1 | /*************************************************************************** |
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2 | |
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3 | This source file is part of OGREBULLET |
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4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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6 | |
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7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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8 | |
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9 | |
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10 | |
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11 | This program is free software; you can redistribute it and/or modify it under |
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12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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13 | Foundation; either version 2 of the License, or (at your option) any later |
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14 | version. |
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15 | |
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16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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19 | |
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20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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24 | ----------------------------------------------------------------------------- |
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25 | */ |
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26 | |
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27 | #include "OgreBulletDynamics.h" |
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28 | |
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29 | #include "OgreBulletDynamicsWorld.h" |
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30 | #include "OgreBulletDynamicsRigidBody.h" |
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31 | #include "OgreBulletDynamicsConstraint.h" |
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32 | #include "Constraints/OgreBulletDynamicsRaycastVehicle.h" |
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33 | |
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34 | using namespace Ogre; |
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35 | |
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36 | namespace OgreBulletDynamics |
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37 | { |
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38 | // ------------------------------------------------------------------------- |
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39 | VehicleRayCaster::VehicleRayCaster(DynamicsWorld *world) |
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40 | { |
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41 | mBulletVehicleRayCaster = new btDefaultVehicleRaycaster(world->getBulletDynamicsWorld ()); |
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42 | } |
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43 | // ------------------------------------------------------------------------- |
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44 | VehicleRayCaster::~VehicleRayCaster() |
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45 | { |
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46 | delete mBulletVehicleRayCaster; |
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47 | } |
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48 | // ------------------------------------------------------------------------- |
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49 | VehicleTuning::VehicleTuning(const Ogre::Real suspensionStiffness, |
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50 | const Ogre::Real suspensionCompression, |
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51 | const Ogre::Real suspensionDamping, |
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52 | const Ogre::Real maxSuspensionTravelCm, |
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53 | const Ogre::Real frictionSlip) |
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54 | { |
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55 | mBulletTuning = new btRaycastVehicle::btVehicleTuning(); |
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56 | |
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57 | mBulletTuning->m_suspensionStiffness = suspensionStiffness; |
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58 | mBulletTuning->m_suspensionCompression = suspensionCompression; |
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59 | mBulletTuning->m_suspensionDamping = suspensionDamping; |
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60 | mBulletTuning->m_maxSuspensionTravelCm = maxSuspensionTravelCm; |
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61 | mBulletTuning->m_frictionSlip = frictionSlip; |
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62 | } |
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63 | // ------------------------------------------------------------------------- |
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64 | VehicleTuning::~VehicleTuning() |
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65 | { |
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66 | } |
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67 | // ------------------------------------------------------------------------- |
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68 | RaycastVehicle::RaycastVehicle(WheeledRigidBody *body, |
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69 | VehicleTuning *vt, |
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70 | VehicleRayCaster *caster) : |
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71 | TypedConstraint(body), |
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72 | mTuning(vt), |
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73 | mRayCaster(caster) |
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74 | { |
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75 | if (mRayCaster == 0) |
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76 | mRayCaster = new VehicleRayCaster(mWorld); |
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77 | |
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78 | btRaycastVehicle *v = new btRaycastVehicle( |
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79 | *(mTuning->getBulletTuning()), |
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80 | body->getBulletRigidBody (), |
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81 | mRayCaster->getBulletVehicleRayCaster() |
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82 | ); |
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83 | mConstraint = v; |
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84 | mWorld->addVehicle(this); |
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85 | body->setVehicle (this); |
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86 | } |
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87 | // ------------------------------------------------------------------------- |
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88 | RaycastVehicle::~RaycastVehicle() |
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89 | { |
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90 | } |
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91 | // ------------------------------------------------------------------------- |
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92 | void RaycastVehicle::setCoordinateSystem(int rightIndex,int upIndex,int forwardIndex) |
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93 | { |
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94 | getBulletVehicle()->setCoordinateSystem(rightIndex, upIndex, forwardIndex); |
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95 | } |
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96 | // ------------------------------------------------------------------------- |
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97 | void RaycastVehicle::addWheel(SceneNode *node, |
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98 | const Ogre::Vector3 &connectionPoint, |
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99 | const Ogre::Vector3 &wheelDirection, |
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100 | const Ogre::Vector3 &wheelAxle, |
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101 | |
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102 | const Ogre::Real suspensionRestLength, |
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103 | const Ogre::Real wheelRadius, |
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104 | const bool isFrontWheel, |
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105 | |
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106 | const Ogre::Real wheelFriction, |
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107 | const Ogre::Real rollInfluence) |
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108 | { |
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109 | btRaycastVehicle *v = static_cast<btRaycastVehicle *> (mConstraint); |
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110 | |
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111 | mWheelsInfo.push_back ( |
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112 | &v->addWheel(OgreBulletCollisions::OgreBtConverter::to(connectionPoint), |
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113 | OgreBulletCollisions::OgreBtConverter::to(wheelDirection), |
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114 | OgreBulletCollisions::OgreBtConverter::to(wheelAxle), |
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115 | suspensionRestLength, |
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116 | wheelRadius, |
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117 | *(mTuning->getBulletTuning ()), |
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118 | isFrontWheel)); |
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119 | |
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120 | { |
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121 | const size_t wheelCurrent = mWheelsInfo.size() - 1; |
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122 | mWheelsInfo[wheelCurrent]->m_suspensionStiffness = mTuning->getBulletTuning()->m_suspensionStiffness; |
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123 | mWheelsInfo[wheelCurrent]->m_wheelsDampingRelaxation = mTuning->getBulletTuning()->m_suspensionDamping; |
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124 | mWheelsInfo[wheelCurrent]->m_wheelsDampingCompression = mTuning->getBulletTuning()->m_suspensionCompression; |
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125 | |
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126 | mWheelsInfo[wheelCurrent]->m_frictionSlip = wheelFriction; |
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127 | mWheelsInfo[wheelCurrent]->m_rollInfluence = rollInfluence; |
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128 | } |
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129 | |
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130 | // create wheel scene Node |
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131 | { |
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132 | node->setPosition (connectionPoint); |
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133 | |
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134 | mWheelNodes.push_back ( node); |
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135 | const size_t wheelCurrent = mWheelsInfo.size() - 1; |
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136 | |
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137 | //mWheelsInfo[wheelCurrent]-> |
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138 | } |
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139 | } |
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140 | // ------------------------------------------------------------------------- |
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141 | void RaycastVehicle::setWheelsAttached() |
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142 | { |
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143 | btRaycastVehicle *v = static_cast<btRaycastVehicle *> (mConstraint); |
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144 | for (int i=0; i < v->getNumWheels(); i++) |
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145 | { |
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146 | btWheelInfo& wheel = v->getWheelInfo(i); |
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147 | |
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148 | wheel.m_suspensionStiffness = mTuning->getBulletTuning()->m_suspensionStiffness; |
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149 | wheel.m_wheelsDampingRelaxation = mTuning->getBulletTuning()->m_suspensionDamping; |
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150 | wheel.m_wheelsDampingCompression = mTuning->getBulletTuning()->m_suspensionCompression; |
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151 | |
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152 | //wheel.m_frictionSlip = mBulletTuning->getBulletTuning()->m_wheelFriction; |
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153 | //wheel.m_rollInfluence = mBulletTuning->getBulletTuning()->m_rollInfluence; |
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154 | } |
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155 | } |
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156 | // ------------------------------------------------------------------------- |
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157 | void RaycastVehicle::setTransform() |
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158 | { |
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159 | //should update wheels as well ? |
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160 | for (int i=0; i < getBulletVehicle()->getNumWheels(); i++) |
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161 | { |
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162 | //synchronize the wheels with the (interpolated) chassis world transform |
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163 | getBulletVehicle()->updateWheelTransform(i, true); |
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164 | //draw wheels (cylinders) |
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165 | const btTransform &w = getBulletVehicle()->getWheelInfo(i).m_worldTransform; |
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166 | |
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167 | mWheelNodes[i]->setPosition (w.getOrigin()[0], w.getOrigin()[1], w.getOrigin()[2]); |
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168 | mWheelNodes[i]->setOrientation (w.getRotation().getW(), w.getRotation().getX(), w.getRotation().getY(), w.getRotation().getZ()); |
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169 | |
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170 | } |
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171 | } |
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172 | // ------------------------------------------------------------------------- |
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173 | void RaycastVehicle::applyEngineForce (float engineForce, int wheel) |
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174 | { |
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175 | getBulletVehicle()->applyEngineForce (engineForce, wheel); |
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176 | } |
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177 | // ------------------------------------------------------------------------- |
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178 | void RaycastVehicle::setSteeringValue(float steering, int wheel) |
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179 | { |
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180 | getBulletVehicle()->setSteeringValue (steering, wheel); |
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181 | } |
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182 | // ------------------------------------------------------------------------- |
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183 | } |
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