1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "PhysicsTest.h" |
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31 | |
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32 | #include <OgreStaticGeometry.h> |
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33 | #include <OgreSceneManager.h> |
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34 | #include <OgreEntity.h> |
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35 | #include "ogreode/OgreOde_Core.h" |
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36 | #include "ogreode/OgreOdeGeometry.h" |
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37 | #include "util/Convert.h" |
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38 | #include "core/CoreIncludes.h" |
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39 | #include "core/ConfigValueIncludes.h" |
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40 | #include "core/XMLPort.h" |
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41 | #include "GraphicsEngine.h" |
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42 | #include "Scene.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | CreateFactory(PhysicsTest); |
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47 | |
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48 | PhysicsTest::PhysicsTest(BaseObject* creator) |
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49 | : BaseObject(creator) |
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50 | , odeWorld_(0) |
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51 | , odeSpace_(0) |
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52 | , odeStepper_(0) |
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53 | , odeGround_(0) |
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54 | , odeBody_(0) |
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55 | , odeGeom_(0) |
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56 | , sceneNode_(0) |
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57 | , entity_(0) |
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58 | , bRunning_(false) |
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59 | { |
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60 | RegisterObject(PhysicsTest); |
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61 | setConfigValues(); |
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62 | ModifyConfigValue(bRunning_, tset, false); |
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63 | } |
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64 | |
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65 | PhysicsTest::~PhysicsTest() |
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66 | { |
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67 | } |
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68 | |
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69 | void PhysicsTest::setConfigValues() |
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70 | { |
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71 | SetConfigValue(bRunning_, false); |
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72 | } |
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73 | |
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74 | /** |
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75 | @brief |
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76 | XML loading and saving. |
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77 | @param |
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78 | xmlelement The XML-element |
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79 | @param |
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80 | loading Loading (true) or saving (false) |
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81 | @return |
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82 | The XML-element |
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83 | */ |
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84 | void PhysicsTest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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85 | { |
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86 | SUPER(PhysicsTest, XMLPort, xmlelement, mode); |
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87 | |
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88 | Ogre::SceneManager* sceneMgr = this->getScene()->getSceneManager(); |
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89 | |
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90 | // set up OgreOde |
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91 | |
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92 | odeWorld_ = new OgreOde::World(sceneMgr); |
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93 | odeWorld_->setGravity(Vector3(0,-9.80665,0)); |
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94 | odeWorld_->setCFM(10e-5); |
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95 | odeWorld_->setERP(0.8); |
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96 | odeWorld_->setAutoSleep(true); |
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97 | odeWorld_->setAutoSleepAverageSamplesCount(10); |
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98 | odeWorld_->setContactCorrectionVelocity(1.0); |
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99 | odeSpace_ = odeWorld_->getDefaultSpace(); |
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100 | |
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101 | |
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102 | // set up stepper |
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103 | |
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104 | const Ogre::Real _time_step = 0.5;http://isg.ee.ethz.ch/ |
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105 | const Ogre::Real time_scale = Ogre::Real(1.7); |
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106 | const Ogre::Real max_frame_time = Ogre::Real(1.0 / 4); |
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107 | odeStepper_ = new OgreOde::StepHandler(odeWorld_, OgreOde::StepHandler::QuickStep, _time_step, |
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108 | max_frame_time, time_scale); |
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109 | |
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110 | |
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111 | // create a plane in x-z dimensions. |
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112 | |
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113 | odeGround_ = new OgreOde::InfinitePlaneGeometry(Ogre::Plane(Ogre::Vector3(0,1,0),0), |
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114 | odeWorld_, odeWorld_->getDefaultSpace()); |
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115 | |
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116 | CollidingObject* collidingObject = new CollidingObject(); |
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117 | odeGround_->setUserObject(static_cast<CollisionTestedObject*>(collidingObject)); |
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118 | |
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119 | // Use a load of meshes to represent the floor |
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120 | int i = 0; |
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121 | Ogre::StaticGeometry* floor; |
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122 | floor = sceneMgr->createStaticGeometry("StaticFloor"); |
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123 | floor->setRegionDimensions(Ogre::Vector3(160.0, 100.0, 160.0)); |
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124 | // Set the region origin so the center is at 0 world |
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125 | floor->setOrigin(Ogre::Vector3::ZERO); |
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126 | for (Real z = -80.0; z <= 80.0; z += 20.0) |
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127 | { |
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128 | for (Real x = -80.0; x <= 80.0; x += 20.0) |
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129 | { |
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130 | std::string name = std::string("Ground") + convertToString(i++); |
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131 | Ogre::Entity* entity = sceneMgr->createEntity(name, "plane.mesh"); |
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132 | entity->setQueryFlags (1<<4); |
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133 | entity->setUserObject(odeGround_); |
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134 | entity->setCastShadows(false); |
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135 | floor->addEntity(entity, Ogre::Vector3(x,0,z)); |
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136 | } |
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137 | } |
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138 | |
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139 | floor->build(); |
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140 | |
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141 | |
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142 | // create a hanging crate |
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143 | |
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144 | entity_ = sceneMgr->createEntity("crate","crate.mesh"); |
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145 | entity_->setQueryFlags (1<<2); |
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146 | sceneNode_ = sceneMgr->getRootSceneNode()->createChildSceneNode("crate"); |
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147 | sceneNode_->attachObject(entity_); |
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148 | entity_->setNormaliseNormals(true); |
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149 | entity_->setCastShadows(true); |
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150 | |
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151 | odeBody_ = new OgreOde::Body(odeWorld_); |
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152 | sceneNode_->attachObject(odeBody_); |
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153 | |
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154 | |
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155 | // set size and mass of the crate |
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156 | |
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157 | Vector3 size(10.0, 10.0, 10.0); |
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158 | odeMass_ = OgreOde::BoxMass(0.5, size); |
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159 | odeMass_.setDensity(5.0, size); |
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160 | odeGeom_ = new OgreOde::BoxGeometry(size, odeWorld_, odeSpace_); |
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161 | sceneNode_->setScale(size.x * 0.1, size.y * 0.1, size.z * 0.1); |
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162 | odeBody_->setMass(odeMass_); |
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163 | odeGeom_->setBody(odeBody_); |
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164 | entity_->setUserObject(odeGeom_); |
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165 | odeGeom_->setUserObject(static_cast<CollisionTestedObject*>(this)); |
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166 | |
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167 | |
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168 | odeBody_->setOrientation(Quaternion(Degree(30.0), Vector3(0,0,0))); |
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169 | odeBody_->setPosition(Vector3(0,120,-20)); |
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170 | |
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171 | } |
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172 | |
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173 | void PhysicsTest::tick(float dt) |
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174 | { |
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175 | // only update physics in a certain interval |
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176 | if (this->bRunning_ && odeStepper_->step(dt)) |
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177 | odeWorld_->synchronise(); |
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178 | } |
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179 | |
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180 | bool PhysicsTest::collision(OgreOde::Contact* contact) |
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181 | { |
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182 | // Check for collisions between things that are connected and ignore them |
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183 | OgreOde::Geometry * const g1 = contact->getFirstGeometry(); |
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184 | OgreOde::Geometry * const g2 = contact->getSecondGeometry(); |
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185 | |
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186 | if (g1 && g2) |
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187 | { |
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188 | const OgreOde::Body * const b1 = g2->getBody(); |
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189 | const OgreOde::Body * const b2 = g1->getBody(); |
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190 | if (b1 && b2 && OgreOde::Joint::areConnected(b1, b2)) |
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191 | return false; |
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192 | } |
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193 | |
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194 | //set contact parameters: |
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195 | contact->setBouncyness(1.0); |
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196 | contact->setCoulombFriction(OgreOde::Utility::Infinity); |
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197 | contact->setForceDependentSlip(1.0); |
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198 | contact->setAdditionalFDS(1.0); |
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199 | |
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200 | // we have 2 collidable objects from our object system, if one of the Collide function returns false, e return false in this method, too, else we return true, so ode computes a normal collision. |
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201 | // true means ode will treat this like a normal collison => rigid body behavior |
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202 | // false means ode will not treat this collision at all => objects ignore each other |
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203 | |
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204 | bool res = true; |
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205 | |
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206 | if (g1->getUserObject()) |
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207 | if (!static_cast<CollisionTestedObject*>(g1->getUserObject())->collide(true, contact)) |
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208 | res = false; |
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209 | |
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210 | if (g2->getUserObject()) |
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211 | if (!static_cast<CollisionTestedObject*>(g2->getUserObject())->collide(false, contact)) |
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212 | res = false; |
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213 | |
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214 | return res; |
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215 | } |
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216 | |
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217 | bool CollidingObject::Collide(bool MineIsFirst, OgreOde::Contact* contact) |
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218 | { |
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219 | contact->setForceDependentSlip(contact->getForceDependentSlip() * ForceDependentSlip); |
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220 | contact->setAdditionalFDS(contact->getForceDependentSlip2() * ForceDependentSlip); |
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221 | contact->setCoulombFriction(contact->getCoulombFrictionMu() * Friction); |
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222 | contact->setBouncyness(contact->getBouncyness() * Bouncyness, contact->getBouncynessVelocity() * BounceVelocity); |
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223 | return true; |
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224 | } |
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225 | |
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226 | } |
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