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source: code/branches/physics/src/ogrebullet/Dynamics/Constraints/OgreBulletDynamicsPoint2pointConstraint.h @ 2122

Last change on this file since 2122 was 2119, checked in by rgrieder, 16 years ago

Merged physics branch into physics_new branch.

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper)
5For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
6
7Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
8
9
10
11This program is free software; you can redistribute it and/or modify it under
12the terms of the GPL General Public License with runtime exception as published by the Free Software
13Foundation; either version 2 of the License, or (at your option) any later
14version.
15
16This program is distributed in the hope that it will be useful, but WITHOUT
17ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
19
20You should have received a copy of the GPL General Public License with runtime exception along with
21this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24-----------------------------------------------------------------------------
25*/
26#ifndef _OGREBULLETDYNAMICS_PointTopointConstraint_H
27#define _OGREBULLETDYNAMICS_PointTopointConstraint_H
28
29#include "OgreBulletDynamicsPreRequisites.h"
30
31#include "OgreBulletDynamicsConstraint.h"
32
33
34namespace OgreBulletDynamics
35{
36    // -------------------------------------------------------------------------
37    // PointTopointConstraint  class
38    class PointToPointConstraint : public TypedConstraint
39    {
40    public:
41            PointToPointConstraint(RigidBody *body, const Ogre::Vector3 &pivot);
42
43            virtual ~PointToPointConstraint();
44
45        inline btPoint2PointConstraint * getBulletPoint2PointConstraint () const;
46
47        void setTau (float tau);
48        void setDamping (float damping);
49
50        float getTau () const;
51        float getDamping () const;
52
53
54        void    setPivotA(const Ogre::Vector3& pivotA);
55        void    setPivotB(const Ogre::Vector3& pivotB);
56
57    };
58    // -------------------------------------------------------------------------
59    // inline PointTopointConstraint  class methods
60    // -------------------------------------------------------------------------
61    inline btPoint2PointConstraint * PointToPointConstraint::getBulletPoint2PointConstraint () const 
62    {
63        return static_cast <btPoint2PointConstraint *> (mConstraint);
64    }
65}
66#endif //_OGREBULLETDYNAMICS_PointTopointConstraint_H
67
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