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source: code/branches/physics/src/orxonox/gamestates/GSClient.cc @ 2103

Last change on this file since 2103 was 1907, checked in by scheusso, 16 years ago

merged network branch back to trunk

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSClient.h"
31
32#include "core/input/InputManager.h"
33#include "core/CommandLine.h"
34#include "network/Client.h"
35#include "Settings.h"
36
37namespace orxonox
38{
39    SetCommandLineArgument(ip, "127.0.0.1").setInformation("#.#.#.#");
40
41    GSClient::GSClient()
42        : GSLevel("client")
43        , client_(0)
44    {
45    }
46
47    GSClient::~GSClient()
48    {
49    }
50
51    void GSClient::enter()
52    {
53        Settings::_getInstance().bIsClient_ = true;
54
55        GSLevel::enter();
56
57        int serverPort = CommandLine::getArgument<int>("port")->getValue();
58        std::string serverIP = CommandLine::getArgument<std::string>("ip")->getValue();
59        this->client_ = new network::Client(serverIP, serverPort);
60
61        if(!client_->establishConnection())
62            ThrowException(InitialisationFailed, "Could not establish connection with server.");
63
64        client_->tick(0);
65
66        // level is loaded: we can start capturing the input
67        InputManager::getInstance().requestEnterState("game");
68    }
69
70    void GSClient::leave()
71    {
72        InputManager::getInstance().requestLeaveState("game");
73
74        // TODO: How do we unload the level in client mode?
75
76        client_->closeConnection();
77
78        // destroy client
79        delete this->client_;
80
81        GSLevel::leave();
82
83        Settings::_getInstance().bIsClient_ = false;
84    }
85
86    void GSClient::ticked(const Clock& time)
87    {
88        GSLevel::ticked(time);
89        client_->tick(time.getDeltaTime());
90
91        this->tickChild(time);
92    }
93}
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