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source: code/branches/physics/src/ogreode/OgreOdePrecompiledHeaders.h @ 2036

Last change on this file since 2036 was 1923, checked in by rgrieder, 16 years ago

Cleaned up the heavy mess with header file includes in OgreOde. It should now compile a lot faster.

  • Property svn:eol-style set to native
File size: 1.3 KB
Line 
1#ifndef __OgreOdePrecompiledHeaders_
2#define __OgreOdePrecompiledHeaders_
3 
4#ifdef _PRECOMP
5
6// external headers
7#include <ode/ode.h>
8
9#include <OgreSceneNode.h>
10#include <OgreEntity.h>
11#include <OgreSceneNode.h>
12#include <OgreRoot.h>
13#include <OgreSceneManager.h>
14#include <OgreEntity.h>
15#include <OgreSceneManager.h>
16#include <OgreSceneNode.h>
17#include <OgreSceneManager.h>
18#include <OgreSceneNode.h>
19#include <OgreRoot.h>
20#include <OgreSceneNode.h>
21#include <OgreAxisAlignedBox.h>
22#include <OgreCamera.h>
23#include <OgreMovableObject.h>
24#include <OgreSceneQuery.h>
25#include <OgreStringConverter.h>
26#include <OgreUserDefinedObject.h>
27#include <OgreRenderable.h>
28#include <OgreSimpleRenderable.h>
29#include <OgreMesh.h>
30#include <OgreFrameListener.h>
31
32// our own headers
33#include "OgreOdePreReqs.h"
34
35#include "OgreOdeBody.h"
36#include "OgreOdeCollision.h"
37#include "OgreOdeDebugContact.h"
38#include "OgreOdeDebugObject.h"
39#include "OgreOdeEigenSolver.h"
40#include "OgreOdeEntityInformer.h"
41#include "OgreOdeGeometry.h"
42#include "OgreOdeJoint.h"
43#include "OgreOdeMaintainedList.h"
44#include "OgreOdeMass.h"
45#include "OgreOdeSpace.h"
46#include "OgreOdeStepper.h"
47#include "OgreOdeUtility.h"
48#include "OgreOdeTriangleMeshData.h"
49#include "OgreOdeTriangleMeshDataManager.h"
50#include "OgreOdeUtility.h"
51#include "OgreOdeWorld.h"
52
53#endif //_PRECOMP
54#endif //__OgreOdePrecompiledHeaders_
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