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source: code/branches/physics/src/orxonox/objects/Scene.h @ 2274

Last change on this file since 2274 was 2192, checked in by rgrieder, 16 years ago

Reverted all changes of attempt to update physics branch.

  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Scene_H__
30#define _Scene_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "network/Synchronisable.h"
35#include "core/BaseObject.h"
36#include "util/Math.h"
37
38#include "ogrebullet/Dynamics/OgreBulletDynamics.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport Scene : public BaseObject, public network::Synchronisable
43    {
44        public:
45            Scene(BaseObject* creator);
46            virtual ~Scene();
47
48            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
49            void registerVariables();
50
51            inline Ogre::SceneManager* getSceneManager() const
52                { return this->sceneManager_; }
53            inline Ogre::SceneNode* getRootSceneNode() const
54                { return this->rootSceneNode_; }
55
56            inline btDiscreteDynamicsWorld* getPhysicalWorld() const
57                { return this->dynamicsWorld_; }
58
59            void setSkybox(const std::string& skybox);
60            inline const std::string& getSkybox() const
61                { return this->skybox_; }
62
63            void setAmbientLight(const ColourValue& colour);
64            inline const ColourValue& getAmbientLight() const
65                { return this->ambientLight_; }
66
67            void setShadow(bool bShadow);
68            inline bool getShadow() const
69                { return this->bShadows_; }
70
71        private:
72            void addObject(BaseObject* object);
73            BaseObject* getObject(unsigned int index) const;
74
75            void networkcallback_applySkybox()
76                { this->setSkybox(this->skybox_); }
77            void networkcallback_applyAmbientLight()
78                { this->setAmbientLight(this->ambientLight_); }
79
80            Ogre::SceneManager*    sceneManager_;
81            Ogre::SceneNode*       rootSceneNode_;
82
83            btDiscreteDynamicsWorld* dynamicsWorld_;
84            btSequentialImpulseConstraintSolver* solver_;
85            btDefaultCollisionConfiguration* collisionConfiguration_;
86            btCollisionDispatcher* dispatcher_; 
87            // Point auf Bullet btDynamics world && solver
88
89            std::string            skybox_;
90            ColourValue            ambientLight_;
91            std::list<BaseObject*> objects_;
92            bool                   bShadows_;
93    };
94}
95
96#endif /* _Scene_H__ */
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