1 | /*************************************************************************** |
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2 | |
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3 | This source file is part of OGREBULLET |
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4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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6 | |
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7 | Copyright (c) 2007 tuan.kuranes@gmail.com |
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8 | |
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9 | |
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10 | |
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11 | This program is free software; you can redistribute it and/or modify it under |
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12 | the terms of the GNU Lesser General Public License as published by the Free Software |
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13 | Foundation; either version 2 of the License, or (at your option) any later |
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14 | version. |
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15 | |
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16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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18 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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19 | |
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20 | You should have received a copy of the GNU Lesser General Public License along with |
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21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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23 | http://www.gnu.org/copyleft/lesser.txt. |
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24 | ----------------------------------------------------------------------------- |
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25 | */ |
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26 | |
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27 | #include "OgreBulletDynamics.h" |
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28 | |
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29 | #include "OgreBulletCollisionsShape.h" |
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30 | #include "OgreBulletCollisionsObject.h" |
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31 | #include "OgreBulletCollisionsWorld.h" |
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32 | #include "OgreBulletCollisionsObjectState.h" |
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33 | |
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34 | #include "OgreBulletDynamicsWorld.h" |
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35 | #include "OgreBulletDynamicsRigidBody.h" |
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36 | #include "Prefab/OgreBulletDynamicsRagDoll.h" |
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37 | |
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38 | using namespace Ogre; |
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39 | using namespace OgreBulletCollisions; |
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40 | |
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41 | namespace OgreBulletDynamics |
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42 | { |
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43 | |
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44 | // ------------------------------------------------------------------------- |
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45 | RagDoll::RagDoll (btDynamicsWorld* ownerWorld, const btVector3& positionOffset) |
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46 | : |
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47 | m_ownerWorld (ownerWorld) |
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48 | { |
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49 | // Setup all the rigid bodies |
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50 | btTransform offset; offset.setIdentity(); |
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51 | offset.setOrigin(positionOffset); |
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52 | |
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53 | |
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54 | btTransform transform; |
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55 | |
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56 | // for |
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57 | { |
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58 | transform.setIdentity(); |
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59 | transform.setOrigin(btVector3(btScalar(0.), btScalar(1.), btScalar(0.))); |
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60 | m_bodies.push_back( |
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61 | localCreateRigidBody(btScalar(1.), |
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62 | offset*transform, |
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63 | new btCapsuleShape(btScalar(0.15), btScalar(0.20)) |
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64 | ) |
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65 | ); |
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66 | } |
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67 | |
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68 | // Setup some damping on the m_bodies |
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69 | for(std::vector<btRigidBody* >::iterator i=m_bodies.begin(); |
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70 | i!=m_bodies.end(); |
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71 | ++i) |
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72 | { |
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73 | (*i)->setDamping(0.05, 0.85); |
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74 | (*i)->setDeactivationTime(0.8); |
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75 | (*i)->setSleepingThresholds(1.6, 2.5); |
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76 | } |
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77 | |
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78 | // Now setup the constraints |
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79 | btHingeConstraint* hingeC; |
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80 | btConeTwistConstraint* coneC; |
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81 | btTransform localA, localB; |
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82 | |
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83 | // for |
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84 | { |
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85 | localA.setIdentity(); localB.setIdentity(); |
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86 | localA.getBasis().setEulerZYX(0, Ogre::Math::TWO_PI,0); |
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87 | localA.setOrigin(btVector3(btScalar(0.), btScalar(0.15), btScalar(0.))); |
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88 | localB.getBasis().setEulerZYX(0,Ogre::Math::TWO_PI,0); |
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89 | localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.15), btScalar(0.))); |
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90 | hingeC = new btHingeConstraint(*m_bodies[0], *m_bodies[1], |
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91 | localA, localB); |
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92 | hingeC->setLimit(btScalar(-Ogre::Math::TWO_PI*2), btScalar(Ogre::Math::TWO_PI)); |
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93 | m_joints.push_back(hingeC); |
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94 | m_ownerWorld->addConstraint(hingeC, true); |
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95 | } |
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96 | |
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97 | } |
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98 | // ------------------------------------------------------------------------- |
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99 | RagDoll::~RagDoll () |
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100 | { |
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101 | std::vector<btCollisionShape* > m_shapes; |
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102 | std::vector<btRigidBody* > m_bodies; |
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103 | std::vector<btTypedConstraint* > m_joints; |
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104 | // Remove all constraints |
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105 | for(std::vector<btTypedConstraint* >::iterator i=m_joints.begin(); |
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106 | i!=m_joints.end(); |
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107 | ++i) |
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108 | { |
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109 | m_ownerWorld->removeConstraint(*i); |
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110 | delete *i; |
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111 | } |
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112 | |
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113 | // Remove all bodies and shapes |
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114 | for(std::vector<btRigidBody* >::iterator i=m_bodies.begin(); |
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115 | i!=m_bodies.end(); |
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116 | ++i) |
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117 | { |
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118 | m_ownerWorld->removeRigidBody(*i); |
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119 | |
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120 | delete (*i)->getMotionState(); |
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121 | delete *i; |
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122 | } |
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123 | for(std::vector<btCollisionShape* >::iterator i=m_shapes.begin(); |
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124 | i!=m_shapes.end(); |
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125 | ++i) |
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126 | { |
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127 | delete *i; |
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128 | } |
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129 | } |
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130 | // ------------------------------------------------------------------------- |
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131 | btRigidBody* RagDoll::localCreateRigidBody (btScalar mass, |
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132 | const btTransform& startTransform, |
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133 | btCollisionShape* shape) |
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134 | { |
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135 | bool isDynamic = (mass != 0.f); |
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136 | |
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137 | btVector3 localInertia(0,0,0); |
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138 | if (isDynamic) |
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139 | shape->calculateLocalInertia(mass,localInertia); |
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140 | |
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141 | btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform); |
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142 | |
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143 | btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia); |
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144 | btRigidBody* body = new btRigidBody(rbInfo); |
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145 | |
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146 | m_ownerWorld->addRigidBody(body); |
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147 | |
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148 | return body; |
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149 | } |
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150 | } |
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151 | |
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