1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Martin Stypinski |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "HelloBullet.h" |
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31 | |
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32 | #include <OgreStaticGeometry.h> |
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33 | #include <OgreSceneManager.h> |
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34 | #include <OgreEntity.h> |
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35 | |
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36 | #include "ogreode/OgreOde_Core.h" |
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37 | #include "ogreode/OgreOdeGeometry.h" |
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38 | #include "util/Convert.h" |
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39 | #include "core/CoreIncludes.h" |
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40 | #include "core/ConfigValueIncludes.h" |
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41 | #include "core/XMLPort.h" |
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42 | #include "objects/Scene.h" |
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43 | |
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44 | #include "util/Sleep.h" |
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45 | |
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46 | |
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47 | namespace orxonox |
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48 | { |
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49 | CreateFactory(HelloBullet); |
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50 | |
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51 | HelloBullet::HelloBullet(BaseObject* creator) |
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52 | : BaseObject(creator) |
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53 | { |
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54 | RegisterObject(HelloBullet); |
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55 | COUT(0) << "HelloBullet loaded" << std::endl ; |
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56 | int maxProxies = 1024; |
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57 | |
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58 | |
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59 | // btVector3 worldAabbMin(-10000,-10000,-10000); |
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60 | // btVector3 worldAabbMax(10000,10000,10000); |
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61 | // btAxisSweep3* broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax,maxProxies); |
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62 | |
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63 | // btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration(); |
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64 | // btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration); |
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65 | |
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66 | // btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver; |
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67 | |
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68 | // dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration); |
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69 | |
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70 | dynamicsWorld = creator->getScene()->getPhysicalWorld(); |
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71 | dynamicsWorld-> setGravity(btVector3(0,-10,0)); |
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72 | |
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73 | |
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74 | btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),10); |
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75 | |
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76 | btCollisionShape* fallShape = new btSphereShape(1); |
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77 | |
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78 | |
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79 | btDefaultMotionState* groundMotionState = new btDefaultMotionState(btTransform(btQuaternion(0,0,0,1),btVector3(0,-1,0))); |
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80 | btRigidBody::btRigidBodyConstructionInfo |
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81 | groundRigidBodyCI(0,groundMotionState,groundShape,btVector3(0,0,0)); |
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82 | btRigidBody* groundRigidBody = new btRigidBody(groundRigidBodyCI); |
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83 | dynamicsWorld->addRigidBody(groundRigidBody); |
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84 | |
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85 | |
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86 | btDefaultMotionState* fallMotionState = |
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87 | new btDefaultMotionState(btTransform(btQuaternion(0,0,0,1),btVector3(0,100,0))); |
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88 | btScalar mass = 1000; |
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89 | btVector3 fallInertia(0,0,0); |
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90 | fallShape->calculateLocalInertia(mass,fallInertia); |
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91 | btRigidBody::btRigidBodyConstructionInfo fallRigidBodyCI(mass,fallMotionState,fallShape,fallInertia); |
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92 | fallRigidBody = new btRigidBody(fallRigidBodyCI); |
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93 | dynamicsWorld->addRigidBody(fallRigidBody); |
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94 | |
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95 | |
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96 | |
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97 | //load floor mash |
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98 | Ogre::SceneManager* sceneMgr = creator->getScene()->getSceneManager(); |
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99 | |
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100 | int i = 0; |
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101 | Ogre::StaticGeometry* floor; |
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102 | floor = sceneMgr->createStaticGeometry("StaticFloor"); |
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103 | floor->setRegionDimensions(Ogre::Vector3(160.0, 100.0, 160.0)); |
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104 | // Set the region origin so the center is at 0 world |
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105 | floor->setOrigin(Ogre::Vector3::ZERO); |
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106 | for (Real z = -80.0; z <= 80.0; z += 20.0) |
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107 | { |
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108 | for (Real x = -80.0; x <= 80.0; x += 20.0) |
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109 | { |
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110 | std::string name = std::string("Ground") + convertToString(i++); |
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111 | Ogre::Entity* entity = sceneMgr->createEntity(name, "plane.mesh"); |
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112 | entity->setQueryFlags (1<<4); |
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113 | entity->setCastShadows(false); |
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114 | floor->addEntity(entity, Ogre::Vector3(x,0,z)); |
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115 | } |
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116 | } |
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117 | |
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118 | floor->build(); |
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119 | |
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120 | |
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121 | // crate |
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122 | |
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123 | entity_ = sceneMgr->createEntity("crate","crate.mesh"); |
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124 | entity_->setQueryFlags (1<<2); |
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125 | sceneNode_ = sceneMgr->getRootSceneNode()->createChildSceneNode("crate"); |
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126 | sceneNode_->attachObject(entity_); |
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127 | entity_->setNormaliseNormals(true); |
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128 | entity_->setCastShadows(true); |
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129 | sceneNode_ -> setPosition(Vector3(0,100,0)); |
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130 | |
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131 | |
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132 | |
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133 | |
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134 | |
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135 | } |
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136 | |
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137 | HelloBullet::~HelloBullet() |
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138 | { |
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139 | // dynamicsWorld->removeRigidBody(fallRigidBody); |
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140 | // delete fallRigidBody->getMotionState(); |
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141 | // delete fallRigidBody; |
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142 | |
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143 | // dynamicsWorld->removeRigidBody(groundRigidBody); |
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144 | // delete groundRigidBody->getMotionState(); |
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145 | // delete groundRigidBody; |
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146 | |
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147 | |
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148 | // delete fallShape; |
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149 | |
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150 | // delete groundShape; |
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151 | |
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152 | |
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153 | // delete dynamicsWorld; |
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154 | // delete solver; |
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155 | // delete collisionConfiguration; |
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156 | // delete dispatcher; |
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157 | // delete broadphase; |
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158 | |
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159 | } |
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160 | |
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161 | void HelloBullet::setConfigValues() |
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162 | { |
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163 | |
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164 | } |
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165 | |
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166 | /** |
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167 | @brief |
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168 | XML loading and saving. |
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169 | @param |
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170 | xmlelement The XML-element |
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171 | @param |
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172 | loading Loading (true) or saving (false) |
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173 | @return |
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174 | The XML-element |
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175 | */ |
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176 | void HelloBullet::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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177 | { |
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178 | SUPER(HelloBullet, XMLPort, xmlelement, mode); |
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179 | } |
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180 | |
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181 | void HelloBullet::tick(float dt) |
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182 | { |
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183 | dynamicsWorld->stepSimulation(dt,10); |
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184 | btTransform trans; |
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185 | fallRigidBody->getMotionState()->getWorldTransform(trans); |
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186 | // COUT(0) << "sphere height: " << trans.getOrigin().getY() << std::endl; |
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187 | sceneNode_ -> setPosition(Vector3(0,trans.getOrigin().getY(),0)); |
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188 | // msleep(20); |
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189 | |
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190 | |
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191 | } |
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192 | |
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193 | } |
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