[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Scene_H__ |
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| 30 | #define _Scene_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "network/Synchronisable.h" |
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| 35 | #include "core/BaseObject.h" |
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| 36 | #include "util/Math.h" |
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[2292] | 37 | #include "objects/Tickable.h" |
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[2072] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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[2292] | 41 | class _OrxonoxExport Scene : public BaseObject, public network::Synchronisable, public Tickable |
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[2072] | 42 | { |
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| 43 | public: |
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| 44 | Scene(BaseObject* creator); |
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| 45 | virtual ~Scene(); |
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| 46 | |
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| 47 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 48 | void registerVariables(); |
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| 49 | |
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| 50 | inline Ogre::SceneManager* getSceneManager() const |
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| 51 | { return this->sceneManager_; } |
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| 52 | inline Ogre::SceneNode* getRootSceneNode() const |
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| 53 | { return this->rootSceneNode_; } |
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| 54 | |
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[2192] | 55 | inline btDiscreteDynamicsWorld* getPhysicalWorld() const |
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[2292] | 56 | { return this->physicalWorld_; } |
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[2192] | 57 | |
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[2072] | 58 | void setSkybox(const std::string& skybox); |
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| 59 | inline const std::string& getSkybox() const |
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| 60 | { return this->skybox_; } |
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| 61 | |
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| 62 | void setAmbientLight(const ColourValue& colour); |
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| 63 | inline const ColourValue& getAmbientLight() const |
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| 64 | { return this->ambientLight_; } |
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| 65 | |
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| 66 | void setShadow(bool bShadow); |
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| 67 | inline bool getShadow() const |
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| 68 | { return this->bShadows_; } |
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| 69 | |
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[2292] | 70 | inline bool hasPhysics() |
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| 71 | { return this->physicalWorld_ != 0; } |
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[2374] | 72 | void setPhysicalWorld(bool wantsPhysics);//, const Vector3& worldAabbMin, const Vector3& worldAabbMax); |
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[2292] | 73 | |
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[2313] | 74 | void addRigidBody(btRigidBody* body); |
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| 75 | void removeRigidBody(btRigidBody* body); |
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| 76 | |
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[2292] | 77 | void tick(float dt); |
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| 78 | |
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[2072] | 79 | private: |
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| 80 | void addObject(BaseObject* object); |
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| 81 | BaseObject* getObject(unsigned int index) const; |
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| 82 | |
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| 83 | void networkcallback_applySkybox() |
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| 84 | { this->setSkybox(this->skybox_); } |
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| 85 | void networkcallback_applyAmbientLight() |
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| 86 | { this->setAmbientLight(this->ambientLight_); } |
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[2374] | 87 | void networkcallback_hasPhysics() |
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| 88 | { this->setPhysicalWorld(this->bHasPhysics_); } |
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[2072] | 89 | |
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[2374] | 90 | Ogre::SceneManager* sceneManager_; |
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| 91 | Ogre::SceneNode* rootSceneNode_; |
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[2192] | 92 | |
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[2292] | 93 | btDiscreteDynamicsWorld* physicalWorld_; |
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[2313] | 94 | std::set<btRigidBody*> physicsQueue_; |
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[2374] | 95 | bool bHasPhysics_; |
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[2192] | 96 | |
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[2374] | 97 | std::string skybox_; |
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| 98 | ColourValue ambientLight_; |
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| 99 | std::list<BaseObject*> objects_; |
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| 100 | bool bShadows_; |
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[2072] | 101 | }; |
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| 102 | } |
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| 103 | |
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| 104 | #endif /* _Scene_H__ */ |
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