[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _Scene_H__ |
---|
| 30 | #define _Scene_H__ |
---|
| 31 | |
---|
| 32 | #include "OrxonoxPrereqs.h" |
---|
| 33 | |
---|
| 34 | #include "network/Synchronisable.h" |
---|
| 35 | #include "core/BaseObject.h" |
---|
| 36 | #include "util/Math.h" |
---|
| 37 | |
---|
[2192] | 38 | #include "ogrebullet/Dynamics/OgreBulletDynamics.h" |
---|
| 39 | |
---|
[2072] | 40 | namespace orxonox |
---|
| 41 | { |
---|
| 42 | class _OrxonoxExport Scene : public BaseObject, public network::Synchronisable |
---|
| 43 | { |
---|
| 44 | public: |
---|
| 45 | Scene(BaseObject* creator); |
---|
| 46 | virtual ~Scene(); |
---|
| 47 | |
---|
| 48 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
| 49 | void registerVariables(); |
---|
| 50 | |
---|
| 51 | inline Ogre::SceneManager* getSceneManager() const |
---|
| 52 | { return this->sceneManager_; } |
---|
| 53 | inline Ogre::SceneNode* getRootSceneNode() const |
---|
| 54 | { return this->rootSceneNode_; } |
---|
| 55 | |
---|
[2192] | 56 | inline btDiscreteDynamicsWorld* getPhysicalWorld() const |
---|
| 57 | { return this->dynamicsWorld_; } |
---|
| 58 | |
---|
[2072] | 59 | void setSkybox(const std::string& skybox); |
---|
| 60 | inline const std::string& getSkybox() const |
---|
| 61 | { return this->skybox_; } |
---|
| 62 | |
---|
| 63 | void setAmbientLight(const ColourValue& colour); |
---|
| 64 | inline const ColourValue& getAmbientLight() const |
---|
| 65 | { return this->ambientLight_; } |
---|
| 66 | |
---|
| 67 | void setShadow(bool bShadow); |
---|
| 68 | inline bool getShadow() const |
---|
| 69 | { return this->bShadows_; } |
---|
| 70 | |
---|
| 71 | private: |
---|
| 72 | void addObject(BaseObject* object); |
---|
| 73 | BaseObject* getObject(unsigned int index) const; |
---|
| 74 | |
---|
| 75 | void networkcallback_applySkybox() |
---|
| 76 | { this->setSkybox(this->skybox_); } |
---|
| 77 | void networkcallback_applyAmbientLight() |
---|
| 78 | { this->setAmbientLight(this->ambientLight_); } |
---|
| 79 | |
---|
| 80 | Ogre::SceneManager* sceneManager_; |
---|
| 81 | Ogre::SceneNode* rootSceneNode_; |
---|
[2192] | 82 | |
---|
| 83 | btDiscreteDynamicsWorld* dynamicsWorld_; |
---|
| 84 | btSequentialImpulseConstraintSolver* solver_; |
---|
| 85 | btDefaultCollisionConfiguration* collisionConfiguration_; |
---|
| 86 | btCollisionDispatcher* dispatcher_; |
---|
| 87 | // Point auf Bullet btDynamics world && solver |
---|
| 88 | |
---|
[2072] | 89 | std::string skybox_; |
---|
| 90 | ColourValue ambientLight_; |
---|
| 91 | std::list<BaseObject*> objects_; |
---|
| 92 | bool bShadows_; |
---|
| 93 | }; |
---|
| 94 | } |
---|
| 95 | |
---|
| 96 | #endif /* _Scene_H__ */ |
---|