1 | /*************************************************************************** |
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2 | |
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3 | This source file is part of OGREBULLET |
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4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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6 | |
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7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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8 | |
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9 | |
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10 | |
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11 | This program is free software; you can redistribute it and/or modify it under |
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12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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13 | Foundation; either version 2 of the License, or (at your option) any later |
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14 | version. |
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15 | |
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16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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19 | |
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20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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24 | ----------------------------------------------------------------------------- |
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25 | */ |
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26 | #ifndef _OGREBULLETDYNAMICS_RaycastVehicle_H |
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27 | #define _OGREBULLETDYNAMICS_RaycastVehicle_H |
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28 | |
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29 | #include "OgreBulletDynamicsPreRequisites.h" |
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30 | |
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31 | #include "OgreBulletDynamicsConstraint.h" |
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32 | |
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33 | |
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34 | namespace OgreBulletDynamics |
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35 | { |
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36 | |
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37 | // ------------------------------------------------------------------------- |
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38 | // VehicleRayCaster class |
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39 | class VehicleRayCaster |
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40 | { |
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41 | public: |
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42 | VehicleRayCaster(DynamicsWorld *world); |
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43 | virtual ~VehicleRayCaster(); |
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44 | |
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45 | btVehicleRaycaster *getBulletVehicleRayCaster() |
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46 | {return static_cast <btVehicleRaycaster*> (mBulletVehicleRayCaster);}; |
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47 | |
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48 | private: |
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49 | btDefaultVehicleRaycaster *mBulletVehicleRayCaster; |
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50 | }; |
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51 | // ------------------------------------------------------------------------- |
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52 | // VehicleTuning class |
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53 | class VehicleTuning |
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54 | { |
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55 | public: |
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56 | VehicleTuning( |
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57 | const Ogre::Real suspensionStiffness, |
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58 | const Ogre::Real suspensionCompression, |
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59 | const Ogre::Real suspensionDamping, |
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60 | const Ogre::Real maxSuspensionTravelCm, |
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61 | const Ogre::Real frictionSlip); |
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62 | virtual ~VehicleTuning(); |
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63 | |
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64 | btRaycastVehicle::btVehicleTuning *getBulletTuning() |
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65 | {return mBulletTuning;}; |
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66 | |
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67 | private: |
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68 | btRaycastVehicle::btVehicleTuning *mBulletTuning; |
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69 | }; |
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70 | // ------------------------------------------------------------------------- |
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71 | // RaycastVehicle class |
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72 | class WheelInfo |
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73 | { |
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74 | public: |
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75 | WheelInfo(btWheelInfo &w): |
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76 | mWheel(&w) |
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77 | {}; |
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78 | virtual ~WheelInfo(){}; |
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79 | |
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80 | btWheelInfo *getBulletWheelInfo(){return static_cast<btWheelInfo *> (mWheel);} |
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81 | |
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82 | protected: |
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83 | btWheelInfo *mWheel; |
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84 | }; |
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85 | // ------------------------------------------------------------------------- |
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86 | // RaycastVehicle class |
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87 | class RaycastVehicle : public TypedConstraint |
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88 | { |
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89 | public: |
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90 | RaycastVehicle(WheeledRigidBody *body, |
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91 | VehicleTuning *vt, |
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92 | VehicleRayCaster *caster = 0); |
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93 | |
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94 | virtual ~RaycastVehicle(); |
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95 | |
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96 | btRaycastVehicle *getBulletVehicle() |
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97 | {return static_cast<btRaycastVehicle *> (mConstraint);}; |
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98 | void setCoordinateSystem(int rightIndex,int upIndex,int forwardIndex); |
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99 | |
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100 | void addWheel( |
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101 | Ogre::SceneNode *node, |
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102 | const Ogre::Vector3 &connectionPoint, |
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103 | const Ogre::Vector3 &wheelDirection, |
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104 | const Ogre::Vector3 &wheelAxle, |
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105 | const Ogre::Real suspensionRestLength, |
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106 | const Ogre::Real wheelRadius, |
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107 | const bool isFrontWheel, |
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108 | const Ogre::Real wheelFriction, |
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109 | const Ogre::Real rollInfluence); |
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110 | |
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111 | // when all wheels are attached, make vehicle aware of it |
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112 | void setWheelsAttached(); |
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113 | // update wheels when needed. |
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114 | void setTransform(); |
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115 | |
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116 | void applyEngineForce (float engineForce, int wheel); |
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117 | void setSteeringValue(float steering, int wheel); |
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118 | |
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119 | protected: |
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120 | VehicleTuning *mTuning; |
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121 | VehicleRayCaster *mRayCaster; |
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122 | |
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123 | std::vector<btWheelInfo *> mWheelsInfo; |
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124 | std::vector<Ogre::SceneNode *> mWheelNodes; |
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125 | |
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126 | WheeledRigidBody* mChassisBody; |
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127 | Ogre::SceneNode *mNode; |
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128 | |
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129 | }; |
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130 | } |
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131 | #endif //_OGREBULLETDYNAMICS_RaycastVehicle_H |
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132 | |
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