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source: code/branches/physics/src/orxonox/objects/HelloBullet.h @ 2323

Last change on this file since 2323 was 2201, checked in by martisty, 16 years ago

loading objects and creating shapes…

  • Property svn:eol-style set to native
File size: 1.7 KB
RevLine 
[1995]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Stypinski
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HelloBullet_H__
30#define _HelloBullet_H__
31
32#include "OrxonoxPrereqs.h"
33#include "core/BaseObject.h"
[2201]34#include <OgrePrerequisites.h>
[1995]35
[2178]36#include "btBulletCollisionCommon.h"
37#include "btBulletDynamicsCommon.h"
[1995]38
39#include "Tickable.h"
40
41namespace orxonox
42{
43    class _OrxonoxExport HelloBullet : public BaseObject, public Tickable
44    {
45    public:
[2124]46        HelloBullet(BaseObject* creator);
[1995]47        virtual ~HelloBullet();
48        void setConfigValues();
49
50        virtual void tick(float dt);
51
52        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
53
54    private:
[2056]55        Ogre::SceneNode*                sceneNode_;
56        Ogre::Entity*                   entity_;
57        btRigidBody* fallRigidBody;
58        btDiscreteDynamicsWorld* dynamicsWorld;
[1995]59    };
60
61
62}
63
64
65
66#endif /* _HelloBullet_H__ */
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