1 | #ifndef _OGREODEENTITYINFORMER_H_ |
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2 | #define _OGREODEENTITYINFORMER_H_ |
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3 | |
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4 | #include "OgreOdePreReqs.h" |
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5 | |
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6 | #include <OgreMesh.h> |
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7 | #include "OgreOdeTriangleMeshData.h" |
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8 | |
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9 | namespace OgreOde |
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10 | { |
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11 | class _OgreOdeExport EntityInformer |
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12 | { |
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13 | public: |
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14 | EntityInformer(Ogre::Entity *entity,const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY); |
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15 | EntityInformer(); |
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16 | ~EntityInformer(); |
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17 | |
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18 | void addEntity(Ogre::Entity *entity,const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY); |
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19 | // Cannot be animated. |
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20 | void addMesh(const Ogre::MeshPtr &mesh, const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY); |
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21 | |
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22 | Ogre::Real getRadius(); |
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23 | Ogre::Vector3 getSize(); |
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24 | Ogre::Vector3 getCenter(); |
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25 | |
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26 | Body* createSingleDynamicSphere(Ogre::Real mass, World *world, Space* space = 0); |
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27 | Body* createSingleDynamicBox(Ogre::Real mass, World *world, Space* space = 0); |
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28 | |
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29 | TriangleMeshGeometry* createStaticTriangleMesh(World *world, Space* space = 0); |
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30 | BoxGeometry* createSingleStaticBox(World *world, Space* space = 0); |
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31 | |
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32 | CapsuleGeometry* createOrientedCapsule(unsigned char bone, World *world, Space* space = 0); |
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33 | BoxGeometry* createOrientedBox(unsigned char bone, World *world, Space* space = 0); |
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34 | BoxGeometry* createAlignedBox(unsigned char bone, World *world, Space* space = 0); |
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35 | |
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36 | const Ogre::Vector3* getVertices(); |
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37 | unsigned int getVertexCount(); |
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38 | const TriangleIndex* getIndices(); |
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39 | unsigned int getIndexCount(); |
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40 | |
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41 | protected: |
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42 | void addVertexData(const Ogre::VertexData *vertex_data, |
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43 | const Ogre::VertexData *blended_data = 0, |
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44 | const Ogre::Mesh::IndexMap *indexMap = 0); |
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45 | void addIndexData(Ogre::IndexData *data, const unsigned int offset = 0); |
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46 | bool getBoneVertices(unsigned char bone,unsigned int &vertex_count, Ogre::Vector3* &vertices); |
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47 | |
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48 | Ogre::Entity* _entity; |
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49 | Ogre::SceneNode* _node; |
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50 | Ogre::Matrix4 _transform; |
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51 | |
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52 | Ogre::Real _radius; |
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53 | Ogre::Vector3 _size; |
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54 | Ogre::Vector3 _center; |
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55 | |
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56 | Ogre::Vector3* _vertices; |
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57 | TriangleIndex* _indices; |
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58 | unsigned int _vertex_count; |
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59 | unsigned int _index_count; |
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60 | |
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61 | BoneMapping *_bone_mapping; |
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62 | }; |
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63 | |
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64 | /** Class may create a TriangleMeshDataPtr, store and reuses it with TriangleMeshDataManager. |
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65 | This can limit the number of instances of the mesh data at a given scale to one. |
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66 | Since TriangleMeshGeometry is created using TriangleMeshDataPtr, have the advantage that |
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67 | the TriangleMeshDataPtr can be changed without having to recreate the TriangleMeshGeometry see |
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68 | TriangleMeshGeometry::changeTriangleMeshData(). |
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69 | When TriangleMeshGeometry is created it is created at the origin with an identity orientation. |
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70 | */ |
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71 | class _OgreOdeExport EntityInformerReuse : public EntityInformer |
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72 | { |
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73 | |
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74 | public: |
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75 | |
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76 | /** forceRecreate will force the creation of a TriangleMeshDataPtr, use only when the mesh has undergone some change |
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77 | */ |
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78 | EntityInformerReuse(Ogre::Entity *entity, const Ogre::Vector3 &scale = Ogre::Vector3::UNIT_SCALE, bool forceRecreate = false); |
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79 | EntityInformerReuse(const Ogre::MeshPtr &mesh, const Ogre::Vector3 &scale = Ogre::Vector3::UNIT_SCALE, bool forceRecreate = false); |
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80 | |
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81 | virtual ~EntityInformerReuse(); |
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82 | |
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83 | /** Creates TriangleMeshGeometry using TriangleMeshDataPtr |
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84 | */ |
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85 | TriangleMeshGeometry* createStaticTriangleMesh(World *world, Space* space = 0); |
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86 | |
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87 | /** Recreates any TriangleMeshGeometry with the TriangleMeshDataPtr |
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88 | */ |
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89 | TriangleMeshGeometry* recreateStaticTriangleMesh(TriangleMeshGeometry* geom); |
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90 | |
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91 | /** Shouldn't be adding Entity or Mesh, one TriangleMeshData per Mesh/Entity for any scale. |
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92 | */ |
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93 | virtual void addEntity(Ogre::Entity *entity,const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY){} |
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94 | virtual void addMesh(const Ogre::MeshPtr &mesh, const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY){} |
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95 | |
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96 | TriangleMeshDataPtr getTriangleMeshDataPtr(){ return _dataPtr; } |
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97 | |
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98 | protected: |
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99 | |
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100 | TriangleMeshDataPtr _dataPtr; |
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101 | |
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102 | }; |
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103 | |
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104 | } |
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105 | |
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106 | #endif |
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107 | |
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108 | |
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