1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "CollisionShape.h" |
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31 | |
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32 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" |
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33 | |
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34 | #include "util/Exception.h" |
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35 | #include "core/CoreIncludes.h" |
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36 | #include "core/XMLPort.h" |
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37 | #include "tools/BulletConversions.h" |
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38 | |
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39 | #include "CompoundCollisionShape.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | CreateFactory(CollisionShape); |
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44 | |
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45 | CollisionShape::CollisionShape(BaseObject* creator) |
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46 | : BaseObject(creator) |
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47 | , network::Synchronisable(creator) |
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48 | { |
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49 | RegisterObject(CollisionShape); |
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50 | |
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51 | this->parent_ = 0; |
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52 | this->parentID_ = (unsigned int)-1; |
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53 | this->collisionShape_ = 0; |
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54 | this->position_ = Vector3::ZERO; |
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55 | this->orientation_ = Quaternion::IDENTITY; |
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56 | this->scale_ = Vector3::UNIT_SCALE; |
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57 | } |
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58 | |
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59 | CollisionShape::~CollisionShape() |
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60 | { |
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61 | } |
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62 | |
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63 | void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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64 | { |
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65 | SUPER(CollisionShape, XMLPort, xmlelement, mode); |
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66 | |
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67 | XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); |
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68 | XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); |
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69 | XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); |
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70 | XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode); |
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71 | XMLPortParamLoadOnly(CollisionShape, "yaw", yaw, xmlelement, mode); |
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72 | XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode); |
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73 | XMLPortParamLoadOnly(CollisionShape, "roll", roll, xmlelement, mode); |
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74 | } |
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75 | |
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76 | void CollisionShape::registerVariables() |
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77 | { |
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78 | REGISTERDATA(this->parentID_, network::direction::toclient, new network::NetworkCallback<CollisionShape>(this, &CollisionShape::parentChanged)); |
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79 | } |
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80 | |
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81 | void CollisionShape::parentChanged() |
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82 | { |
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83 | CompoundCollisionShape* parent = dynamic_cast<CompoundCollisionShape*>(Synchronisable::getSynchronisable(this->parentID_)); |
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84 | if (parent) |
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85 | parent->addChildShape(this); |
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86 | } |
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87 | |
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88 | void CollisionShape::updateParent() |
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89 | { |
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90 | if (this->parent_) |
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91 | this->parent_->updateChildShape(this); |
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92 | } |
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93 | |
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94 | bool CollisionShape::hasTransform() const |
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95 | { |
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96 | return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001) || |
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97 | !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1))); |
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98 | } |
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99 | |
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100 | void CollisionShape::setScale3D(const Vector3& scale) |
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101 | { |
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102 | CCOUT(2) << "Warning: Cannot set the scale of a collision shape: Not yet implemented." << std::endl; |
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103 | } |
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104 | |
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105 | void CollisionShape::setScale(float scale) |
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106 | { |
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107 | CCOUT(2) << "Warning: Cannot set the scale of a collision shape: Not yet implemented." << std::endl; |
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108 | } |
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109 | |
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110 | btVector3 CollisionShape::getLocalInertia(btScalar mass) const |
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111 | { |
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112 | btVector3 inertia(0, 0, 0); |
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113 | if (this->collisionShape_) |
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114 | this->collisionShape_->calculateLocalInertia(mass, inertia); |
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115 | return inertia; |
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116 | } |
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117 | } |
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