1 | #include "OgreOdePrecompiledHeaders.h" |
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2 | #include "OgreOdeCollision.h" |
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3 | |
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4 | #include "OgreOdeSpace.h" |
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5 | #include "OgreOdeGeometry.h" |
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6 | |
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7 | using namespace OgreOde; |
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8 | using namespace Ogre; |
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9 | |
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10 | //------------------------------------------------------------------------------------------------ |
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11 | CollisionListener::CollisionListener() |
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12 | { |
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13 | } |
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14 | //------------------------------------------------------------------------------------------------ |
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15 | CollisionListener::~CollisionListener() |
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16 | { |
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17 | } |
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18 | |
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19 | //------------------------------------------------------------------------------------------------ |
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20 | CollisionCallback::CollisionCallback() |
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21 | { |
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22 | } |
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23 | |
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24 | //------------------------------------------------------------------------------------------------ |
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25 | CollisionCallback::~CollisionCallback() |
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26 | { |
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27 | } |
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28 | |
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29 | //----------------------------------------------------------------------- |
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30 | void CollisionCallback::collisionCallback(Space* spaceFirst, Space* spaceSecond) |
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31 | { |
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32 | spaceFirst->collide(static_cast<CollisionCallback*>(this), spaceSecond); |
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33 | } |
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34 | |
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35 | //----------------------------------------------------------------------- |
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36 | void CollisionCallback::collisionCallback(Space* space, Geometry* geometry) |
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37 | { |
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38 | space->collide(static_cast<CollisionCallback*>(this), geometry); |
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39 | } |
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40 | |
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41 | //----------------------------------------------------------------------- |
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42 | void CollisionCallback::collisionCallback(Space* space) |
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43 | { |
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44 | space->collide(static_cast<CollisionCallback*>(this)); |
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45 | } |
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46 | |
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47 | //----------------------------------------------------------------------- |
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48 | void CollisionCallback::collisionCallback(Geometry* geometryFirst, Geometry* geometrySecond) |
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49 | { |
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50 | geometryFirst->collide(geometrySecond, static_cast<CollisionListener*>(this)); |
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51 | } |
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52 | |
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53 | //----------------------------------------------------------------------- |
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54 | void CollisionCallback::collisionCallback(void *data, dGeomID geom_a, dGeomID geom_b) |
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55 | { |
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56 | CollisionCallback* colCallback = (CollisionCallback*) data; |
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57 | |
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58 | const bool a_space = (dGeomIsSpace(geom_a))?true:false; |
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59 | const bool b_space = (dGeomIsSpace(geom_b))?true:false; |
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60 | |
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61 | void* const ptr_a = dGeomGetData(geom_a); |
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62 | void* const ptr_b = dGeomGetData(geom_b); |
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63 | |
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64 | if(a_space || b_space ) |
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65 | { |
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66 | // Collide a space with a space |
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67 | if(a_space && b_space) |
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68 | colCallback->collisionCallback(static_cast<Space*>(ptr_a), static_cast<Space*>(ptr_b)); |
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69 | //static_cast<Space*>(ptr_a)->collide(static_cast<Space*>(ptr_b), colCallback); |
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70 | else if(a_space) |
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71 | colCallback->collisionCallback(static_cast<Space*>(ptr_a), static_cast<Geometry*>(ptr_b)); |
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72 | //static_cast<Space*>(ptr_a)->collide(static_cast<Geometry*>(ptr_b), colCallback); |
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73 | else |
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74 | colCallback->collisionCallback(static_cast<Space*>(ptr_b), static_cast<Geometry*>(ptr_a)); |
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75 | //static_cast<Space*>(ptr_b)->collide(static_cast<Geometry*>(ptr_a), colCallback); |
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76 | |
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77 | // Collide geometries internal to the spaces |
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78 | if(a_space) |
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79 | static_cast<Space*>(ptr_a)->collide(colCallback); |
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80 | |
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81 | if(b_space) |
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82 | static_cast<Space*>(ptr_b)->collide(colCallback); |
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83 | } |
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84 | else |
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85 | { |
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86 | // Collide a geom with a geom, i.e. generate contacts |
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87 | colCallback->collisionCallback(static_cast<Geometry*>(ptr_a), static_cast<Geometry*>(ptr_b)); |
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88 | //static_cast<Geometry*>(ptr_a)->collide(static_cast<Geometry*>(ptr_b), static_cast<CollisionListener*>(colCallback)); |
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89 | } |
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90 | } |
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91 | |
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92 | |
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93 | //------------------------------------------------------------------------------------------------ |
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94 | Contact::Contact() |
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95 | { |
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96 | } |
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97 | //------------------------------------------------------------------------------------------------ |
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98 | Contact::~Contact() |
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99 | { |
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100 | } |
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101 | //------------------------------------------------------------------------------------------------ |
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102 | const Ogre::Vector3& Contact::getPosition() |
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103 | { |
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104 | _position.x = (Real)(_contact->geom.pos[0]); |
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105 | _position.y = (Real)(_contact->geom.pos[1]); |
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106 | _position.z = (Real)(_contact->geom.pos[2]); |
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107 | return _position; |
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108 | } |
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109 | //------------------------------------------------------------------------------------------------ |
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110 | const Ogre::Vector3& Contact::getNormal() |
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111 | { |
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112 | _normal.x = (Real)(_contact->geom.normal[0]); |
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113 | _normal.y = (Real)(_contact->geom.normal[1]); |
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114 | _normal.z = (Real)(_contact->geom.normal[2]); |
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115 | return _normal; |
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116 | } |
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117 | //------------------------------------------------------------------------------------------------ |
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118 | Real Contact::getPenetrationDepth() |
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119 | { |
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120 | return (Real)(_contact->geom.depth); |
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121 | } |
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122 | //------------------------------------------------------------------------------------------------ |
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123 | Geometry* Contact::getFirstGeometry() |
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124 | { |
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125 | dGeomID g = _contact->geom.g1; |
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126 | if(!g) return 0; |
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127 | |
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128 | return (Geometry*)dGeomGetData(g); |
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129 | } |
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130 | //------------------------------------------------------------------------------------------------ |
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131 | Geometry* Contact::getSecondGeometry() |
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132 | { |
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133 | dGeomID g = _contact->geom.g2; |
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134 | if(!g) return 0; |
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135 | |
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136 | return (Geometry*)dGeomGetData(g); |
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137 | } |
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138 | //------------------------------------------------------------------------------------------------ |
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139 | int Contact::getFirstSide() |
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140 | { |
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141 | return _contact->geom.side1; |
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142 | } |
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143 | //------------------------------------------------------------------------------------------------ |
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144 | int Contact::getSecondSide() |
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145 | { |
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146 | return _contact->geom.side2; |
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147 | } |
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148 | //------------------------------------------------------------------------------------------------ |
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149 | void Contact::setFirstFrictionDirection(const Ogre::Vector3& vector) |
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150 | { |
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151 | _contact->fdir1[0] = (dReal)vector.x; |
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152 | _contact->fdir1[1] = (dReal)vector.y; |
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153 | _contact->fdir1[2] = (dReal)vector.z; |
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154 | |
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155 | _contact->surface.mode |= (int)Flag_UseFirstFrictionDirection; |
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156 | } |
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157 | //------------------------------------------------------------------------------------------------ |
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158 | void Contact::setCoulombFriction(Real mu,Real additional_mu) |
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159 | { |
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160 | _contact->surface.mu = mu; |
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161 | |
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162 | if(additional_mu >= 0.0) |
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163 | { |
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164 | _contact->surface.mu2 = additional_mu; |
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165 | _contact->surface.mode |= (int)Flag_UseAdditionalFriction; |
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166 | } |
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167 | } |
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168 | //------------------------------------------------------------------------------------------------ |
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169 | void Contact::setBouncyness(Real bouncyness,Real velocity_threshold) |
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170 | { |
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171 | _contact->surface.bounce = bouncyness; |
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172 | if(velocity_threshold >= 0.0) |
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173 | { |
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174 | _contact->surface.bounce_vel = velocity_threshold; |
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175 | } |
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176 | _contact->surface.mode |= (int)Flag_SurfaceIsBouncy; |
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177 | } |
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178 | //------------------------------------------------------------------------------------------------ |
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179 | void Contact::setSoftness(Real ERP,Real CFM) |
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180 | { |
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181 | _contact->surface.soft_erp = ERP; |
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182 | _contact->surface.soft_cfm = CFM; |
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183 | |
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184 | _contact->surface.mode |= (int)Flag_UseERP; |
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185 | _contact->surface.mode |= (int)Flag_UseCFM; |
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186 | } |
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187 | //------------------------------------------------------------------------------------------------ |
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188 | void Contact::setIndependentMotion(Real velocity,Real additional_velocity) |
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189 | { |
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190 | _contact->surface.motion1 = velocity; |
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191 | _contact->surface.mode |= (int)Flag_IndependentMotion; |
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192 | |
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193 | if(additional_velocity >= 0.0) |
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194 | { |
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195 | _contact->surface.motion2 = additional_velocity; |
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196 | _contact->surface.mode |= (int)Flag_AdditionalIndependentMotion; |
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197 | } |
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198 | } |
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199 | //------------------------------------------------------------------------------------------------ |
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200 | void Contact::setForceDependentSlip(Real FDS) |
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201 | { |
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202 | _contact->surface.slip1 = FDS; |
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203 | _contact->surface.mode |= (int)Flag_UseFDS; |
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204 | } |
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205 | //------------------------------------------------------------------------------------------------ |
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206 | void Contact::setAdditionalFDS(Real FDS) |
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207 | { |
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208 | _contact->surface.slip2 = FDS; |
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209 | _contact->surface.mode |= (int)Flag_UseAdditionalFDS; |
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210 | } |
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211 | //------------------------------------------------------------------------------------------------ |
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212 | void Contact::setFrictionMode(Contact::Flag flag) |
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213 | { |
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214 | assert((flag == Flag_FrictionPyramid)||(flag == Flag_BothFrictionPyramids)||(flag == Flag_AdditionalFrictionPyramid)); |
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215 | _contact->surface.mode |= (int)flag; |
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216 | } |
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217 | //------------------------------------------------------------------------------------------------ |
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218 | ContactMapCollisionListener::ContactMapCollisionListener() |
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219 | { |
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220 | } |
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221 | //------------------------------------------------------------------------------------------------ |
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222 | bool ContactMapCollisionListener::collision(Contact* contact) |
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223 | { |
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224 | return false; |
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225 | /* |
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226 | size_t mt1 = contact->getFirstGeometry()->getMaterialType(); |
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227 | if(!mt1) return false; |
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228 | |
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229 | size_t mt2 = contact->getSecondGeometry()->getMaterialType(); |
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230 | if(!mt2) return false; |
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231 | |
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232 | Contact *c = getContactPtr(mt1,mt2); |
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233 | if(!c) return false; |
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234 | |
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235 | contact->_contact->fdir1[0] = c->_contact->fdir1[0]; |
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236 | contact->_contact->fdir1[1] = c->_contact->fdir1[1]; |
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237 | contact->_contact->fdir1[2] = c->_contact->fdir1[2]; |
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238 | |
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239 | contact->_contact->surface.mu = c->_contact->surface.mu; |
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240 | contact->_contact->surface.mu2 = c->_contact->surface.mu2; |
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241 | |
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242 | contact->_contact->surface.bounce = c->_contact->surface.bounce; |
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243 | contact->_contact->surface.bounce_vel = c->_contact->surface.bounce_vel; |
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244 | |
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245 | contact->_contact->surface.soft_erp = c->_contact->surface.soft_erp; |
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246 | contact->_contact->surface.soft_cfm = c->_contact->surface.soft_cfm; |
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247 | |
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248 | contact->_contact->surface.motion1 = c->_contact->surface.motion1; |
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249 | contact->_contact->surface.motion2 = c->_contact->surface.motion2; |
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250 | |
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251 | contact->_contact->surface.slip1 = c->_contact->surface.slip1; |
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252 | contact->_contact->surface.slip2 = c->_contact->surface.slip2; |
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253 | |
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254 | contact->_contact->surface.mode = c->_contact->surface.mode; |
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255 | |
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256 | return true; |
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257 | */ |
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258 | } |
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259 | //------------------------------------------------------------------------------------------------ |
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260 | void ContactMapCollisionListener::createContact(MaterialID materialA,MaterialID materialB) |
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261 | { |
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262 | std::map<MaterialID,MaterialMap* >::iterator i = _map.find(materialA); |
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263 | if(i == _map.end()) |
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264 | { |
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265 | _map.insert(MaterialMapPair(materialA,new MaterialMap())); |
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266 | i = _map.find(materialA); |
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267 | } |
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268 | |
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269 | MaterialMap::iterator j = i->second->find(materialB); |
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270 | if(j == i->second->end()) |
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271 | { |
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272 | Contact *c = new Contact(); |
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273 | memset(c->_contact,0,sizeof(dContact)); |
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274 | |
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275 | i->second->insert(std::pair<MaterialID,Contact*>(materialB,c)); |
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276 | } |
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277 | } |
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278 | //------------------------------------------------------------------------------------------------ |
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279 | Contact *ContactMapCollisionListener::getContactPtr(MaterialID materialA,MaterialID materialB) |
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280 | { |
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281 | Contact *c = 0; |
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282 | MaterialID A = materialA; |
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283 | MaterialID B = materialB; |
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284 | |
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285 | std::map<MaterialID,MaterialMap* >::iterator i = _map.find(A); |
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286 | if(i == _map.end()) |
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287 | { |
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288 | B = materialA; |
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289 | A = materialB; |
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290 | |
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291 | i = _map.find(A); |
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292 | } |
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293 | |
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294 | if(i != _map.end()) |
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295 | { |
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296 | MaterialMap::iterator j = i->second->find(B); |
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297 | if(j != i->second->end()) |
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298 | { |
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299 | c = j->second; |
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300 | } |
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301 | } |
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302 | |
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303 | return c; |
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304 | } |
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305 | //------------------------------------------------------------------------------------------------ |
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306 | ContactMapCollisionListener::~ContactMapCollisionListener() |
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307 | { |
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308 | std::map<MaterialID,MaterialMap* >::iterator i = _map.begin(); |
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309 | std::map<MaterialID,MaterialMap* >::iterator i_end = _map.end(); |
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310 | |
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311 | for(;i != i_end;++i) |
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312 | { |
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313 | MaterialMap::iterator j = i->second->begin(); |
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314 | MaterialMap::iterator j_end = i->second->end(); |
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315 | |
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316 | for(;j != j_end;++j) |
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317 | delete j->second; |
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318 | |
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319 | delete i->second; |
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320 | } |
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321 | } |
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322 | //------------------------------------------------------------------------------------------------ |
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323 | |
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