1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _Scene_H__ |
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30 | #define _Scene_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "network/Synchronisable.h" |
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35 | #include "core/BaseObject.h" |
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36 | #include "util/Math.h" |
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37 | #include "objects/Tickable.h" |
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38 | |
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39 | #include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | class _OrxonoxExport Scene : public BaseObject, public network::Synchronisable, public Tickable |
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44 | { |
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45 | public: |
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46 | Scene(BaseObject* creator); |
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47 | virtual ~Scene(); |
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48 | |
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49 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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50 | void registerVariables(); |
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51 | |
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52 | inline Ogre::SceneManager* getSceneManager() const |
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53 | { return this->sceneManager_; } |
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54 | inline Ogre::SceneNode* getRootSceneNode() const |
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55 | { return this->rootSceneNode_; } |
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56 | |
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57 | inline btDiscreteDynamicsWorld* getPhysicalWorld() const |
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58 | { return this->physicalWorld_; } |
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59 | |
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60 | void setSkybox(const std::string& skybox); |
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61 | inline const std::string& getSkybox() const |
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62 | { return this->skybox_; } |
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63 | |
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64 | void setAmbientLight(const ColourValue& colour); |
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65 | inline const ColourValue& getAmbientLight() const |
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66 | { return this->ambientLight_; } |
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67 | |
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68 | void setShadow(bool bShadow); |
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69 | inline bool getShadow() const |
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70 | { return this->bShadows_; } |
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71 | |
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72 | inline const Vector3& getWorldAabbMax() |
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73 | { |
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74 | this->physicalWorld_->getBroadphase(); |
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75 | } |
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76 | |
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77 | inline bool hasPhysics() |
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78 | { return this->physicalWorld_ != 0; } |
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79 | void setPhysicalWorld(bool wantsPhysics, const Vector3& worldAabbMin, const Vector3& worldAabbMax); |
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80 | |
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81 | void tick(float dt); |
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82 | |
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83 | private: |
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84 | void addObject(BaseObject* object); |
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85 | BaseObject* getObject(unsigned int index) const; |
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86 | |
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87 | void networkcallback_applySkybox() |
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88 | { this->setSkybox(this->skybox_); } |
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89 | void networkcallback_applyAmbientLight() |
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90 | { this->setAmbientLight(this->ambientLight_); } |
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91 | |
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92 | Ogre::SceneManager* sceneManager_; |
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93 | Ogre::SceneNode* rootSceneNode_; |
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94 | |
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95 | btDiscreteDynamicsWorld* physicalWorld_; |
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96 | |
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97 | std::string skybox_; |
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98 | ColourValue ambientLight_; |
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99 | std::list<BaseObject*> objects_; |
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100 | bool bShadows_; |
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101 | }; |
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102 | } |
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103 | |
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104 | #endif /* _Scene_H__ */ |
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