[1985] | 1 | /*************************************************************************** |
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| 2 | |
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| 3 | This source file is part of OGREBULLET |
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| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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| 6 | |
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| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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| 8 | |
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| 9 | |
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| 10 | |
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| 11 | This program is free software; you can redistribute it and/or modify it under |
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| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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| 13 | Foundation; either version 2 of the License, or (at your option) any later |
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| 14 | version. |
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| 15 | |
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| 16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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| 19 | |
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| 20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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| 24 | ----------------------------------------------------------------------------- |
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| 25 | */ |
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| 26 | |
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| 27 | #include "OgreBulletDynamics.h" |
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| 28 | |
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| 29 | #include "OgreBulletCollisionsShape.h" |
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| 30 | |
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| 31 | #include "OgreBulletDynamicsWorld.h" |
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| 32 | #include "OgreBulletDynamicsObjectState.h" |
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| 33 | #include "OgreBulletDynamicsRigidBody.h" |
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| 34 | #include "OgreBulletDynamicsConstraint.h" |
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| 35 | |
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| 36 | #include "Constraints/OgreBulletDynamicsRaycastVehicle.h" |
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| 37 | |
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| 38 | #include "BulletCollision/GIMPACT/btGImpactShape.h" |
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| 39 | #include "BulletCollision/GIMPACT/btGImpactCollisionAlgorithm.h" |
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| 40 | |
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| 41 | using namespace Ogre; |
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| 42 | using namespace OgreBulletCollisions; |
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| 43 | |
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| 44 | namespace OgreBulletDynamics |
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| 45 | { |
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| 46 | |
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| 47 | DynamicsWorld::DynamicsWorld(Ogre::SceneManager *mgr, |
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| 48 | const Ogre::AxisAlignedBox &bounds, |
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| 49 | const Ogre::Vector3 &gravity, |
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| 50 | bool init) : |
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| 51 | CollisionsWorld(mgr, bounds, false), |
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| 52 | mDebugDrawer(0) |
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| 53 | { |
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| 54 | //btSequentialImpulseConstraintSolver |
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| 55 | //btSequentialImpulseConstraintSolver3 |
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| 56 | mConstraintsolver = new btSequentialImpulseConstraintSolver(); |
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| 57 | |
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| 58 | //only if init is true, otherwise you have to create mWorld manually later on |
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| 59 | if (init) { |
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| 60 | mWorld = new btDiscreteDynamicsWorld(mDispatcher, mBroadphase, mConstraintsolver, &mDefaultCollisionConfiguration); |
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| 61 | static_cast <btDiscreteDynamicsWorld *> (mWorld)->setGravity(btVector3(gravity.x,gravity.y,gravity.z)); |
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| 62 | |
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| 63 | btCollisionDispatcher * dispatcher = static_cast<btCollisionDispatcher *>(mWorld->getDispatcher()); |
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| 64 | btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher); |
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| 65 | } |
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| 66 | |
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| 67 | } |
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| 68 | // ------------------------------------------------------------------------- |
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| 69 | DynamicsWorld::~DynamicsWorld() |
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| 70 | { |
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| 71 | delete mConstraintsolver; |
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| 72 | } |
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| 73 | |
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| 74 | // ------------------------------------------------------------------------- |
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| 75 | void DynamicsWorld::addRigidBody (RigidBody *rb, short collisionGroup, short collisionMask) |
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| 76 | { |
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| 77 | mObjects.push_back (static_cast <Object *> (rb)); |
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| 78 | |
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| 79 | if (collisionGroup == 0 && collisionMask == 0) |
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| 80 | { |
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| 81 | // use default collision group/mask values (dynamic/kinematic/static) |
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| 82 | static_cast <btDiscreteDynamicsWorld *> (mWorld)->addRigidBody(rb->getBulletRigidBody()); |
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| 83 | } |
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| 84 | else |
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| 85 | { |
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| 86 | static_cast <btDiscreteDynamicsWorld *> (mWorld)->addRigidBody(rb->getBulletRigidBody(), collisionGroup, collisionMask); |
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| 87 | } |
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| 88 | } |
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| 89 | // ------------------------------------------------------------------------- |
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| 90 | void DynamicsWorld::stepSimulation(const Ogre::Real elapsedTime, int maxSubSteps, const Ogre::Real fixedTimestep) |
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| 91 | { |
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| 92 | // Reset Debug Lines |
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| 93 | if (mDebugDrawer) |
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| 94 | mDebugDrawer->clear (); |
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| 95 | |
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| 96 | static_cast <btDiscreteDynamicsWorld *> (mWorld)->stepSimulation(elapsedTime, maxSubSteps, fixedTimestep); |
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| 97 | |
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| 98 | if (mDebugDrawer) |
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| 99 | { |
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| 100 | // draw lines that step Simulation sent. |
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| 101 | mDebugDrawer->draw(); |
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| 102 | |
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| 103 | const bool drawFeaturesText = (mDebugDrawer->getDebugMode () & btIDebugDraw::DBG_DrawFeaturesText) != 0; |
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| 104 | if (drawFeaturesText) |
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| 105 | { |
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| 106 | // on all bodies we have |
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| 107 | // we get all shapes and draw more information |
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| 108 | //depending on mDebugDrawer mode. |
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| 109 | std::deque<Object*>::iterator it = mObjects.begin(); |
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| 110 | while (it != mObjects.end()) |
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| 111 | { |
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| 112 | //(*it)->drawFeaturesText(); |
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| 113 | ++it; |
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| 114 | } |
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| 115 | } |
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| 116 | } |
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| 117 | } |
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| 118 | // ------------------------------------------------------------------------- |
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| 119 | void DynamicsWorld::removeConstraint(TypedConstraint *constraint) |
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| 120 | { |
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| 121 | getBulletDynamicsWorld()->removeConstraint(constraint->getBulletTypedConstraint()); |
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| 122 | std::deque <TypedConstraint*>::iterator it = mConstraints.begin(); |
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| 123 | while (it != mConstraints.end()) |
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| 124 | { |
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| 125 | if ((*it) == constraint) |
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| 126 | { |
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| 127 | mConstraints.erase (it); |
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| 128 | break; |
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| 129 | } |
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| 130 | ++it; |
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| 131 | } |
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| 132 | } |
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| 133 | // ------------------------------------------------------------------------- |
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| 134 | void DynamicsWorld::addConstraint(TypedConstraint *constraint) |
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| 135 | { |
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| 136 | getBulletDynamicsWorld()->addConstraint(constraint->getBulletTypedConstraint()); |
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| 137 | mConstraints.push_back(constraint); |
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| 138 | } |
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| 139 | // ------------------------------------------------------------------------- |
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| 140 | void DynamicsWorld::addVehicle(RaycastVehicle *v) |
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| 141 | { |
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| 142 | getBulletDynamicsWorld()->addVehicle(v->getBulletVehicle ()); |
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| 143 | mConstraints.push_back(static_cast <TypedConstraint *> (v)); |
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| 144 | |
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| 145 | //mVehicles.push_back(v); |
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| 146 | } |
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| 147 | // ------------------------------------------------------------------------- |
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| 148 | bool DynamicsWorld::isConstraintRegistered(TypedConstraint *constraint) const |
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| 149 | { |
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| 150 | std::deque <TypedConstraint*>::const_iterator it = mConstraints.begin(); |
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| 151 | while (it != mConstraints.end()) |
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| 152 | { |
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| 153 | if ((*it) == constraint) |
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| 154 | return true; |
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| 155 | ++it; |
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| 156 | } |
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| 157 | return false; |
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| 158 | } |
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| 159 | } |
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| 160 | |
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