1 | /*************************************************************************** |
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2 | |
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3 | This source file is part of OGREBULLET |
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4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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6 | |
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7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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8 | |
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9 | |
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10 | |
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11 | This program is free software; you can redistribute it and/or modify it under |
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12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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13 | Foundation; either version 2 of the License, or (at your option) any later |
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14 | version. |
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15 | |
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16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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19 | |
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20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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24 | ----------------------------------------------------------------------------- |
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25 | */ |
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26 | #ifndef _OGREBULLETDYNAMICS_HingeConstraint_H |
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27 | #define _OGREBULLETDYNAMICS_HingeConstraint_H |
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28 | |
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29 | #include "OgreBulletDynamicsPreRequisites.h" |
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30 | |
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31 | #include "OgreBulletDynamicsConstraint.h" |
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32 | |
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33 | |
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34 | namespace OgreBulletDynamics |
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35 | { |
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36 | // ------------------------------------------------------------------------- |
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37 | // HingeConstraint class |
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38 | class HingeConstraint : public TypedConstraint |
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39 | { |
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40 | public: |
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41 | HingeConstraint(RigidBody * rbA, |
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42 | RigidBody * rbB, |
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43 | const Ogre::Vector3& pivotInA, |
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44 | const Ogre::Vector3& pivotInB, |
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45 | const Ogre::Vector3& axisInA, |
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46 | const Ogre::Vector3& axisInB); |
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47 | HingeConstraint(RigidBody * rbA, |
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48 | const Ogre::Vector3& pivotInA, |
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49 | const Ogre::Vector3& axisInA); |
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50 | |
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51 | |
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52 | virtual ~HingeConstraint(); |
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53 | |
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54 | }; |
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55 | } |
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56 | #endif //_OGREBULLETDYNAMICS_HingeConstraint_H |
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57 | |
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