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source: code/branches/physics/src/orxonox/gamestates/GSDedicated.h @ 2304

Last change on this file since 2304 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

  • Property svn:eol-style set to native
File size: 1.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSDedicated_H__
30#define _GSDedicated_H__
31
32#include "OrxonoxPrereqs.h"
33#include "network/NetworkPrereqs.h"
34#include "GSLevel.h"
35#include "GSRoot.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport GSDedicated : public GameState<GSRoot>, public GSLevel
40    {
41    public:
42        GSDedicated();
43        ~GSDedicated();
44
45    private:
46        void enter();
47        void leave();
48        void ticked(const Clock& time);
49
50        network::Server*      server_;
51    };
52}
53
54#endif /* _GSDedicated_H__ */
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