[1919] | 1 | #ifndef _OGREODEENTITYINFORMER_H_ |
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| 2 | #define _OGREODEENTITYINFORMER_H_ |
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| 3 | |
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| 4 | #include "OgreOdePreReqs.h" |
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[1923] | 5 | |
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| 6 | #include <OgreMesh.h> |
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[1919] | 7 | #include "OgreOdeTriangleMeshData.h" |
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| 8 | |
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| 9 | namespace OgreOde |
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| 10 | { |
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| 11 | class _OgreOdeExport EntityInformer |
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| 12 | { |
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| 13 | public: |
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| 14 | EntityInformer(Ogre::Entity *entity,const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY); |
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| 15 | EntityInformer(); |
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| 16 | ~EntityInformer(); |
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| 17 | |
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| 18 | void addEntity(Ogre::Entity *entity,const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY); |
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| 19 | // Cannot be animated. |
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| 20 | void addMesh(const Ogre::MeshPtr &mesh, const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY); |
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| 21 | |
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| 22 | Ogre::Real getRadius(); |
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| 23 | Ogre::Vector3 getSize(); |
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| 24 | Ogre::Vector3 getCenter(); |
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| 25 | |
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| 26 | Body* createSingleDynamicSphere(Ogre::Real mass, World *world, Space* space = 0); |
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| 27 | Body* createSingleDynamicBox(Ogre::Real mass, World *world, Space* space = 0); |
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| 28 | |
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| 29 | TriangleMeshGeometry* createStaticTriangleMesh(World *world, Space* space = 0); |
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| 30 | BoxGeometry* createSingleStaticBox(World *world, Space* space = 0); |
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| 31 | |
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| 32 | CapsuleGeometry* createOrientedCapsule(unsigned char bone, World *world, Space* space = 0); |
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| 33 | BoxGeometry* createOrientedBox(unsigned char bone, World *world, Space* space = 0); |
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| 34 | BoxGeometry* createAlignedBox(unsigned char bone, World *world, Space* space = 0); |
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| 35 | |
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| 36 | const Ogre::Vector3* getVertices(); |
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| 37 | unsigned int getVertexCount(); |
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| 38 | const TriangleIndex* getIndices(); |
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| 39 | unsigned int getIndexCount(); |
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| 40 | |
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| 41 | protected: |
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| 42 | void addVertexData(const Ogre::VertexData *vertex_data, |
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| 43 | const Ogre::VertexData *blended_data = 0, |
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| 44 | const Ogre::Mesh::IndexMap *indexMap = 0); |
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| 45 | void addIndexData(Ogre::IndexData *data, const unsigned int offset = 0); |
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| 46 | bool getBoneVertices(unsigned char bone,unsigned int &vertex_count, Ogre::Vector3* &vertices); |
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| 47 | |
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| 48 | Ogre::Entity* _entity; |
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| 49 | Ogre::SceneNode* _node; |
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| 50 | Ogre::Matrix4 _transform; |
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| 51 | |
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| 52 | Ogre::Real _radius; |
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| 53 | Ogre::Vector3 _size; |
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| 54 | Ogre::Vector3 _center; |
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| 55 | |
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| 56 | Ogre::Vector3* _vertices; |
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| 57 | TriangleIndex* _indices; |
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| 58 | unsigned int _vertex_count; |
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| 59 | unsigned int _index_count; |
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| 60 | |
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| 61 | BoneMapping *_bone_mapping; |
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| 62 | }; |
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| 63 | |
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| 64 | /** Class may create a TriangleMeshDataPtr, store and reuses it with TriangleMeshDataManager. |
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| 65 | This can limit the number of instances of the mesh data at a given scale to one. |
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| 66 | Since TriangleMeshGeometry is created using TriangleMeshDataPtr, have the advantage that |
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| 67 | the TriangleMeshDataPtr can be changed without having to recreate the TriangleMeshGeometry see |
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| 68 | TriangleMeshGeometry::changeTriangleMeshData(). |
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| 69 | When TriangleMeshGeometry is created it is created at the origin with an identity orientation. |
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| 70 | */ |
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| 71 | class _OgreOdeExport EntityInformerReuse : public EntityInformer |
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| 72 | { |
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| 73 | |
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| 74 | public: |
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| 75 | |
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| 76 | /** forceRecreate will force the creation of a TriangleMeshDataPtr, use only when the mesh has undergone some change |
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| 77 | */ |
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| 78 | EntityInformerReuse(Ogre::Entity *entity, const Ogre::Vector3 &scale = Ogre::Vector3::UNIT_SCALE, bool forceRecreate = false); |
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| 79 | EntityInformerReuse(const Ogre::MeshPtr &mesh, const Ogre::Vector3 &scale = Ogre::Vector3::UNIT_SCALE, bool forceRecreate = false); |
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| 80 | |
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[1922] | 81 | virtual ~EntityInformerReuse(); |
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[1919] | 82 | |
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| 83 | /** Creates TriangleMeshGeometry using TriangleMeshDataPtr |
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| 84 | */ |
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| 85 | TriangleMeshGeometry* createStaticTriangleMesh(World *world, Space* space = 0); |
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| 86 | |
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| 87 | /** Recreates any TriangleMeshGeometry with the TriangleMeshDataPtr |
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| 88 | */ |
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| 89 | TriangleMeshGeometry* recreateStaticTriangleMesh(TriangleMeshGeometry* geom); |
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| 90 | |
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| 91 | /** Shouldn't be adding Entity or Mesh, one TriangleMeshData per Mesh/Entity for any scale. |
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| 92 | */ |
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| 93 | virtual void addEntity(Ogre::Entity *entity,const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY){} |
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| 94 | virtual void addMesh(const Ogre::MeshPtr &mesh, const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY){} |
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| 95 | |
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| 96 | TriangleMeshDataPtr getTriangleMeshDataPtr(){ return _dataPtr; } |
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| 97 | |
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| 98 | protected: |
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| 99 | |
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| 100 | TriangleMeshDataPtr _dataPtr; |
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| 101 | |
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| 102 | }; |
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| 103 | |
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| 104 | } |
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| 105 | |
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| 106 | #endif |
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| 107 | |
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| 108 | |
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