1 | #ifndef _OGREODEWORLD_H_ |
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2 | #define _OGREODEWORLD_H_ |
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3 | |
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4 | #include "OgreOdePreReqs.h" |
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5 | |
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6 | #include <map> |
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7 | #include <OgreVector3.h> |
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8 | |
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9 | #include "OgreOdeMaintainedList.h" |
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10 | #include "OgreOdeBody.h" |
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11 | #include "OgreOdeJoint.h" |
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12 | #include "OgreOdeGeometry.h" |
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13 | #include "OgreOdeSpace.h" |
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14 | |
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15 | namespace OgreOde |
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16 | { |
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17 | /** The main class which you will use to simulate your world. |
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18 | * |
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19 | * This is the core class of OgreOde, it is directly analogous to the ODE world except that |
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20 | * in OgreOde you can have only one world, which is why it is Singleton. |
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21 | * |
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22 | * A World is a container for all the bodies and geometries in you simulation. You also |
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23 | * use it to set global options for things like gravity, ERP, CFM and automatic sleeping. |
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24 | * Also, the World is what you step when you want to advance your simulation by a certain time |
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25 | * period. |
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26 | */ |
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27 | class _OgreOdeExport World |
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28 | { |
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29 | friend class Body; |
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30 | friend class JointGroup; |
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31 | friend class Joint; |
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32 | friend class Space; |
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33 | friend class Geometry; |
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34 | friend class StepHandler; |
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35 | |
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36 | public: |
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37 | /** Construct a new World. |
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38 | * |
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39 | * You will need to call this to create the World into which you cabn place your physical objects. |
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40 | * The World requires a reference to the scene manager you are using in order to create things |
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41 | * like nodes for debug objects and to obtain configuration options for world geometry. |
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42 | * |
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43 | * \param manager The scene manager you are using. |
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44 | */ |
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45 | World(Ogre::SceneManager* manager); |
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46 | ~World(); |
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47 | |
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48 | void setGravity(const Ogre::Vector3& gravity = Ogre::Vector3::ZERO); |
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49 | const Ogre::Vector3& getGravity(); |
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50 | |
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51 | void setHistorySize (size_t historySize); |
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52 | size_t getHistorySize () const; |
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53 | |
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54 | void setERP(Ogre::Real erp = 0.2); |
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55 | Ogre::Real getERP(); |
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56 | void setCFM(Ogre::Real cfm = 10e-5); |
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57 | Ogre::Real getCFM(); |
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58 | |
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59 | void setContactCorrectionVelocity(Ogre::Real velocity = 0.1); |
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60 | void setContactSurfaceLayer(Ogre::Real layer = 0.001); |
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61 | |
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62 | void setAutoSleep(bool auto_sleep = false); |
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63 | bool getAutoSleep(); |
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64 | void setAutoSleepLinearThreshold(Ogre::Real linear_threshold = 0.01); |
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65 | Ogre::Real getAutoSleepLinearThreshold(); |
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66 | void setAutoSleepAngularThreshold(Ogre::Real angular_threshold = 0.01); |
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67 | Ogre::Real getAutoSleepAngularThreshold(); |
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68 | void setAutoSleepSteps(int steps = 10); |
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69 | int getAutoSleepSteps(); |
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70 | void setAutoSleepTime(Ogre::Real time = 0); |
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71 | Ogre::Real getAutoSleepTime(); |
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72 | void setAutoSleepAverageSamplesCount(unsigned int time = 10); |
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73 | size_t getAutoSleepAverageSamplesCount(); |
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74 | inline void step(Ogre::Real stepsize); |
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75 | inline void quickStep(Ogre::Real stepsize); |
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76 | inline void fastStep(Ogre::Real stepsize); |
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77 | |
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78 | void setQuickStepIterations(int iterations); |
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79 | int getQuickStepIterations(); |
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80 | |
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81 | Body* findBody(Ogre::SceneNode* node); |
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82 | Body* findBody(const Ogre::String& name); |
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83 | |
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84 | inline void clearContacts(); |
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85 | |
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86 | void setCollisionListener(CollisionListener* collision_listener); |
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87 | CollisionListener* getCollisionListener(); |
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88 | |
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89 | void setShowDebugGeometries(bool show); |
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90 | bool getShowDebugGeometries(){return _show_debug_geoms;} |
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91 | |
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92 | void setShowDebugContact(bool show); |
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93 | bool getShowDebugContact(){return _show_debug_contact;} |
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94 | |
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95 | inline void notifyGeometry(Body* body); |
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96 | |
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97 | Space* getDefaultSpace(){return _default_space;} |
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98 | void setDefaultSpace(Space* space); |
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99 | |
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100 | inline Ogre::SceneManager* getSceneManager(){return _manager;} |
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101 | |
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102 | void setDamping(Ogre::Real linear_damping,Ogre::Real angular_damping); |
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103 | Ogre::Real getLinearDamping(); |
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104 | Ogre::Real getAngularDamping(); |
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105 | |
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106 | inline void synchronise(); |
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107 | |
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108 | inline void updateDrawState(); |
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109 | inline void updatePreviousState(); |
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110 | inline void updateCurrentState(); |
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111 | inline void interpolateDrawState(const Ogre::Real alpha); |
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112 | |
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113 | |
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114 | inline MaintainedList<Body> &getBodyList() {return _body_list;} |
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115 | inline MaintainedList<Joint> &getJointList() {return _joint_list;} |
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116 | inline MaintainedList<JointGroup> &getJointGroupList(){return _joint_group_list;} |
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117 | inline MaintainedList<Geometry> &getGeometryList() {return _geometry_list;} |
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118 | inline MaintainedList<Space> &getSpaceList() {return _space_list;} |
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119 | |
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120 | inline dWorldID getWorldID(); |
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121 | protected: |
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122 | |
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123 | inline dJointGroupID getContactGroupID(); |
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124 | static void collisionCallback(void *data, |
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125 | dGeomID geom_a, |
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126 | dGeomID geom_b); |
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127 | |
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128 | protected: |
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129 | dWorldID _world; |
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130 | dJointGroupID _contacts; |
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131 | |
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132 | Space* _default_space; |
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133 | |
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134 | static CollisionListener* _collision_listener; |
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135 | |
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136 | MaintainedList<Body> _body_list; |
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137 | MaintainedList<Joint> _joint_list; |
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138 | MaintainedList<JointGroup> _joint_group_list; |
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139 | MaintainedList<Geometry> _geometry_list; |
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140 | MaintainedList<Space> _space_list; |
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141 | |
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142 | bool _show_debug_geoms; |
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143 | bool _show_debug_contact; |
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144 | |
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145 | Ogre::SceneManager* _manager; |
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146 | |
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147 | Ogre::Vector3 _gravity; |
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148 | dReal _linear_damping,_angular_damping; |
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149 | size_t _history_size; |
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150 | }; |
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151 | |
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152 | |
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153 | //------------------------------------------------------------------------------------------------ |
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154 | //INLINED Methods |
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155 | //------------------------------------------------------------------------------------------------ |
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156 | //------------------------------------------------------------------------------------------------ |
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157 | inline dWorldID World::getWorldID() |
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158 | { |
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159 | return _world; |
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160 | } |
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161 | //------------------------------------------------------------------------------------------------ |
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162 | inline dJointGroupID World::getContactGroupID() |
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163 | { |
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164 | return _contacts; |
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165 | } |
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166 | //------------------------------------------------------------------------------------------------ |
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167 | inline void World::notifyGeometry(Body* body) |
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168 | { |
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169 | _geometry_list.notify(body); |
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170 | } |
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171 | //------------------------------------------------------------------------------------------------ |
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172 | inline void World::synchronise() |
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173 | { |
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174 | _body_list.synchronise (); |
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175 | } |
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176 | //------------------------------------------------------------------------------------------------ |
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177 | inline void World::updateDrawState() |
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178 | { |
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179 | _body_list.updateDrawState (); |
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180 | if (_show_debug_contact) |
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181 | _geometry_list.updateDebugContact(); |
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182 | } |
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183 | //------------------------------------------------------------------------------------------------ |
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184 | inline void World::interpolateDrawState(const Ogre::Real alpha) |
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185 | { |
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186 | _body_list.interpolateDrawState(alpha); |
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187 | if (_show_debug_contact) |
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188 | _geometry_list.updateDebugContact(); |
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189 | } |
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190 | //------------------------------------------------------------------------------------------------ |
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191 | inline void World::updatePreviousState() |
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192 | { |
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193 | _body_list.updatePreviousState(); |
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194 | } |
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195 | //------------------------------------------------------------------------------------------------ |
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196 | inline void World::updateCurrentState() |
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197 | { |
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198 | _body_list.updateCurrentState (); |
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199 | } |
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200 | //------------------------------------------------------------------------------------------------ |
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201 | inline void World::clearContacts() |
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202 | { |
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203 | dJointGroupEmpty(_contacts); |
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204 | } |
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205 | //------------------------------------------------------------------------------------------------ |
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206 | inline void World::step(Ogre::Real stepsize) |
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207 | { |
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208 | dWorldStep(_world,(dReal)stepsize); |
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209 | } |
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210 | //------------------------------------------------------------------------------------------------ |
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211 | inline void World::quickStep(Ogre::Real stepsize) |
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212 | { |
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213 | dWorldQuickStep(_world,(dReal)stepsize); |
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214 | } |
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215 | //------------------------------------------------------------------------------------------------ |
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216 | inline void World::fastStep(Ogre::Real stepsize) |
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217 | { |
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218 | dWorldStepFast1(_world,(dReal)stepsize,20); |
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219 | } |
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220 | } |
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221 | #endif |
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