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source: code/branches/physics/src/orxonox/objects/EventTarget.cc @ 2501

Last change on this file since 2501 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "EventTarget.h"
31
32#include "core/CoreIncludes.h"
33#include "core/EventIncludes.h"
34
35namespace orxonox
36{
37    CreateFactory(EventTarget);
38
39    EventTarget::EventTarget(BaseObject* creator) : BaseObject(creator)
40    {
41        RegisterObject(EventTarget);
42    }
43
44    EventTarget::~EventTarget()
45    {
46    }
47
48    void EventTarget::changedName()
49    {
50        for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it)
51            if (it->getName() == this->getName())
52                this->addAsEvent(*it);
53    }
54
55    void EventTarget::loadedNewXMLName(BaseObject* object)
56    {
57        if (this->getName() == "")
58            return;
59
60        if (object->getName() == this->getName())
61            this->addAsEvent(object);
62    }
63
64    void EventTarget::addAsEvent(BaseObject* object)
65    {
66        if (object != (BaseObject*)this)
67            object->addEvent(this, "");
68    }
69}
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