1 | #ifndef _OGREODESPACE_H_ |
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2 | #define _OGREODESPACE_H_ |
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3 | |
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4 | #include "OgreOdePreReqs.h" |
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5 | #include <OgreAxisAlignedBox.h> |
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6 | |
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7 | namespace OgreOde |
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8 | { |
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9 | class _OgreOdeExport Space |
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10 | { |
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11 | friend class Geometry; |
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12 | friend class World; |
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13 | |
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14 | #if ODE_VERSION_MINOR > 9 |
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15 | public: |
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16 | enum Class |
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17 | { |
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18 | Class_SimpleSpace = dSimpleSpaceClass, |
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19 | Class_HashSpace = dHashSpaceClass, |
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20 | Class_SweepAndPrune = dSweepAndPruneSpaceClass, |
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21 | Class_QuadTree = dQuadTreeSpaceClass, |
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22 | Class_FirstUser = dFirstUserClass, |
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23 | Class_LastUser = dLastUserClass |
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24 | }; |
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25 | Space::Class getClass(); |
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26 | #endif |
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27 | |
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28 | public: |
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29 | Space(World *world, const Space* space = 0); |
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30 | virtual ~Space(); |
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31 | |
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32 | void registerSpace(); |
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33 | |
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34 | void setAutoCleanup(bool on); |
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35 | bool getAutoCleanup(); |
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36 | |
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37 | void addGeometry(const Geometry& geometry); |
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38 | void removeGeometry(const Geometry& geometry); |
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39 | bool containsGeometry(const Geometry& geometry); |
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40 | int getGeometryCount(); |
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41 | Geometry* getGeometry(int index); |
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42 | |
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43 | virtual void collide(void* data = 0); |
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44 | virtual void collide(Space* space,void* data = 0); |
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45 | virtual void collide(Geometry* geometry,void* data = 0); |
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46 | |
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47 | |
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48 | virtual void collide(CollisionCallback* colCallback, bool useInternalCollisionFlag = true); |
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49 | virtual void collide(CollisionCallback* colCallback, Space* space); |
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50 | virtual void collide(CollisionCallback* colCallback, Geometry* geometry, bool useInternalCollisionFlag = true); |
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51 | |
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52 | |
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53 | void setInternalCollisions(bool collide); |
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54 | bool getInternalCollisions(); |
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55 | |
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56 | virtual const Ogre::AxisAlignedBox& getAxisAlignedBox(); |
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57 | |
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58 | virtual size_t getID(); |
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59 | |
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60 | World* getWorld(){ return _world; } |
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61 | |
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62 | protected: |
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63 | dSpaceID getSpaceID() const; |
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64 | dSpaceID getSpaceID(const Space* space) const; |
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65 | |
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66 | protected: |
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67 | dSpaceID _space; |
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68 | bool _internal_collisions; |
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69 | Ogre::AxisAlignedBox _bounding_box; |
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70 | World *_world; |
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71 | }; |
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72 | |
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73 | class _OgreOdeExport SimpleSpace:public Space |
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74 | { |
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75 | public: |
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76 | SimpleSpace(World *world, const Space* space = 0); |
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77 | ~SimpleSpace(); |
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78 | }; |
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79 | |
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80 | class _OgreOdeExport HashTableSpace:public Space |
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81 | { |
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82 | public: |
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83 | HashTableSpace(World *world, const Space* space = 0); |
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84 | ~HashTableSpace(); |
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85 | |
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86 | void setLevels(int min_level,int max_level); |
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87 | int getMinimumLevel(); |
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88 | int getMaximumLevel(); |
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89 | }; |
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90 | |
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91 | class _OgreOdeExport QuadTreeSpace:public Space |
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92 | { |
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93 | public: |
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94 | QuadTreeSpace(const Ogre::Vector3& center,const Ogre::Vector3& extents,int depth,World *world, const Space* space = 0); |
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95 | ~QuadTreeSpace(); |
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96 | }; |
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97 | |
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98 | #if ODE_VERSION_MINOR > 9 |
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99 | class _OgreOdeExport SweepAndPruneSpace : public Space |
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100 | { |
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101 | public: |
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102 | enum AxisOrder |
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103 | { |
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104 | AxisOrder_XYZ = dSAP_AXES_XYZ, |
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105 | AxisOrder_XZY = dSAP_AXES_XZY, |
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106 | AxisOrder_YXZ = dSAP_AXES_YXZ, |
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107 | AxisOrder_YZX = dSAP_AXES_YZX, |
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108 | AxisOrder_ZXY = dSAP_AXES_ZXY, |
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109 | AxisOrder_ZYX = dSAP_AXES_ZYX |
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110 | }; |
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111 | |
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112 | // "Order XZY or ZXY usually works best, if your Y is up." |
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113 | SweepAndPruneSpace(AxisOrder axisOrder, World *world, const Space* space = 0); |
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114 | }; |
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115 | #endif |
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116 | |
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117 | /* |
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118 | * use Scene manager specialized scene partition algo to find collision |
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119 | * |
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120 | */ |
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121 | class _OgreOdeExport OgreSceneManagerSpace:public Space |
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122 | { |
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123 | public: |
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124 | OgreSceneManagerSpace(const Ogre::Vector3& center, |
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125 | const Ogre::Vector3& extents, |
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126 | int depth, |
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127 | Ogre::SceneManager *scn_mgr, |
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128 | World *world, const Space* space = 0); |
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129 | ~OgreSceneManagerSpace(); |
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130 | |
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131 | void collide(void* data = 0); |
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132 | |
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133 | private: |
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134 | Ogre::SceneManager *_scn_mgr; |
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135 | Ogre::IntersectionSceneQuery *_intersection_query; |
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136 | |
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137 | // does scene manager has plane collision geometry support |
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138 | // BSP scene manager has that. |
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139 | bool _scene_geometry; |
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140 | }; |
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141 | |
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142 | |
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143 | } |
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144 | |
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145 | #endif |
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146 | |
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