[1919] | 1 | #ifndef _OGREODECOLLISION_H_ |
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| 2 | #define _OGREODECOLLISION_H_ |
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| 3 | |
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| 4 | #include "OgreOdePreReqs.h" |
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[1923] | 5 | #include <OgreVector3.h> |
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[1919] | 6 | |
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| 7 | namespace OgreOde |
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| 8 | { |
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| 9 | class _OgreOdeExport CollisionListener |
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| 10 | { |
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| 11 | public: |
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| 12 | CollisionListener(); |
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| 13 | virtual ~CollisionListener(); |
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| 14 | |
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| 15 | virtual bool collision(Contact* contact) = 0; |
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| 16 | }; |
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| 17 | |
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| 18 | |
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| 19 | /** Using the default collisionCallbacks provided here will use the internal collisions setting of |
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| 20 | of the space. |
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| 21 | The space collide function now takes a bool useInternalCollisionFlag if you want internal collisions. |
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| 22 | */ |
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| 23 | class _OgreOdeExport CollisionCallback : public CollisionListener |
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| 24 | { |
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| 25 | public: |
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| 26 | |
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| 27 | friend class Space; |
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| 28 | friend class Geometry; |
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| 29 | |
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| 30 | CollisionCallback(); |
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| 31 | virtual ~CollisionCallback(); |
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| 32 | |
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| 33 | /** handles the ode callback and passes on to pure virtual methods that inherited classes implement |
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| 34 | */ |
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| 35 | static void collisionCallback(void *data, dGeomID geom_a, dGeomID geom_b); |
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| 36 | |
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| 37 | /** user impliemented |
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| 38 | */ |
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| 39 | virtual void collisionCallback(OgreOde::Space* spaceFirst, OgreOde::Space* spaceSecond); |
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| 40 | |
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| 41 | virtual void collisionCallback(OgreOde::Space* space, OgreOde::Geometry* geometry); |
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| 42 | |
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| 43 | virtual void collisionCallback(OgreOde::Space* space); |
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| 44 | |
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| 45 | // This is down to a AABB level of the geometry, call collide() in here to go down further. |
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| 46 | virtual void collisionCallback(OgreOde::Geometry* geometryFirst, OgreOde::Geometry* geometrySecond); |
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| 47 | }; |
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| 48 | |
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| 49 | |
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| 50 | class _OgreOdeExport Contact |
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| 51 | { |
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| 52 | friend class Geometry; |
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| 53 | friend class ContactMapCollisionListener; |
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| 54 | |
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| 55 | public: |
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| 56 | enum Flag |
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| 57 | { |
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| 58 | Flag_UseAdditionalFriction = dContactMu2, |
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| 59 | Flag_UseFirstFrictionDirection = dContactFDir1, |
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| 60 | Flag_SurfaceIsBouncy = dContactBounce, |
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| 61 | Flag_UseERP = dContactSoftERP, |
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| 62 | Flag_UseCFM = dContactSoftCFM, |
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| 63 | Flag_IndependentMotion = dContactMotion1, |
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| 64 | Flag_AdditionalIndependentMotion = dContactMotion2, |
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| 65 | Flag_UseFDS = dContactSlip1, |
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| 66 | Flag_UseAdditionalFDS = dContactSlip2, |
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| 67 | Flag_FrictionPyramid = dContactApprox1_1, |
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| 68 | Flag_AdditionalFrictionPyramid = dContactApprox1_2, |
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| 69 | Flag_BothFrictionPyramids = dContactApprox1 |
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| 70 | }; |
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| 71 | |
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| 72 | public: |
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| 73 | Contact(); |
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| 74 | ~Contact(); |
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| 75 | |
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| 76 | const Ogre::Vector3& getPosition(); |
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| 77 | const Ogre::Vector3& getNormal(); |
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| 78 | Ogre::Real getPenetrationDepth(); |
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| 79 | |
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| 80 | int getFirstSide(); |
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| 81 | int getSecondSide(); |
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| 82 | |
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| 83 | Geometry* getFirstGeometry(); |
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| 84 | Geometry* getSecondGeometry(); |
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| 85 | |
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| 86 | void setFirstFrictionDirection(const Ogre::Vector3& vector); |
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| 87 | void setFrictionMode(Contact::Flag flag); |
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| 88 | |
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| 89 | void setCoulombFriction(Ogre::Real mu, Ogre::Real additional_mu = -1.0); |
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| 90 | void setBouncyness(Ogre::Real bouncyness, Ogre::Real velocity_threshold = -1.0); |
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| 91 | void setSoftness(Ogre::Real ERP, Ogre::Real CFM); |
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| 92 | void setIndependentMotion(Ogre::Real velocity, Ogre::Real additional_velocity = -1.0); |
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| 93 | void setForceDependentSlip(Ogre::Real FDS); |
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| 94 | void setAdditionalFDS(Ogre::Real FDS); |
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| 95 | |
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| 96 | inline void setContact(dContact* contact) |
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| 97 | { |
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| 98 | _contact = contact; |
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| 99 | _contact->surface.mode = 0; |
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| 100 | } |
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| 101 | protected: |
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| 102 | inline Contact& operator=(dContact* contact) |
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| 103 | { |
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| 104 | _contact = contact; |
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| 105 | _contact->surface.mode = 0; |
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| 106 | return *this; |
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| 107 | } |
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| 108 | |
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| 109 | protected: |
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| 110 | dContact* _contact; |
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| 111 | Ogre::Vector3 _position,_normal; |
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| 112 | }; |
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| 113 | |
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| 114 | class _OgreOdeExport ContactMapCollisionListener:public CollisionListener |
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| 115 | { |
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| 116 | public: |
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| 117 | ContactMapCollisionListener(); |
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| 118 | virtual ~ContactMapCollisionListener(); |
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| 119 | |
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| 120 | virtual bool collision(Contact* contact); |
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| 121 | |
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| 122 | void createContact(MaterialID materialA,MaterialID materialB); |
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| 123 | Contact *getContactPtr(MaterialID materialA,MaterialID materialB); |
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| 124 | |
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| 125 | protected: |
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| 126 | std::map<MaterialID,MaterialMap* > _map; |
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| 127 | }; |
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| 128 | } |
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| 129 | |
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| 130 | #endif |
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