1 | #include "OgreOdePrecompiledHeaders.h" |
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2 | #include "OgreOdeWorld.h" |
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3 | |
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4 | #include <OgreSceneNode.h> |
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5 | #include <OgreMovableObject.h> |
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6 | |
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7 | #include "OgreOdeBody.h" |
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8 | #include "OgreOdeGeometry.h" |
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9 | #include "OgreOdeSpace.h" |
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10 | |
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11 | using namespace OgreOde; |
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12 | using namespace Ogre; |
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13 | |
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14 | CollisionListener* World::_collision_listener = 0; |
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15 | //------------------------------------------------------------------------------------------------ |
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16 | void World::setCollisionListener(CollisionListener* collision_listener) |
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17 | { |
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18 | _collision_listener = collision_listener; |
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19 | } |
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20 | //------------------------------------------------------------------------------------------------ |
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21 | CollisionListener* World::getCollisionListener() |
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22 | { |
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23 | return _collision_listener; |
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24 | } |
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25 | //------------------------------------------------------------------------------------------------ |
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26 | World::World(SceneManager* manager) : |
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27 | _show_debug_geoms (false), |
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28 | _show_debug_contact (false), |
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29 | _manager (manager) |
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30 | { |
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31 | #if ODE_VERSION_MINOR > 9 |
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32 | dInitODE2(0); |
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33 | dAllocateODEDataForThread(dAllocateMaskAll); |
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34 | #endif |
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35 | |
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36 | |
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37 | _world = dWorldCreate(); |
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38 | _contacts = dJointGroupCreate(0); |
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39 | |
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40 | _default_space = new HashTableSpace(this); |
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41 | _default_space->setAutoCleanup(false); |
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42 | _default_space->setInternalCollisions(true); |
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43 | |
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44 | setDamping(0.0,0.0); |
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45 | setHistorySize (1); |
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46 | |
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47 | |
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48 | } |
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49 | //------------------------------------------------------------------------------------------------ |
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50 | void World::setHistorySize(size_t historySize) |
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51 | { |
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52 | _history_size = historySize; |
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53 | |
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54 | MaintainedItemIterator<Body> it = _body_list.getIterator(); |
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55 | while(!it.end ()) |
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56 | { |
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57 | Body * const b = (Body *) (it.getNext ()); |
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58 | b->_historyResize(historySize); |
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59 | } |
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60 | |
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61 | } |
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62 | //------------------------------------------------------------------------------------------------ |
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63 | size_t World::getHistorySize() const |
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64 | { |
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65 | return _history_size; |
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66 | } |
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67 | //------------------------------------------------------------------------------------------------ |
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68 | void World::setGravity(const Ogre::Vector3& gravity) |
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69 | { |
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70 | dWorldSetGravity(_world,(dReal)gravity.x,(dReal)gravity.y,(dReal)gravity.z); |
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71 | } |
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72 | //------------------------------------------------------------------------------------------------ |
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73 | const Ogre::Vector3& World::getGravity() |
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74 | { |
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75 | dVector3 g; |
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76 | dWorldGetGravity(_world,g); |
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77 | _gravity.x = (Real)g[0]; |
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78 | _gravity.y = (Real)g[1]; |
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79 | _gravity.z = (Real)g[2]; |
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80 | return _gravity; |
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81 | } |
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82 | //------------------------------------------------------------------------------------------------ |
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83 | void World::setERP(Real erp) |
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84 | { |
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85 | dWorldSetERP(_world,(dReal)erp); |
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86 | } |
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87 | //------------------------------------------------------------------------------------------------ |
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88 | Real World::getERP() |
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89 | { |
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90 | return (Real)dWorldGetERP(_world); |
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91 | } |
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92 | //------------------------------------------------------------------------------------------------ |
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93 | void World::setCFM(Real cfm) |
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94 | { |
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95 | dWorldSetCFM(_world,(dReal)cfm); |
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96 | } |
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97 | //------------------------------------------------------------------------------------------------ |
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98 | Real World::getCFM() |
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99 | { |
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100 | return (Real)dWorldGetCFM(_world); |
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101 | } |
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102 | //------------------------------------------------------------------------------------------------ |
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103 | void World::setAutoSleep(bool auto_sleep) |
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104 | { |
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105 | dWorldSetAutoDisableFlag(_world,(auto_sleep)?1:0); |
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106 | } |
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107 | //------------------------------------------------------------------------------------------------ |
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108 | bool World::getAutoSleep() |
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109 | { |
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110 | return (dWorldGetAutoDisableFlag(_world))?true:false; |
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111 | } |
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112 | //------------------------------------------------------------------------------------------------ |
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113 | void World::setAutoSleepLinearThreshold(Real linear_threshold) |
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114 | { |
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115 | dWorldSetAutoDisableLinearThreshold(_world,(dReal)linear_threshold); |
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116 | } |
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117 | //------------------------------------------------------------------------------------------------ |
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118 | Real World::getAutoSleepLinearThreshold() |
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119 | { |
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120 | return (Real)dWorldGetAutoDisableLinearThreshold(_world); |
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121 | } |
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122 | //------------------------------------------------------------------------------------------------ |
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123 | void World::setAutoSleepAngularThreshold(Real angular_threshold) |
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124 | { |
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125 | dWorldSetAutoDisableAngularThreshold(_world,(dReal)angular_threshold); |
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126 | } |
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127 | //------------------------------------------------------------------------------------------------ |
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128 | Real World::getAutoSleepAngularThreshold() |
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129 | { |
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130 | return (Real)dWorldGetAutoDisableAngularThreshold(_world); |
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131 | } |
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132 | //------------------------------------------------------------------------------------------------ |
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133 | void World::setAutoSleepSteps(int steps) |
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134 | { |
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135 | dWorldSetAutoDisableSteps(_world,steps); |
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136 | } |
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137 | //------------------------------------------------------------------------------------------------ |
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138 | int World::getAutoSleepSteps() |
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139 | { |
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140 | return dWorldGetAutoDisableSteps(_world); |
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141 | } |
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142 | //------------------------------------------------------------------------------------------------ |
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143 | void World::setAutoSleepTime(Real time) |
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144 | { |
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145 | dWorldSetAutoDisableTime(_world,(dReal)time); |
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146 | } |
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147 | //------------------------------------------------------------------------------------------------ |
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148 | Real World::getAutoSleepTime() |
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149 | { |
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150 | return (Real)dWorldGetAutoDisableTime(_world); |
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151 | } |
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152 | //------------------------------------------------------------------------------------------------ |
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153 | void World::setAutoSleepAverageSamplesCount(unsigned int time) |
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154 | { |
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155 | dWorldSetAutoDisableAverageSamplesCount(_world, time); |
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156 | } |
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157 | //------------------------------------------------------------------------------------------------ |
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158 | size_t World::getAutoSleepAverageSamplesCount() |
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159 | { |
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160 | return dWorldGetAutoDisableAverageSamplesCount(_world); |
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161 | } |
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162 | //------------------------------------------------------------------------------------------------ |
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163 | void World::setContactCorrectionVelocity(Real velocity) |
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164 | { |
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165 | dWorldSetContactMaxCorrectingVel(_world,(dReal)velocity); |
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166 | } |
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167 | //------------------------------------------------------------------------------------------------ |
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168 | void World::setContactSurfaceLayer(Real layer) |
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169 | { |
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170 | dWorldSetContactSurfaceLayer(_world,(dReal)layer); |
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171 | } |
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172 | |
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173 | //------------------------------------------------------------------------------------------------ |
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174 | void World::collisionCallback(void *data,dGeomID geom_a,dGeomID geom_b) |
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175 | { |
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176 | const bool a_space = (dGeomIsSpace(geom_a))?true:false; |
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177 | const bool b_space = (dGeomIsSpace(geom_b))?true:false; |
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178 | |
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179 | void* const ptr_a = dGeomGetData(geom_a); |
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180 | void* const ptr_b = dGeomGetData(geom_b); |
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181 | |
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182 | if(a_space || b_space ) |
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183 | { |
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184 | // Collide a space with a space |
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185 | if(a_space && b_space) |
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186 | static_cast<Space*>(ptr_a)->collide(static_cast<Space*>(ptr_b),data); |
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187 | else if(a_space) |
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188 | static_cast<Space*>(ptr_a)->collide(static_cast<Geometry*>(ptr_b),data); |
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189 | else |
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190 | static_cast<Space*>(ptr_b)->collide(static_cast<Geometry*>(ptr_a),data); |
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191 | |
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192 | // Collide geometries internal to the spaces |
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193 | if(a_space) |
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194 | static_cast<Space*>(ptr_a)->collide(data); |
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195 | |
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196 | if(b_space) |
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197 | static_cast<Space*>(ptr_b)->collide(data); |
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198 | } |
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199 | else |
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200 | { |
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201 | // Collide a geom with a geom, i.e. generate contacts |
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202 | static_cast<Geometry*>(ptr_a)->collide(static_cast<Geometry*>(ptr_b),_collision_listener); |
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203 | } |
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204 | } |
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205 | //------------------------------------------------------------------------------------------------ |
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206 | Body* World::findBody(SceneNode* node) |
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207 | { |
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208 | Body* body = 0; |
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209 | for(int i = 0;i < node->numAttachedObjects();i++) |
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210 | { |
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211 | MovableObject* obj = node->getAttachedObject(i); |
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212 | if(obj) |
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213 | { |
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214 | if(obj->getMovableType() == Ogre::String("OgreOde::Body")) |
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215 | { |
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216 | body = static_cast<Body*>(obj); |
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217 | break; |
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218 | } |
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219 | } |
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220 | } |
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221 | return body; |
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222 | } |
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223 | //------------------------------------------------------------------------------------------------ |
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224 | Body* World::findBody(const Ogre::String& name) |
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225 | { |
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226 | Body *b = 0; |
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227 | MaintainedItemIterator<Body> it = _body_list.getIterator(); |
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228 | while(!it.end ()) |
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229 | { |
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230 | b = (Body*) (it.getNext ()); |
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231 | if(b->getName() == name) |
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232 | return b; |
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233 | } |
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234 | return 0; |
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235 | } |
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236 | //------------------------------------------------------------------------------------------------ |
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237 | void World::setDefaultSpace(Space* space) |
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238 | { |
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239 | delete _default_space; |
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240 | _default_space = space; |
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241 | } |
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242 | //------------------------------------------------------------------------------------------------ |
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243 | void World::setQuickStepIterations(int iterations) |
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244 | { |
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245 | dWorldSetQuickStepNumIterations(_world,iterations); |
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246 | } |
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247 | //------------------------------------------------------------------------------------------------ |
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248 | int World::getQuickStepIterations() |
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249 | { |
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250 | return dWorldGetQuickStepNumIterations(_world); |
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251 | } |
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252 | //------------------------------------------------------------------------------------------------ |
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253 | void World::setShowDebugGeometries(bool show) |
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254 | { |
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255 | _body_list.setDebug(show); |
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256 | _geometry_list.setDebug(show); |
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257 | _show_debug_geoms = show; |
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258 | } |
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259 | //------------------------------------------------------------------------------------------------ |
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260 | void World::setShowDebugContact(bool show) |
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261 | { |
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262 | _geometry_list.setDebugContact(show); |
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263 | _show_debug_contact = show; |
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264 | } |
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265 | //------------------------------------------------------------------------------------------------ |
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266 | void World::setDamping(Real linear_damping,Real angular_damping) |
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267 | { |
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268 | _linear_damping = -(dReal)linear_damping; |
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269 | _angular_damping = -(dReal)angular_damping; |
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270 | } |
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271 | //------------------------------------------------------------------------------------------------ |
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272 | Real World::getLinearDamping() |
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273 | { |
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274 | return -(Real)_linear_damping; |
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275 | } |
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276 | //------------------------------------------------------------------------------------------------ |
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277 | Real World::getAngularDamping() |
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278 | { |
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279 | return -(Real)_angular_damping; |
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280 | } |
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281 | //------------------------------------------------------------------------------------------------ |
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282 | World::~World() |
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283 | { |
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284 | delete _default_space; |
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285 | dJointGroupDestroy(_contacts); |
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286 | dWorldDestroy(_world); |
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287 | dCloseODE(); |
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288 | } |
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