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source: code/branches/physics/src/ogrebullet/Dynamics/OgreBulletDynamicsObjectState.h @ 2122

Last change on this file since 2122 was 2119, checked in by rgrieder, 16 years ago

Merged physics branch into physics_new branch.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper)
5For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
6
7Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
8
9
10
11This program is free software; you can redistribute it and/or modify it under
12the terms of the GPL General Public License with runtime exception as published by the Free Software
13Foundation; either version 2 of the License, or (at your option) any later
14version.
15
16This program is distributed in the hope that it will be useful, but WITHOUT
17ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
19
20You should have received a copy of the GPL General Public License with runtime exception along with
21this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24-----------------------------------------------------------------------------
25*/
26
27#ifndef _OGREBULLETDYNAMICS_PhysicState_H
28#define _OGREBULLETDYNAMICS_PhysicState_H
29
30#include "OgreBulletDynamicsPreRequisites.h"
31
32
33namespace OgreBulletDynamics
34{
35    // -------------------------------------------------------------------------
36    // Object transforms
37    class PhysicState : public btMotionState
38    {
39    public:
40            PhysicState(RigidBody *parent);
41            ~PhysicState();
42
43            virtual void getWorldTransform(btTransform& worldTrans ) const;
44            virtual void setWorldTransform(const btTransform& worldTrans);     
45   
46    protected:
47        RigidBody *mObject;
48    };
49}
50#endif //_OGREBULLETDYNAMICS_PhysicState_H
51
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