[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Scene_H__ |
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| 30 | #define _Scene_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "network/Synchronisable.h" |
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| 35 | #include "core/BaseObject.h" |
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| 36 | #include "util/Math.h" |
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| 37 | |
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[2150] | 38 | #include "ogrebullet/Dynamics/OgreBulletDynamics.h" |
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| 39 | |
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[2072] | 40 | namespace orxonox |
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| 41 | { |
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| 42 | class _OrxonoxExport Scene : public BaseObject, public network::Synchronisable |
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| 43 | { |
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| 44 | public: |
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| 45 | Scene(BaseObject* creator); |
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| 46 | virtual ~Scene(); |
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| 47 | |
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| 48 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 49 | void registerVariables(); |
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| 50 | |
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| 51 | inline Ogre::SceneManager* getSceneManager() const |
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| 52 | { return this->sceneManager_; } |
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| 53 | inline Ogre::SceneNode* getRootSceneNode() const |
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| 54 | { return this->rootSceneNode_; } |
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| 55 | |
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[2150] | 56 | inline btDiscreteDynamicsWorld* getPhysicalWorld() const |
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| 57 | { return this->dynamicsWorld_; } |
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| 58 | |
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[2072] | 59 | void setSkybox(const std::string& skybox); |
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| 60 | inline const std::string& getSkybox() const |
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| 61 | { return this->skybox_; } |
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| 62 | |
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| 63 | void setAmbientLight(const ColourValue& colour); |
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| 64 | inline const ColourValue& getAmbientLight() const |
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| 65 | { return this->ambientLight_; } |
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| 66 | |
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| 67 | void setShadow(bool bShadow); |
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| 68 | inline bool getShadow() const |
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| 69 | { return this->bShadows_; } |
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| 70 | |
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| 71 | private: |
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| 72 | void addObject(BaseObject* object); |
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| 73 | BaseObject* getObject(unsigned int index) const; |
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| 74 | |
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| 75 | void networkcallback_applySkybox() |
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| 76 | { this->setSkybox(this->skybox_); } |
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| 77 | void networkcallback_applyAmbientLight() |
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| 78 | { this->setAmbientLight(this->ambientLight_); } |
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| 79 | |
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| 80 | Ogre::SceneManager* sceneManager_; |
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| 81 | Ogre::SceneNode* rootSceneNode_; |
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[2150] | 82 | |
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| 83 | btDiscreteDynamicsWorld* dynamicsWorld_; |
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| 84 | btSequentialImpulseConstraintSolver* solver_; |
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| 85 | btDefaultCollisionConfiguration* collisionConfiguration_; |
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| 86 | btCollisionDispatcher* dispatcher_; |
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| 87 | // Point auf Bullet btDynamics world && solver |
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| 88 | |
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[2072] | 89 | std::string skybox_; |
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| 90 | ColourValue ambientLight_; |
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| 91 | std::list<BaseObject*> objects_; |
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| 92 | bool bShadows_; |
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| 93 | }; |
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| 94 | } |
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| 95 | |
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| 96 | #endif /* _Scene_H__ */ |
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