[1985] | 1 | /*************************************************************************** |
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| 2 | |
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| 3 | This source file is part of OGREBULLET |
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| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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| 6 | |
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| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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| 8 | |
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| 9 | |
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| 10 | |
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| 11 | This program is free software; you can redistribute it and/or modify it under |
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| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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| 13 | Foundation; either version 2 of the License, or (at your option) any later |
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| 14 | version. |
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| 15 | |
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| 16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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| 19 | |
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| 20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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| 24 | ----------------------------------------------------------------------------- |
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| 25 | */ |
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| 26 | |
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| 27 | #include "OgreBulletDynamics.h" |
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| 28 | |
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| 29 | #include "OgreBulletDynamicsWorld.h" |
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| 30 | #include "OgreBulletDynamicsRigidBody.h" |
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| 31 | #include "OgreBulletDynamicsConstraint.h" |
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| 32 | #include "Constraints/OgreBulletDynamicsRaycastVehicle.h" |
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| 33 | |
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| 34 | using namespace Ogre; |
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| 35 | |
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| 36 | namespace OgreBulletDynamics |
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| 37 | { |
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| 38 | // ------------------------------------------------------------------------- |
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| 39 | VehicleRayCaster::VehicleRayCaster(DynamicsWorld *world) |
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| 40 | { |
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| 41 | mBulletVehicleRayCaster = new btDefaultVehicleRaycaster(world->getBulletDynamicsWorld ()); |
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| 42 | } |
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| 43 | // ------------------------------------------------------------------------- |
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| 44 | VehicleRayCaster::~VehicleRayCaster() |
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| 45 | { |
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| 46 | delete mBulletVehicleRayCaster; |
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| 47 | } |
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| 48 | // ------------------------------------------------------------------------- |
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| 49 | VehicleTuning::VehicleTuning(const Ogre::Real suspensionStiffness, |
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| 50 | const Ogre::Real suspensionCompression, |
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| 51 | const Ogre::Real suspensionDamping, |
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| 52 | const Ogre::Real maxSuspensionTravelCm, |
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| 53 | const Ogre::Real frictionSlip) |
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| 54 | { |
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| 55 | mBulletTuning = new btRaycastVehicle::btVehicleTuning(); |
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| 56 | |
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| 57 | mBulletTuning->m_suspensionStiffness = suspensionStiffness; |
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| 58 | mBulletTuning->m_suspensionCompression = suspensionCompression; |
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| 59 | mBulletTuning->m_suspensionDamping = suspensionDamping; |
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| 60 | mBulletTuning->m_maxSuspensionTravelCm = maxSuspensionTravelCm; |
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| 61 | mBulletTuning->m_frictionSlip = frictionSlip; |
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| 62 | } |
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| 63 | // ------------------------------------------------------------------------- |
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| 64 | VehicleTuning::~VehicleTuning() |
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| 65 | { |
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| 66 | } |
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| 67 | // ------------------------------------------------------------------------- |
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| 68 | RaycastVehicle::RaycastVehicle(WheeledRigidBody *body, |
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| 69 | VehicleTuning *vt, |
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| 70 | VehicleRayCaster *caster) : |
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| 71 | TypedConstraint(body), |
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| 72 | mTuning(vt), |
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| 73 | mRayCaster(caster) |
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| 74 | { |
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| 75 | if (mRayCaster == 0) |
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| 76 | mRayCaster = new VehicleRayCaster(mWorld); |
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| 77 | |
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| 78 | btRaycastVehicle *v = new btRaycastVehicle( |
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| 79 | *(mTuning->getBulletTuning()), |
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| 80 | body->getBulletRigidBody (), |
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| 81 | mRayCaster->getBulletVehicleRayCaster() |
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| 82 | ); |
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| 83 | mConstraint = v; |
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| 84 | mWorld->addVehicle(this); |
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| 85 | body->setVehicle (this); |
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| 86 | } |
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| 87 | // ------------------------------------------------------------------------- |
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| 88 | RaycastVehicle::~RaycastVehicle() |
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| 89 | { |
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| 90 | } |
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| 91 | // ------------------------------------------------------------------------- |
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| 92 | void RaycastVehicle::setCoordinateSystem(int rightIndex,int upIndex,int forwardIndex) |
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| 93 | { |
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| 94 | getBulletVehicle()->setCoordinateSystem(rightIndex, upIndex, forwardIndex); |
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| 95 | } |
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| 96 | // ------------------------------------------------------------------------- |
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| 97 | void RaycastVehicle::addWheel(SceneNode *node, |
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| 98 | const Ogre::Vector3 &connectionPoint, |
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| 99 | const Ogre::Vector3 &wheelDirection, |
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| 100 | const Ogre::Vector3 &wheelAxle, |
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| 101 | |
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| 102 | const Ogre::Real suspensionRestLength, |
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| 103 | const Ogre::Real wheelRadius, |
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| 104 | const bool isFrontWheel, |
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| 105 | |
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| 106 | const Ogre::Real wheelFriction, |
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| 107 | const Ogre::Real rollInfluence) |
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| 108 | { |
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| 109 | btRaycastVehicle *v = static_cast<btRaycastVehicle *> (mConstraint); |
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| 110 | |
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| 111 | mWheelsInfo.push_back ( |
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| 112 | &v->addWheel(OgreBulletCollisions::OgreBtConverter::to(connectionPoint), |
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| 113 | OgreBulletCollisions::OgreBtConverter::to(wheelDirection), |
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| 114 | OgreBulletCollisions::OgreBtConverter::to(wheelAxle), |
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| 115 | suspensionRestLength, |
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| 116 | wheelRadius, |
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| 117 | *(mTuning->getBulletTuning ()), |
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| 118 | isFrontWheel)); |
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| 119 | |
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| 120 | { |
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| 121 | const size_t wheelCurrent = mWheelsInfo.size() - 1; |
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| 122 | mWheelsInfo[wheelCurrent]->m_suspensionStiffness = mTuning->getBulletTuning()->m_suspensionStiffness; |
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| 123 | mWheelsInfo[wheelCurrent]->m_wheelsDampingRelaxation = mTuning->getBulletTuning()->m_suspensionDamping; |
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| 124 | mWheelsInfo[wheelCurrent]->m_wheelsDampingCompression = mTuning->getBulletTuning()->m_suspensionCompression; |
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| 125 | |
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| 126 | mWheelsInfo[wheelCurrent]->m_frictionSlip = wheelFriction; |
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| 127 | mWheelsInfo[wheelCurrent]->m_rollInfluence = rollInfluence; |
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| 128 | } |
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| 129 | |
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| 130 | // create wheel scene Node |
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| 131 | { |
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| 132 | node->setPosition (connectionPoint); |
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| 133 | |
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| 134 | mWheelNodes.push_back ( node); |
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| 135 | const size_t wheelCurrent = mWheelsInfo.size() - 1; |
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| 136 | |
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| 137 | //mWheelsInfo[wheelCurrent]-> |
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| 138 | } |
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| 139 | } |
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| 140 | // ------------------------------------------------------------------------- |
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| 141 | void RaycastVehicle::setWheelsAttached() |
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| 142 | { |
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| 143 | btRaycastVehicle *v = static_cast<btRaycastVehicle *> (mConstraint); |
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| 144 | for (int i=0; i < v->getNumWheels(); i++) |
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| 145 | { |
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| 146 | btWheelInfo& wheel = v->getWheelInfo(i); |
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| 147 | |
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| 148 | wheel.m_suspensionStiffness = mTuning->getBulletTuning()->m_suspensionStiffness; |
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| 149 | wheel.m_wheelsDampingRelaxation = mTuning->getBulletTuning()->m_suspensionDamping; |
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| 150 | wheel.m_wheelsDampingCompression = mTuning->getBulletTuning()->m_suspensionCompression; |
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| 151 | |
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| 152 | //wheel.m_frictionSlip = mBulletTuning->getBulletTuning()->m_wheelFriction; |
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| 153 | //wheel.m_rollInfluence = mBulletTuning->getBulletTuning()->m_rollInfluence; |
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| 154 | } |
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| 155 | } |
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| 156 | // ------------------------------------------------------------------------- |
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| 157 | void RaycastVehicle::setTransform() |
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| 158 | { |
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| 159 | //should update wheels as well ? |
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| 160 | for (int i=0; i < getBulletVehicle()->getNumWheels(); i++) |
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| 161 | { |
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| 162 | //synchronize the wheels with the (interpolated) chassis world transform |
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| 163 | getBulletVehicle()->updateWheelTransform(i, true); |
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| 164 | //draw wheels (cylinders) |
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| 165 | const btTransform &w = getBulletVehicle()->getWheelInfo(i).m_worldTransform; |
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| 166 | |
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| 167 | mWheelNodes[i]->setPosition (w.getOrigin()[0], w.getOrigin()[1], w.getOrigin()[2]); |
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| 168 | mWheelNodes[i]->setOrientation (w.getRotation().getW(), w.getRotation().getX(), w.getRotation().getY(), w.getRotation().getZ()); |
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| 169 | |
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| 170 | } |
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| 171 | } |
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| 172 | // ------------------------------------------------------------------------- |
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| 173 | void RaycastVehicle::applyEngineForce (float engineForce, int wheel) |
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| 174 | { |
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| 175 | getBulletVehicle()->applyEngineForce (engineForce, wheel); |
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| 176 | } |
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| 177 | // ------------------------------------------------------------------------- |
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| 178 | void RaycastVehicle::setSteeringValue(float steering, int wheel) |
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| 179 | { |
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| 180 | getBulletVehicle()->setSteeringValue (steering, wheel); |
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| 181 | } |
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| 182 | // ------------------------------------------------------------------------- |
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| 183 | } |
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