[1924] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "PhysicsTest.h" |
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| 31 | |
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| 32 | #include <OgreStaticGeometry.h> |
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| 33 | #include <OgreSceneManager.h> |
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[1925] | 34 | #include <OgreEntity.h> |
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| 35 | #include "ogreode/OgreOde_Core.h" |
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[1933] | 36 | #include "ogreode/OgreOdeGeometry.h" |
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[1924] | 37 | #include "util/Convert.h" |
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| 38 | #include "core/CoreIncludes.h" |
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| 39 | #include "core/ConfigValueIncludes.h" |
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| 40 | #include "core/XMLPort.h" |
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| 41 | #include "GraphicsEngine.h" |
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[2124] | 42 | #include "Scene.h" |
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[1924] | 43 | |
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| 44 | namespace orxonox |
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| 45 | { |
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| 46 | CreateFactory(PhysicsTest); |
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| 47 | |
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[2124] | 48 | PhysicsTest::PhysicsTest(BaseObject* creator) |
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| 49 | : BaseObject(creator) |
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| 50 | , odeWorld_(0) |
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[1924] | 51 | , odeSpace_(0) |
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| 52 | , odeStepper_(0) |
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| 53 | , odeGround_(0) |
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| 54 | , odeBody_(0) |
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| 55 | , odeGeom_(0) |
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| 56 | , sceneNode_(0) |
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| 57 | , entity_(0) |
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| 58 | , bRunning_(false) |
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| 59 | { |
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| 60 | RegisterObject(PhysicsTest); |
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| 61 | setConfigValues(); |
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| 62 | ModifyConfigValue(bRunning_, tset, false); |
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| 63 | } |
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| 64 | |
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| 65 | PhysicsTest::~PhysicsTest() |
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| 66 | { |
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| 67 | } |
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| 68 | |
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| 69 | void PhysicsTest::setConfigValues() |
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| 70 | { |
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| 71 | SetConfigValue(bRunning_, false); |
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| 72 | } |
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| 73 | |
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| 74 | /** |
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| 75 | @brief |
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| 76 | XML loading and saving. |
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| 77 | @param |
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| 78 | xmlelement The XML-element |
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| 79 | @param |
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| 80 | loading Loading (true) or saving (false) |
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| 81 | @return |
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| 82 | The XML-element |
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| 83 | */ |
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| 84 | void PhysicsTest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 85 | { |
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| 86 | SUPER(PhysicsTest, XMLPort, xmlelement, mode); |
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| 87 | |
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[2124] | 88 | Ogre::SceneManager* sceneMgr = this->getScene()->getSceneManager(); |
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[1924] | 89 | |
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| 90 | // set up OgreOde |
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| 91 | |
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| 92 | odeWorld_ = new OgreOde::World(sceneMgr); |
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| 93 | odeWorld_->setGravity(Vector3(0,-9.80665,0)); |
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| 94 | odeWorld_->setCFM(10e-5); |
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| 95 | odeWorld_->setERP(0.8); |
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| 96 | odeWorld_->setAutoSleep(true); |
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| 97 | odeWorld_->setAutoSleepAverageSamplesCount(10); |
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| 98 | odeWorld_->setContactCorrectionVelocity(1.0); |
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| 99 | odeSpace_ = odeWorld_->getDefaultSpace(); |
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| 100 | |
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| 101 | |
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| 102 | // set up stepper |
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| 103 | |
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[1933] | 104 | const Ogre::Real _time_step = 0.5;http://isg.ee.ethz.ch/ |
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[1924] | 105 | const Ogre::Real time_scale = Ogre::Real(1.7); |
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| 106 | const Ogre::Real max_frame_time = Ogre::Real(1.0 / 4); |
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[2124] | 107 | odeStepper_ = new OgreOde::StepHandler(odeWorld_, OgreOde::StepHandler::QuickStep, _time_step, |
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[1924] | 108 | max_frame_time, time_scale); |
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| 109 | |
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| 110 | |
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[2124] | 111 | // create a plane in x-z dimensions. |
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[1924] | 112 | |
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| 113 | odeGround_ = new OgreOde::InfinitePlaneGeometry(Ogre::Plane(Ogre::Vector3(0,1,0),0), |
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| 114 | odeWorld_, odeWorld_->getDefaultSpace()); |
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[1933] | 115 | |
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[2124] | 116 | CollidingObject* collidingObject = new CollidingObject(); |
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| 117 | odeGround_->setUserObject(static_cast<CollisionTestedObject*>(collidingObject)); |
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[1933] | 118 | |
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[1924] | 119 | // Use a load of meshes to represent the floor |
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| 120 | int i = 0; |
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| 121 | Ogre::StaticGeometry* floor; |
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| 122 | floor = sceneMgr->createStaticGeometry("StaticFloor"); |
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| 123 | floor->setRegionDimensions(Ogre::Vector3(160.0, 100.0, 160.0)); |
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| 124 | // Set the region origin so the center is at 0 world |
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| 125 | floor->setOrigin(Ogre::Vector3::ZERO); |
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| 126 | for (Real z = -80.0; z <= 80.0; z += 20.0) |
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| 127 | { |
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| 128 | for (Real x = -80.0; x <= 80.0; x += 20.0) |
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| 129 | { |
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| 130 | std::string name = std::string("Ground") + convertToString(i++); |
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| 131 | Ogre::Entity* entity = sceneMgr->createEntity(name, "plane.mesh"); |
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| 132 | entity->setQueryFlags (1<<4); |
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| 133 | entity->setUserObject(odeGround_); |
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| 134 | entity->setCastShadows(false); |
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| 135 | floor->addEntity(entity, Ogre::Vector3(x,0,z)); |
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| 136 | } |
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[1933] | 137 | } |
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| 138 | |
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[1924] | 139 | floor->build(); |
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| 140 | |
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| 141 | |
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[2124] | 142 | // create a hanging crate |
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[1924] | 143 | |
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| 144 | entity_ = sceneMgr->createEntity("crate","crate.mesh"); |
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| 145 | entity_->setQueryFlags (1<<2); |
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| 146 | sceneNode_ = sceneMgr->getRootSceneNode()->createChildSceneNode("crate"); |
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| 147 | sceneNode_->attachObject(entity_); |
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| 148 | entity_->setNormaliseNormals(true); |
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| 149 | entity_->setCastShadows(true); |
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| 150 | |
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| 151 | odeBody_ = new OgreOde::Body(odeWorld_); |
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| 152 | sceneNode_->attachObject(odeBody_); |
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| 153 | |
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| 154 | |
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| 155 | // set size and mass of the crate |
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| 156 | |
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| 157 | Vector3 size(10.0, 10.0, 10.0); |
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| 158 | odeMass_ = OgreOde::BoxMass(0.5, size); |
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| 159 | odeMass_.setDensity(5.0, size); |
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| 160 | odeGeom_ = new OgreOde::BoxGeometry(size, odeWorld_, odeSpace_); |
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| 161 | sceneNode_->setScale(size.x * 0.1, size.y * 0.1, size.z * 0.1); |
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| 162 | odeBody_->setMass(odeMass_); |
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| 163 | odeGeom_->setBody(odeBody_); |
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| 164 | entity_->setUserObject(odeGeom_); |
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[1933] | 165 | odeGeom_->setUserObject(static_cast<CollisionTestedObject*>(this)); |
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[1924] | 166 | |
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[1933] | 167 | |
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[1924] | 168 | odeBody_->setOrientation(Quaternion(Degree(30.0), Vector3(0,0,0))); |
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| 169 | odeBody_->setPosition(Vector3(0,120,-20)); |
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| 170 | |
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| 171 | } |
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| 172 | |
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| 173 | void PhysicsTest::tick(float dt) |
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| 174 | { |
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| 175 | // only update physics in a certain interval |
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| 176 | if (this->bRunning_ && odeStepper_->step(dt)) |
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| 177 | odeWorld_->synchronise(); |
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| 178 | } |
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[1933] | 179 | |
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[2124] | 180 | bool PhysicsTest::collision(OgreOde::Contact* contact) |
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[1933] | 181 | { |
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[2124] | 182 | // Check for collisions between things that are connected and ignore them |
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| 183 | OgreOde::Geometry * const g1 = contact->getFirstGeometry(); |
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| 184 | OgreOde::Geometry * const g2 = contact->getSecondGeometry(); |
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[1933] | 185 | |
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[2124] | 186 | if (g1 && g2) |
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| 187 | { |
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| 188 | const OgreOde::Body * const b1 = g2->getBody(); |
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| 189 | const OgreOde::Body * const b2 = g1->getBody(); |
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| 190 | if (b1 && b2 && OgreOde::Joint::areConnected(b1, b2)) |
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| 191 | return false; |
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| 192 | } |
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| 193 | |
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| 194 | //set contact parameters: |
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| 195 | contact->setBouncyness(1.0); |
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| 196 | contact->setCoulombFriction(OgreOde::Utility::Infinity); |
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| 197 | contact->setForceDependentSlip(1.0); |
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| 198 | contact->setAdditionalFDS(1.0); |
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| 199 | |
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| 200 | // we have 2 collidable objects from our object system, if one of the Collide function returns false, e return false in this method, too, else we return true, so ode computes a normal collision. |
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| 201 | // true means ode will treat this like a normal collison => rigid body behavior |
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| 202 | // false means ode will not treat this collision at all => objects ignore each other |
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| 203 | |
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| 204 | bool res = true; |
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| 205 | |
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[1933] | 206 | if (g1->getUserObject()) |
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[2124] | 207 | if (!static_cast<CollisionTestedObject*>(g1->getUserObject())->collide(true, contact)) |
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| 208 | res = false; |
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| 209 | |
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[1933] | 210 | if (g2->getUserObject()) |
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[2124] | 211 | if (!static_cast<CollisionTestedObject*>(g2->getUserObject())->collide(false, contact)) |
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| 212 | res = false; |
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| 213 | |
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| 214 | return res; |
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[1933] | 215 | } |
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| 216 | |
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[2124] | 217 | bool CollidingObject::Collide(bool MineIsFirst, OgreOde::Contact* contact) |
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| 218 | { |
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| 219 | contact->setForceDependentSlip(contact->getForceDependentSlip() * ForceDependentSlip); |
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| 220 | contact->setAdditionalFDS(contact->getForceDependentSlip2() * ForceDependentSlip); |
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| 221 | contact->setCoulombFriction(contact->getCoulombFrictionMu() * Friction); |
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| 222 | contact->setBouncyness(contact->getBouncyness() * Bouncyness, contact->getBouncynessVelocity() * BounceVelocity); |
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| 223 | return true; |
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| 224 | } |
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[1933] | 225 | |
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[1924] | 226 | } |
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