1 | /*************************************************************************** |
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2 | |
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3 | This source file is part of OGREBULLET |
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4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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6 | |
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7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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8 | |
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9 | |
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10 | |
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11 | This program is free software; you can redistribute it and/or modify it under |
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12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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13 | Foundation; either version 2 of the License, or (at your option) any later |
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14 | version. |
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15 | |
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16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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19 | |
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20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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24 | ----------------------------------------------------------------------------- |
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25 | */ |
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26 | |
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27 | #ifndef _OGREBULLETDYNAMICS_RigidObject_H |
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28 | #define _OGREBULLETDYNAMICS_RigidObject_H |
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29 | |
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30 | #include "OgreBulletDynamicsPreRequisites.h" |
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31 | |
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32 | #include "OgreBulletCollisionsObject.h" |
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33 | #include "OgreBulletCollisionsWorld.h" |
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34 | #include "Utils/OgreBulletConverter.h" |
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35 | |
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36 | #include "OgreBulletDynamicsWorld.h" |
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37 | |
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38 | #include "Constraints/OgreBulletDynamicsRaycastVehicle.h" |
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39 | |
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40 | namespace OgreBulletDynamics |
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41 | { |
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42 | // ------------------------------------------------------------------------- |
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43 | // basic rigid body class |
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44 | class RigidBody : public OgreBulletCollisions::Object |
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45 | { |
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46 | public: |
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47 | RigidBody(const Ogre::String &name, |
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48 | DynamicsWorld *world, |
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49 | const short collisionGroup = 0, |
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50 | const short collisionMask = 0); |
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51 | |
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52 | virtual ~RigidBody(); |
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53 | |
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54 | void setShape(Ogre::SceneNode *node, |
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55 | OgreBulletCollisions::CollisionShape *shape, |
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56 | const float bodyRestitution, |
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57 | const float bodyFriction, |
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58 | const float bodyMass, |
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59 | const Ogre::Vector3 &pos = Ogre::Vector3::ZERO, |
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60 | const Ogre::Quaternion &quat = Ogre::Quaternion::IDENTITY); |
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61 | |
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62 | void setStaticShape(Ogre::SceneNode *node, |
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63 | OgreBulletCollisions::CollisionShape *shape, |
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64 | const float bodyRestitution, |
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65 | const float bodyFriction, |
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66 | const Ogre::Vector3 &pos = Ogre::Vector3::ZERO, |
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67 | const Ogre::Quaternion &quat = Ogre::Quaternion::IDENTITY); |
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68 | |
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69 | void setStaticShape(OgreBulletCollisions::CollisionShape *shape, |
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70 | const float bodyRestitution, |
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71 | const float bodyFriction, |
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72 | const Ogre::Vector3 &pos = Ogre::Vector3::ZERO, |
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73 | const Ogre::Quaternion &quat = Ogre::Quaternion::IDENTITY); |
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74 | |
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75 | |
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76 | void setLinearVelocity(const Ogre::Vector3 &vel); |
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77 | void setLinearVelocity(const Ogre::Real x, const Ogre::Real y, const Ogre::Real z); |
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78 | Ogre::Vector3 getLinearVelocity(); |
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79 | void applyImpulse(const Ogre::Vector3 &impulse, const Ogre::Vector3 &position); |
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80 | void applyForce(const Ogre::Vector3 &impulse, const Ogre::Vector3 &position); |
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81 | |
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82 | |
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83 | inline btRigidBody* getBulletRigidBody() const; |
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84 | inline btDynamicsWorld* getBulletDynamicsWorld() const; |
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85 | inline DynamicsWorld* getDynamicsWorld(); |
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86 | |
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87 | Ogre::SceneNode* getSceneNode() const {return mRootNode;}; |
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88 | |
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89 | inline bool isStaticObject() const; |
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90 | inline bool isKinematicObject() const; |
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91 | |
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92 | void setKinematicObject(bool isKinematic); |
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93 | |
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94 | inline void disableDeactivation(); |
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95 | inline void enableActiveState (); |
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96 | inline void forceActivationState(); |
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97 | void setDeactivationTime(const float ftime); |
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98 | |
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99 | inline const btTransform &getCenterOfMassTransform() const; |
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100 | inline Ogre::Quaternion getCenterOfMassOrientation () const; |
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101 | inline Ogre::Vector3 getCenterOfMassPosition() const; |
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102 | |
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103 | Ogre::Vector3 getCenterOfMassPivot (const Ogre::Vector3 &pivotPosition) const; |
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104 | |
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105 | void setDamping( const Ogre::Real linearDamping, const Ogre::Real angularDamping ); |
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106 | protected: |
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107 | short mCollisionGroup; |
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108 | short mCollisionMask; |
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109 | }; |
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110 | // ------------------------------------------------------------------------- |
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111 | // basic rigid body class |
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112 | class WheeledRigidBody : public RigidBody |
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113 | { |
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114 | public: |
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115 | WheeledRigidBody(const Ogre::String &name, DynamicsWorld *world): |
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116 | RigidBody(name, world), |
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117 | mVehicle(0) |
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118 | { |
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119 | }; |
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120 | |
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121 | |
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122 | void setVehicle(RaycastVehicle *v){mVehicle = v;}; |
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123 | |
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124 | virtual void setPosition(const btVector3 &pos); |
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125 | virtual void setOrientation(const btQuaternion &quat); |
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126 | virtual void setTransform(const btVector3 &pos, const btQuaternion &quat); |
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127 | virtual void setTransform(const btTransform& worldTrans); |
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128 | |
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129 | virtual ~WheeledRigidBody(){}; |
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130 | |
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131 | protected: |
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132 | RaycastVehicle *mVehicle; |
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133 | |
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134 | }; |
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135 | // ------------------------------------------------------------------------- |
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136 | // basic rigid body class inline methods |
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137 | // ------------------------------------------------------------------------- |
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138 | inline btRigidBody* RigidBody::getBulletRigidBody() const |
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139 | { |
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140 | return static_cast <btRigidBody* > (mObject); |
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141 | }; |
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142 | // ------------------------------------------------------------------------- |
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143 | inline btDynamicsWorld* RigidBody::getBulletDynamicsWorld() const |
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144 | { |
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145 | return static_cast <btDynamicsWorld * > (mWorld->getBulletCollisionWorld ()); |
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146 | }; |
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147 | // ------------------------------------------------------------------------- |
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148 | inline DynamicsWorld* RigidBody::getDynamicsWorld() |
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149 | { |
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150 | return static_cast <DynamicsWorld* > (mWorld); |
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151 | }; |
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152 | // ------------------------------------------------------------------------- |
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153 | inline bool RigidBody::isStaticObject() const |
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154 | { |
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155 | return getBulletRigidBody()->isStaticObject(); |
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156 | } |
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157 | // ------------------------------------------------------------------------- |
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158 | inline bool RigidBody::isKinematicObject() const |
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159 | { |
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160 | return getBulletRigidBody()->isKinematicObject(); |
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161 | }; |
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162 | // ------------------------------------------------------------------------- |
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163 | inline void RigidBody::disableDeactivation() |
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164 | { |
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165 | getBulletRigidBody()->setActivationState(DISABLE_DEACTIVATION); |
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166 | } |
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167 | // ------------------------------------------------------------------------- |
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168 | inline void RigidBody::enableActiveState() |
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169 | { |
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170 | getBulletRigidBody()->setActivationState(ACTIVE_TAG); |
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171 | } |
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172 | // ------------------------------------------------------------------------- |
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173 | inline void RigidBody::forceActivationState() |
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174 | { |
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175 | getBulletRigidBody()->forceActivationState(ACTIVE_TAG); |
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176 | } |
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177 | // ------------------------------------------------------------------------- |
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178 | // ------------------------------------------------------------------------- |
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179 | inline const btTransform &RigidBody::getCenterOfMassTransform() const |
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180 | { |
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181 | return getBulletRigidBody()->getCenterOfMassTransform(); |
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182 | } |
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183 | // ------------------------------------------------------------------------- |
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184 | inline Ogre::Quaternion RigidBody::getCenterOfMassOrientation() const |
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185 | { |
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186 | return OgreBulletCollisions::BtOgreConverter::to(getCenterOfMassTransform().getRotation ()); |
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187 | } |
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188 | // ------------------------------------------------------------------------- |
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189 | inline Ogre::Vector3 RigidBody::getCenterOfMassPosition() const |
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190 | { |
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191 | return OgreBulletCollisions::BtOgreConverter::to(getBulletRigidBody()->getCenterOfMassPosition()); |
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192 | } |
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193 | // ------------------------------------------------------------------------- |
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194 | |
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195 | } |
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196 | #endif //_OGREBULLETDYNAMICS_RigidObject_H |
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197 | |
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