1 | #ifndef _OGREODECOLLISION_H_ |
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2 | #define _OGREODECOLLISION_H_ |
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3 | |
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4 | #include "OgreOdePreReqs.h" |
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5 | #include <OgreVector3.h> |
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6 | |
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7 | namespace OgreOde |
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8 | { |
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9 | class _OgreOdeExport CollisionListener |
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10 | { |
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11 | public: |
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12 | CollisionListener(); |
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13 | virtual ~CollisionListener(); |
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14 | |
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15 | virtual bool collision(Contact* contact) = 0; |
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16 | }; |
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17 | |
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18 | |
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19 | /** Using the default collisionCallbacks provided here will use the internal collisions setting of |
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20 | of the space. |
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21 | The space collide function now takes a bool useInternalCollisionFlag if you want internal collisions. |
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22 | */ |
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23 | class _OgreOdeExport CollisionCallback : public CollisionListener |
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24 | { |
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25 | public: |
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26 | |
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27 | friend class Space; |
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28 | friend class Geometry; |
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29 | |
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30 | CollisionCallback(); |
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31 | virtual ~CollisionCallback(); |
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32 | |
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33 | /** handles the ode callback and passes on to pure virtual methods that inherited classes implement |
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34 | */ |
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35 | static void collisionCallback(void *data, dGeomID geom_a, dGeomID geom_b); |
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36 | |
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37 | /** user impliemented |
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38 | */ |
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39 | virtual void collisionCallback(OgreOde::Space* spaceFirst, OgreOde::Space* spaceSecond); |
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40 | |
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41 | virtual void collisionCallback(OgreOde::Space* space, OgreOde::Geometry* geometry); |
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42 | |
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43 | virtual void collisionCallback(OgreOde::Space* space); |
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44 | |
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45 | // This is down to a AABB level of the geometry, call collide() in here to go down further. |
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46 | virtual void collisionCallback(OgreOde::Geometry* geometryFirst, OgreOde::Geometry* geometrySecond); |
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47 | }; |
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48 | |
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49 | |
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50 | class _OgreOdeExport Contact |
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51 | { |
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52 | friend class Geometry; |
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53 | friend class ContactMapCollisionListener; |
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54 | |
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55 | public: |
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56 | enum Flag |
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57 | { |
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58 | Flag_UseAdditionalFriction = dContactMu2, |
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59 | Flag_UseFirstFrictionDirection = dContactFDir1, |
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60 | Flag_SurfaceIsBouncy = dContactBounce, |
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61 | Flag_UseERP = dContactSoftERP, |
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62 | Flag_UseCFM = dContactSoftCFM, |
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63 | Flag_IndependentMotion = dContactMotion1, |
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64 | Flag_AdditionalIndependentMotion = dContactMotion2, |
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65 | Flag_UseFDS = dContactSlip1, |
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66 | Flag_UseAdditionalFDS = dContactSlip2, |
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67 | Flag_FrictionPyramid = dContactApprox1_1, |
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68 | Flag_AdditionalFrictionPyramid = dContactApprox1_2, |
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69 | Flag_BothFrictionPyramids = dContactApprox1 |
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70 | }; |
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71 | |
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72 | public: |
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73 | Contact(); |
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74 | ~Contact(); |
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75 | |
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76 | const Ogre::Vector3& getPosition(); |
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77 | const Ogre::Vector3& getNormal(); |
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78 | Ogre::Real getPenetrationDepth(); |
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79 | |
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80 | int getFirstSide(); |
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81 | int getSecondSide(); |
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82 | |
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83 | Geometry* getFirstGeometry(); |
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84 | Geometry* getSecondGeometry(); |
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85 | |
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86 | void setFirstFrictionDirection(const Ogre::Vector3& vector); |
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87 | void setFrictionMode(Contact::Flag flag); |
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88 | |
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89 | void setCoulombFriction(Ogre::Real mu, Ogre::Real additional_mu = -1.0); |
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90 | void setBouncyness(Ogre::Real bouncyness, Ogre::Real velocity_threshold = -1.0); |
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91 | void setSoftness(Ogre::Real ERP, Ogre::Real CFM); |
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92 | void setIndependentMotion(Ogre::Real velocity, Ogre::Real additional_velocity = -1.0); |
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93 | void setForceDependentSlip(Ogre::Real FDS); |
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94 | void setAdditionalFDS(Ogre::Real FDS); |
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95 | |
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96 | inline void setContact(dContact* contact) |
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97 | { |
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98 | _contact = contact; |
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99 | _contact->surface.mode = 0; |
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100 | } |
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101 | protected: |
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102 | inline Contact& operator=(dContact* contact) |
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103 | { |
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104 | _contact = contact; |
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105 | _contact->surface.mode = 0; |
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106 | return *this; |
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107 | } |
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108 | |
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109 | protected: |
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110 | dContact* _contact; |
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111 | Ogre::Vector3 _position,_normal; |
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112 | }; |
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113 | |
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114 | class _OgreOdeExport ContactMapCollisionListener:public CollisionListener |
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115 | { |
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116 | public: |
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117 | ContactMapCollisionListener(); |
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118 | virtual ~ContactMapCollisionListener(); |
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119 | |
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120 | virtual bool collision(Contact* contact); |
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121 | |
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122 | void createContact(MaterialID materialA,MaterialID materialB); |
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123 | Contact *getContactPtr(MaterialID materialA,MaterialID materialB); |
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124 | |
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125 | protected: |
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126 | std::map<MaterialID,MaterialMap* > _map; |
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127 | }; |
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128 | } |
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129 | |
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130 | #endif |
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