1 | #include "OgreOdePrecompiledHeaders.h" |
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2 | #include "OgreOdeMass.h" |
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3 | |
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4 | #include <OgreMatrix3.h> |
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5 | #include <OgreVector3.h> |
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6 | #include <OgreQuaternion.h> |
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7 | |
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8 | using namespace OgreOde; |
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9 | using namespace Ogre; |
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10 | |
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11 | Mass::Mass() |
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12 | { |
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13 | dMassSetZero(&_mass); |
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14 | } |
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15 | |
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16 | Mass::Mass(Real mass,const Ogre::Vector3& center_of_gravity,const Matrix3& intertia_matrix) |
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17 | { |
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18 | dMassSetParameters |
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19 | ( |
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20 | &_mass, |
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21 | (dReal)mass, |
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22 | (dReal)center_of_gravity.x,(dReal)center_of_gravity.y,(dReal)center_of_gravity.z, |
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23 | (dReal)intertia_matrix[0][0],(dReal)intertia_matrix[1][1],(dReal)intertia_matrix[2][2], |
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24 | (dReal)intertia_matrix[0][1],(dReal)intertia_matrix[0][2],(dReal)intertia_matrix[1][2] |
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25 | ); |
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26 | } |
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27 | |
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28 | Mass::~Mass() |
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29 | { |
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30 | } |
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31 | |
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32 | void Mass::adjust(Real mass) |
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33 | { |
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34 | dMassAdjust(&_mass,(dReal)mass); |
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35 | } |
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36 | |
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37 | void Mass::translate(const Ogre::Vector3& offset) |
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38 | { |
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39 | dMassTranslate(&_mass,offset.x,offset.y,offset.z); |
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40 | } |
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41 | |
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42 | void Mass::rotate(const Ogre::Quaternion& orientation) |
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43 | { |
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44 | Matrix3 m; |
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45 | orientation.ToRotationMatrix(m); |
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46 | dMatrix3 r; |
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47 | |
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48 | r[0] = m[0][0]; |
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49 | r[1] = m[0][1]; |
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50 | r[2] = m[0][2]; |
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51 | |
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52 | r[3] = m[1][0]; |
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53 | r[4] = m[1][1]; |
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54 | r[5] = m[1][2]; |
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55 | |
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56 | r[6] = m[2][0]; |
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57 | r[7] = m[2][1]; |
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58 | r[8] = m[2][2]; |
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59 | |
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60 | r[9] = 0.0; |
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61 | r[10] = 0.0; |
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62 | r[11] = 0.0; |
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63 | |
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64 | dMassRotate(&_mass,r); |
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65 | } |
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66 | |
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67 | Ogre::Real Mass::getMassValue() const |
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68 | { |
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69 | return _mass.mass; |
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70 | } |
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71 | |
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72 | Ogre::Vector3 Mass::getCenterOfGravity() const |
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73 | { |
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74 | // not sure why its a dVector4 in dMass and not a dVector3 |
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75 | // and I think ode requires the center of mass to be the bodies position so this |
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76 | // would always return Vector3::ZERO |
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77 | return Vector3(_mass.c[0], _mass.c[1], _mass.c[2]); |
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78 | } |
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79 | |
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80 | |
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81 | |
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82 | Ogre::Matrix3 Mass::getLocalInertiaTensor() const |
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83 | { |
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84 | return Ogre::Matrix3( |
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85 | _mass.I[0], _mass.I[1], _mass.I[2], |
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86 | _mass.I[4], _mass.I[5], _mass.I[6], |
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87 | _mass.I[8], _mass.I[9], _mass.I[10]); |
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88 | } |
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89 | void Mass::add(const Mass& other) |
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90 | { |
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91 | dMassAdd(&_mass,&(other._mass)); |
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92 | } |
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93 | |
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94 | const dMass* Mass::getMassPtr() const |
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95 | { |
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96 | return &_mass; |
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97 | } |
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98 | |
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99 | SphereMass::SphereMass():Mass() |
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100 | { |
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101 | } |
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102 | |
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103 | SphereMass::SphereMass(Real mass,Real radius) |
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104 | { |
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105 | dMassSetSphereTotal(&_mass,(dReal)mass,(dReal)radius); |
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106 | } |
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107 | |
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108 | SphereMass::~SphereMass() |
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109 | { |
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110 | } |
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111 | |
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112 | void SphereMass::setDensity(Real density,Real radius) |
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113 | { |
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114 | dMassSetSphere(&_mass,(dReal)density,(dReal)radius); |
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115 | } |
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116 | |
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117 | CapsuleMass::CapsuleMass():Mass() |
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118 | { |
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119 | } |
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120 | |
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121 | CapsuleMass::CapsuleMass(Real mass,Real radius,const Ogre::Vector3& direction,Real length) |
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122 | { |
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123 | int dir = (direction == Ogre::Vector3::UNIT_X)?1:(direction == Ogre::Vector3::UNIT_Y)?2:(direction == Ogre::Vector3::UNIT_Z)?3:0; |
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124 | assert(dir); |
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125 | dMassSetCappedCylinderTotal(&_mass,(dReal)mass,dir,(dReal)radius,(dReal)length); |
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126 | } |
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127 | |
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128 | CapsuleMass::~CapsuleMass() |
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129 | { |
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130 | } |
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131 | |
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132 | void CapsuleMass::setDensity(Real density,Real radius,const Ogre::Vector3& direction,Real length) |
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133 | { |
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134 | int dir = (direction == Ogre::Vector3::UNIT_X)?1:(direction == Ogre::Vector3::UNIT_Y)?2:(direction == Ogre::Vector3::UNIT_Z)?3:0; |
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135 | assert(dir && "Invalid direction specified for CapsuleMass"); |
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136 | dMassSetCappedCylinder(&_mass,(dReal)density,dir,(dReal)radius,(dReal)length); |
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137 | } |
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138 | |
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139 | CylinderMass::CylinderMass():Mass() |
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140 | { |
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141 | } |
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142 | |
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143 | CylinderMass::CylinderMass(Real mass,const Ogre::Vector3& direction,Real radius,Real length) |
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144 | { |
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145 | int dir = (direction == Ogre::Vector3::UNIT_X)?1:(direction == Ogre::Vector3::UNIT_Y)?2:(direction == Ogre::Vector3::UNIT_Z)?3:0; |
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146 | assert(dir); |
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147 | dMassSetCylinderTotal(&_mass,(dReal)mass,dir,(dReal)radius,(dReal)length); |
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148 | } |
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149 | |
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150 | CylinderMass::~CylinderMass() |
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151 | { |
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152 | } |
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153 | |
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154 | void CylinderMass::setDensity(Real density,const Ogre::Vector3& direction,Real radius,Real length) |
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155 | { |
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156 | int dir = (direction == Ogre::Vector3::UNIT_X)?1:(direction == Ogre::Vector3::UNIT_Y)?2:(direction == Ogre::Vector3::UNIT_Z)?3:0; |
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157 | assert(dir); |
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158 | dMassSetCylinder(&_mass,(dReal)density,dir,(dReal)radius,(dReal)length); |
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159 | } |
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160 | |
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161 | BoxMass::BoxMass():Mass() |
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162 | { |
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163 | } |
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164 | |
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165 | BoxMass::BoxMass(Real mass,const Ogre::Vector3& size) |
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166 | { |
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167 | dMassSetBoxTotal(&_mass,(dReal)mass,(dReal)size.x,(dReal)size.y,(dReal)size.z); |
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168 | } |
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169 | |
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170 | BoxMass::~BoxMass() |
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171 | { |
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172 | } |
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173 | |
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174 | void BoxMass::setDensity(Real density,const Ogre::Vector3& size) |
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175 | { |
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176 | dMassSetBox(&_mass,(dReal)density,(dReal)size.x,(dReal)size.y,(dReal)size.z); |
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177 | } |
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