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source: code/branches/physics/src/ogrebullet/Shapes/OgreBulletCollisionsTriangleShape.h @ 1984

Last change on this file since 1984 was 1971, checked in by rgrieder, 16 years ago

Added OgreBullet to the repository. The revision was 2493 (ogreaddons), trunk.

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper)
5For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
6
7Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
8
9
10
11This program is free software; you can redistribute it and/or modify it under
12the terms of the GPL General Public License with runtime exception as published by the Free Software
13Foundation; either version 2 of the License, or (at your option) any later
14version.
15
16This program is distributed in the hope that it will be useful, but WITHOUT
17ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
19
20You should have received a copy of the GPL General Public License with runtime exception along with
21this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24-----------------------------------------------------------------------------
25*/
26
27#ifndef _OGREBULLETCOLLISIONS_TriangleShape_H
28#define _OGREBULLETCOLLISIONS_TriangleShape_H
29
30#include "OgreBulletCollisionsPreRequisites.h"
31
32#include "OgreBulletCollisionsShape.h"
33
34namespace OgreBulletCollisions
35{
36    // -------------------------------------------------------------------------
37    // basic TriangleShape
38    class TriangleCollisionShape : public CollisionShape
39    {
40    public:
41        TriangleCollisionShape(const Ogre::Vector3 &p1, const Ogre::Vector3 &p2, const Ogre::Vector3 &p3);     
42        TriangleCollisionShape( 
43            Ogre::Real p1X, Ogre::Real p1Y, Ogre::Real p1Z, 
44            Ogre::Real p2X, Ogre::Real p2Y, Ogre::Real p2Z, 
45            Ogre::Real p3X, Ogre::Real p3Y, Ogre::Real p3Z);
46
47            virtual ~TriangleCollisionShape();
48
49    };
50}
51#endif //_OGREBULLETCOLLISIONS_TriangleShape_H
52
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