[1971] | 1 | /*************************************************************************** |
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| 2 | |
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| 3 | This source file is part of OGREBULLET |
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| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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| 6 | |
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| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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| 8 | |
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| 9 | |
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| 10 | |
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| 11 | This program is free software; you can redistribute it and/or modify it under |
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| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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| 13 | Foundation; either version 2 of the License, or (at your option) any later |
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| 14 | version. |
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| 15 | |
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| 16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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| 19 | |
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| 20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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| 24 | ----------------------------------------------------------------------------- |
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| 25 | */ |
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| 26 | |
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| 27 | #include "OgreBulletCollisions.h" |
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| 28 | #include "Utils/OgreBulletConverter.h" |
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| 29 | |
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| 30 | #include "Shapes/OgreBulletCollisionsCapsuleShape.h" |
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| 31 | #include "Debug/OgreBulletCollisionsDebugLines.h" |
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| 32 | |
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| 33 | using namespace Ogre; |
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| 34 | using namespace OgreBulletCollisions; |
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| 35 | |
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| 36 | namespace OgreBulletCollisions |
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| 37 | { |
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| 38 | // ------------------------------------------------------------------------- |
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| 39 | CapsuleCollisionShape::CapsuleCollisionShape(const Real radius, const Real height, const Vector3 &axe): |
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| 40 | CollisionShape() |
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| 41 | { |
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| 42 | if (axe == Vector3::UNIT_X) |
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| 43 | mShape = new btCapsuleShapeX(radius, height); |
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| 44 | else if (axe == Vector3::UNIT_Y) |
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| 45 | mShape = new btCapsuleShape (radius, height); |
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| 46 | else if (axe == Vector3::UNIT_Z) |
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| 47 | mShape = new btCapsuleShapeZ(radius, height); |
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| 48 | } |
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| 49 | // ------------------------------------------------------------------------- |
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| 50 | CapsuleCollisionShape::~CapsuleCollisionShape() |
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| 51 | { |
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| 52 | } |
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| 53 | } |
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| 54 | |
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