1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _Scene_H__ |
---|
30 | #define _Scene_H__ |
---|
31 | |
---|
32 | #include "OrxonoxPrereqs.h" |
---|
33 | |
---|
34 | #include "network/Synchronisable.h" |
---|
35 | #include "core/BaseObject.h" |
---|
36 | #include "util/Math.h" |
---|
37 | #include "objects/Tickable.h" |
---|
38 | |
---|
39 | namespace orxonox |
---|
40 | { |
---|
41 | class _OrxonoxExport Scene : public BaseObject, public network::Synchronisable, public Tickable |
---|
42 | { |
---|
43 | public: |
---|
44 | Scene(BaseObject* creator); |
---|
45 | virtual ~Scene(); |
---|
46 | |
---|
47 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
48 | void registerVariables(); |
---|
49 | |
---|
50 | inline Ogre::SceneManager* getSceneManager() const |
---|
51 | { return this->sceneManager_; } |
---|
52 | inline Ogre::SceneNode* getRootSceneNode() const |
---|
53 | { return this->rootSceneNode_; } |
---|
54 | |
---|
55 | inline btDiscreteDynamicsWorld* getPhysicalWorld() const |
---|
56 | { return this->physicalWorld_; } |
---|
57 | |
---|
58 | void setSkybox(const std::string& skybox); |
---|
59 | inline const std::string& getSkybox() const |
---|
60 | { return this->skybox_; } |
---|
61 | |
---|
62 | void setAmbientLight(const ColourValue& colour); |
---|
63 | inline const ColourValue& getAmbientLight() const |
---|
64 | { return this->ambientLight_; } |
---|
65 | |
---|
66 | void setShadow(bool bShadow); |
---|
67 | inline bool getShadow() const |
---|
68 | { return this->bShadows_; } |
---|
69 | |
---|
70 | //inline const Vector3& getWorldAabbMax() |
---|
71 | //{ |
---|
72 | // this->physicalWorld_->getBroadphase(); |
---|
73 | //} |
---|
74 | |
---|
75 | inline bool hasPhysics() |
---|
76 | { return this->physicalWorld_ != 0; } |
---|
77 | void setPhysicalWorld(bool wantsPhysics, const Vector3& worldAabbMin, const Vector3& worldAabbMax); |
---|
78 | |
---|
79 | void tick(float dt); |
---|
80 | |
---|
81 | private: |
---|
82 | void addObject(BaseObject* object); |
---|
83 | BaseObject* getObject(unsigned int index) const; |
---|
84 | |
---|
85 | void networkcallback_applySkybox() |
---|
86 | { this->setSkybox(this->skybox_); } |
---|
87 | void networkcallback_applyAmbientLight() |
---|
88 | { this->setAmbientLight(this->ambientLight_); } |
---|
89 | |
---|
90 | Ogre::SceneManager* sceneManager_; |
---|
91 | Ogre::SceneNode* rootSceneNode_; |
---|
92 | |
---|
93 | btDiscreteDynamicsWorld* physicalWorld_; |
---|
94 | |
---|
95 | std::string skybox_; |
---|
96 | ColourValue ambientLight_; |
---|
97 | std::list<BaseObject*> objects_; |
---|
98 | bool bShadows_; |
---|
99 | }; |
---|
100 | } |
---|
101 | |
---|
102 | #endif /* _Scene_H__ */ |
---|