[1919] | 1 | #include "OgreOdePrecompiledHeaders.h" |
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| 2 | #include "OgreOdeMass.h" |
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| 3 | |
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[1923] | 4 | #include <OgreMatrix3.h> |
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| 5 | #include <OgreVector3.h> |
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| 6 | #include <OgreQuaternion.h> |
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| 7 | |
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[1919] | 8 | using namespace OgreOde; |
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| 9 | using namespace Ogre; |
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| 10 | |
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| 11 | Mass::Mass() |
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| 12 | { |
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| 13 | dMassSetZero(&_mass); |
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| 14 | } |
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| 15 | |
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| 16 | Mass::Mass(Real mass,const Ogre::Vector3& center_of_gravity,const Matrix3& intertia_matrix) |
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| 17 | { |
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| 18 | dMassSetParameters |
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| 19 | ( |
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| 20 | &_mass, |
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| 21 | (dReal)mass, |
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| 22 | (dReal)center_of_gravity.x,(dReal)center_of_gravity.y,(dReal)center_of_gravity.z, |
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| 23 | (dReal)intertia_matrix[0][0],(dReal)intertia_matrix[1][1],(dReal)intertia_matrix[2][2], |
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| 24 | (dReal)intertia_matrix[0][1],(dReal)intertia_matrix[0][2],(dReal)intertia_matrix[1][2] |
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| 25 | ); |
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| 26 | } |
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| 27 | |
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| 28 | Mass::~Mass() |
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| 29 | { |
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| 30 | } |
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| 31 | |
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| 32 | void Mass::adjust(Real mass) |
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| 33 | { |
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| 34 | dMassAdjust(&_mass,(dReal)mass); |
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| 35 | } |
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| 36 | |
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| 37 | void Mass::translate(const Ogre::Vector3& offset) |
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| 38 | { |
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| 39 | dMassTranslate(&_mass,offset.x,offset.y,offset.z); |
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| 40 | } |
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| 41 | |
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| 42 | void Mass::rotate(const Ogre::Quaternion& orientation) |
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| 43 | { |
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| 44 | Matrix3 m; |
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| 45 | orientation.ToRotationMatrix(m); |
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| 46 | dMatrix3 r; |
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| 47 | |
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| 48 | r[0] = m[0][0]; |
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| 49 | r[1] = m[0][1]; |
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| 50 | r[2] = m[0][2]; |
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| 51 | |
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| 52 | r[3] = m[1][0]; |
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| 53 | r[4] = m[1][1]; |
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| 54 | r[5] = m[1][2]; |
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| 55 | |
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| 56 | r[6] = m[2][0]; |
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| 57 | r[7] = m[2][1]; |
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| 58 | r[8] = m[2][2]; |
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| 59 | |
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| 60 | r[9] = 0.0; |
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| 61 | r[10] = 0.0; |
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| 62 | r[11] = 0.0; |
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| 63 | |
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| 64 | dMassRotate(&_mass,r); |
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| 65 | } |
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| 66 | |
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| 67 | Ogre::Real Mass::getMassValue() const |
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| 68 | { |
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| 69 | return _mass.mass; |
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| 70 | } |
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| 71 | |
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| 72 | Ogre::Vector3 Mass::getCenterOfGravity() const |
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| 73 | { |
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| 74 | // not sure why its a dVector4 in dMass and not a dVector3 |
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| 75 | // and I think ode requires the center of mass to be the bodies position so this |
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| 76 | // would always return Vector3::ZERO |
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| 77 | return Vector3(_mass.c[0], _mass.c[1], _mass.c[2]); |
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| 78 | } |
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| 79 | |
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| 80 | |
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| 81 | |
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| 82 | Ogre::Matrix3 Mass::getLocalInertiaTensor() const |
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| 83 | { |
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| 84 | return Ogre::Matrix3( |
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| 85 | _mass.I[0], _mass.I[1], _mass.I[2], |
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| 86 | _mass.I[4], _mass.I[5], _mass.I[6], |
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| 87 | _mass.I[8], _mass.I[9], _mass.I[10]); |
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| 88 | } |
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| 89 | void Mass::add(const Mass& other) |
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| 90 | { |
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| 91 | dMassAdd(&_mass,&(other._mass)); |
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| 92 | } |
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| 93 | |
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| 94 | const dMass* Mass::getMassPtr() const |
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| 95 | { |
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| 96 | return &_mass; |
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| 97 | } |
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| 98 | |
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| 99 | SphereMass::SphereMass():Mass() |
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| 100 | { |
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| 101 | } |
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| 102 | |
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| 103 | SphereMass::SphereMass(Real mass,Real radius) |
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| 104 | { |
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| 105 | dMassSetSphereTotal(&_mass,(dReal)mass,(dReal)radius); |
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| 106 | } |
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| 107 | |
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| 108 | SphereMass::~SphereMass() |
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| 109 | { |
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| 110 | } |
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| 111 | |
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| 112 | void SphereMass::setDensity(Real density,Real radius) |
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| 113 | { |
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| 114 | dMassSetSphere(&_mass,(dReal)density,(dReal)radius); |
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| 115 | } |
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| 116 | |
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| 117 | CapsuleMass::CapsuleMass():Mass() |
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| 118 | { |
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| 119 | } |
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| 120 | |
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| 121 | CapsuleMass::CapsuleMass(Real mass,Real radius,const Ogre::Vector3& direction,Real length) |
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| 122 | { |
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| 123 | int dir = (direction == Ogre::Vector3::UNIT_X)?1:(direction == Ogre::Vector3::UNIT_Y)?2:(direction == Ogre::Vector3::UNIT_Z)?3:0; |
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| 124 | assert(dir); |
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| 125 | dMassSetCappedCylinderTotal(&_mass,(dReal)mass,dir,(dReal)radius,(dReal)length); |
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| 126 | } |
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| 127 | |
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| 128 | CapsuleMass::~CapsuleMass() |
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| 129 | { |
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| 130 | } |
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| 131 | |
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| 132 | void CapsuleMass::setDensity(Real density,Real radius,const Ogre::Vector3& direction,Real length) |
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| 133 | { |
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| 134 | int dir = (direction == Ogre::Vector3::UNIT_X)?1:(direction == Ogre::Vector3::UNIT_Y)?2:(direction == Ogre::Vector3::UNIT_Z)?3:0; |
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| 135 | assert(dir && "Invalid direction specified for CapsuleMass"); |
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| 136 | dMassSetCappedCylinder(&_mass,(dReal)density,dir,(dReal)radius,(dReal)length); |
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| 137 | } |
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| 138 | |
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| 139 | CylinderMass::CylinderMass():Mass() |
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| 140 | { |
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| 141 | } |
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| 142 | |
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| 143 | CylinderMass::CylinderMass(Real mass,const Ogre::Vector3& direction,Real radius,Real length) |
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| 144 | { |
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| 145 | int dir = (direction == Ogre::Vector3::UNIT_X)?1:(direction == Ogre::Vector3::UNIT_Y)?2:(direction == Ogre::Vector3::UNIT_Z)?3:0; |
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| 146 | assert(dir); |
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| 147 | dMassSetCylinderTotal(&_mass,(dReal)mass,dir,(dReal)radius,(dReal)length); |
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| 148 | } |
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| 149 | |
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| 150 | CylinderMass::~CylinderMass() |
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| 151 | { |
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| 152 | } |
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| 153 | |
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| 154 | void CylinderMass::setDensity(Real density,const Ogre::Vector3& direction,Real radius,Real length) |
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| 155 | { |
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| 156 | int dir = (direction == Ogre::Vector3::UNIT_X)?1:(direction == Ogre::Vector3::UNIT_Y)?2:(direction == Ogre::Vector3::UNIT_Z)?3:0; |
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| 157 | assert(dir); |
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| 158 | dMassSetCylinder(&_mass,(dReal)density,dir,(dReal)radius,(dReal)length); |
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| 159 | } |
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| 160 | |
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| 161 | BoxMass::BoxMass():Mass() |
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| 162 | { |
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| 163 | } |
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| 164 | |
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| 165 | BoxMass::BoxMass(Real mass,const Ogre::Vector3& size) |
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| 166 | { |
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| 167 | dMassSetBoxTotal(&_mass,(dReal)mass,(dReal)size.x,(dReal)size.y,(dReal)size.z); |
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| 168 | } |
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| 169 | |
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| 170 | BoxMass::~BoxMass() |
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| 171 | { |
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| 172 | } |
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| 173 | |
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| 174 | void BoxMass::setDensity(Real density,const Ogre::Vector3& size) |
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| 175 | { |
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| 176 | dMassSetBox(&_mass,(dReal)density,(dReal)size.x,(dReal)size.y,(dReal)size.z); |
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| 177 | } |
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