1 | /*************************************************************************** |
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2 | |
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3 | This source file is part of OGREBULLET |
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4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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6 | |
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7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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8 | |
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9 | |
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10 | |
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11 | This program is free software; you can redistribute it and/or modify it under |
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12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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13 | Foundation; either version 2 of the License, or (at your option) any later |
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14 | version. |
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15 | |
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16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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19 | |
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20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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24 | ----------------------------------------------------------------------------- |
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25 | */ |
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26 | |
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27 | #include "OgreBulletDynamics.h" |
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28 | |
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29 | #include "OgreBulletDynamicsWorld.h" |
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30 | #include "OgreBulletDynamicsRigidBody.h" |
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31 | #include "OgreBulletDynamicsConstraint.h" |
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32 | #include "Constraints/OgreBulletDynamicsPoint2pointConstraint.h" |
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33 | |
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34 | using namespace Ogre; |
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35 | |
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36 | namespace OgreBulletDynamics |
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37 | { |
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38 | // ------------------------------------------------------------------------- |
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39 | PointToPointConstraint::PointToPointConstraint(RigidBody *body, const Vector3 &pivot) : |
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40 | TypedConstraint(body) |
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41 | { |
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42 | mConstraint = new btPoint2PointConstraint(*(body->getBulletRigidBody ()), |
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43 | OgreBulletCollisions::OgreBtConverter::to(pivot)); |
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44 | } |
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45 | // ------------------------------------------------------------------------- |
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46 | PointToPointConstraint::~PointToPointConstraint() |
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47 | { |
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48 | } |
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49 | // ------------------------------------------------------------------------- |
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50 | void PointToPointConstraint::setPivotA(const Ogre::Vector3& pivotA) |
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51 | { |
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52 | getBulletPoint2PointConstraint()->setPivotA( |
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53 | OgreBulletCollisions::OgreBtConverter::to(pivotA)); |
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54 | } |
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55 | // ------------------------------------------------------------------------- |
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56 | void PointToPointConstraint::setPivotB(const Ogre::Vector3& pivotB) |
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57 | { |
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58 | getBulletPoint2PointConstraint()->setPivotB( |
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59 | OgreBulletCollisions::OgreBtConverter::to(pivotB)); |
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60 | } |
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61 | // ------------------------------------------------------------------------- |
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62 | void PointToPointConstraint::setTau (float tau) |
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63 | { |
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64 | getBulletPoint2PointConstraint()->m_setting.m_tau = tau; |
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65 | }; |
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66 | // ------------------------------------------------------------------------- |
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67 | void PointToPointConstraint::setDamping (float damping) |
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68 | { |
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69 | getBulletPoint2PointConstraint()->m_setting.m_damping = damping; |
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70 | }; |
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71 | // ------------------------------------------------------------------------- |
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72 | float PointToPointConstraint::getTau () const |
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73 | { |
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74 | return getBulletPoint2PointConstraint()->m_setting.m_tau; |
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75 | }; |
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76 | // ------------------------------------------------------------------------- |
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77 | float PointToPointConstraint::getDamping () const |
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78 | { |
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79 | return getBulletPoint2PointConstraint()->m_setting.m_damping; |
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80 | }; |
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81 | } |
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