[1985] | 1 | /*************************************************************************** |
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| 2 | |
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| 3 | This source file is part of OGREBULLET |
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| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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| 6 | |
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| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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| 8 | |
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| 9 | |
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| 10 | |
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| 11 | This program is free software; you can redistribute it and/or modify it under |
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| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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| 13 | Foundation; either version 2 of the License, or (at your option) any later |
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| 14 | version. |
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| 15 | |
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| 16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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| 19 | |
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| 20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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| 24 | ----------------------------------------------------------------------------- |
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| 25 | */ |
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| 26 | |
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| 27 | #include "OgreBulletDynamics.h" |
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| 28 | |
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| 29 | #include "OgreBulletDynamicsWorld.h" |
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| 30 | #include "OgreBulletDynamicsRigidBody.h" |
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| 31 | #include "OgreBulletDynamicsConstraint.h" |
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| 32 | #include "Constraints/OgreBulletDynamicsPoint2pointConstraint.h" |
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| 33 | |
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| 34 | using namespace Ogre; |
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| 35 | |
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| 36 | namespace OgreBulletDynamics |
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| 37 | { |
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| 38 | // ------------------------------------------------------------------------- |
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| 39 | PointToPointConstraint::PointToPointConstraint(RigidBody *body, const Vector3 &pivot) : |
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| 40 | TypedConstraint(body) |
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| 41 | { |
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| 42 | mConstraint = new btPoint2PointConstraint(*(body->getBulletRigidBody ()), |
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| 43 | OgreBulletCollisions::OgreBtConverter::to(pivot)); |
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| 44 | } |
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| 45 | // ------------------------------------------------------------------------- |
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| 46 | PointToPointConstraint::~PointToPointConstraint() |
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| 47 | { |
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| 48 | } |
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| 49 | // ------------------------------------------------------------------------- |
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| 50 | void PointToPointConstraint::setPivotA(const Ogre::Vector3& pivotA) |
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| 51 | { |
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| 52 | getBulletPoint2PointConstraint()->setPivotA( |
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| 53 | OgreBulletCollisions::OgreBtConverter::to(pivotA)); |
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| 54 | } |
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| 55 | // ------------------------------------------------------------------------- |
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| 56 | void PointToPointConstraint::setPivotB(const Ogre::Vector3& pivotB) |
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| 57 | { |
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| 58 | getBulletPoint2PointConstraint()->setPivotB( |
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| 59 | OgreBulletCollisions::OgreBtConverter::to(pivotB)); |
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| 60 | } |
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| 61 | // ------------------------------------------------------------------------- |
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| 62 | void PointToPointConstraint::setTau (float tau) |
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| 63 | { |
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| 64 | getBulletPoint2PointConstraint()->m_setting.m_tau = tau; |
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| 65 | }; |
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| 66 | // ------------------------------------------------------------------------- |
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| 67 | void PointToPointConstraint::setDamping (float damping) |
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| 68 | { |
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| 69 | getBulletPoint2PointConstraint()->m_setting.m_damping = damping; |
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| 70 | }; |
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| 71 | // ------------------------------------------------------------------------- |
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| 72 | float PointToPointConstraint::getTau () const |
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| 73 | { |
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| 74 | return getBulletPoint2PointConstraint()->m_setting.m_tau; |
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| 75 | }; |
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| 76 | // ------------------------------------------------------------------------- |
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| 77 | float PointToPointConstraint::getDamping () const |
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| 78 | { |
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| 79 | return getBulletPoint2PointConstraint()->m_setting.m_damping; |
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| 80 | }; |
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| 81 | } |
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