1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "CompoundCollisionShape.h" |
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31 | |
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32 | #include "BulletCollision/CollisionShapes/btCompoundShape.h" |
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33 | |
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34 | #include "core/CoreIncludes.h" |
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35 | #include "core/XMLPort.h" |
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36 | #include "tools/BulletConversions.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | CreateFactory(CompoundCollisionShape); |
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41 | |
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42 | CompoundCollisionShape::CompoundCollisionShape(BaseObject* creator) : CollisionShape(creator) |
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43 | { |
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44 | RegisterObject(CompoundCollisionShape); |
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45 | |
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46 | this->compoundShape_ = new btCompoundShape(); |
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47 | } |
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48 | |
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49 | CompoundCollisionShape::~CompoundCollisionShape() |
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50 | { |
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51 | if (this->isInitialized()) |
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52 | delete this->compoundShape_; |
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53 | } |
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54 | |
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55 | void CompoundCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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56 | { |
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57 | SUPER(CompoundCollisionShape, XMLPort, xmlelement, mode); |
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58 | // Attached collision shapes |
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59 | XMLPortObject(CompoundCollisionShape, CollisionShape, "", addChildShape, getChildShape, xmlelement, mode); |
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60 | } |
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61 | |
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62 | btCollisionShape* CompoundCollisionShape::getCollisionShape() const |
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63 | { |
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64 | // Note: Returning collisionShape_ means that it's the only one and has no transform. |
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65 | // So we can get rid of the additional overhead with the compound shape. |
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66 | if (this->collisionShape_) |
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67 | return this->collisionShape_; |
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68 | else if (!this->empty()) |
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69 | return this->compoundShape_; |
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70 | else |
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71 | return 0; |
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72 | } |
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73 | |
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74 | void CompoundCollisionShape::addChildShape(CollisionShape* shape, bool bWorldEntityRoot) |
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75 | { |
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76 | if (!shape) |
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77 | return; |
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78 | this->childShapes_.push_back(shape); |
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79 | |
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80 | if (shape->getCollisionShape()) |
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81 | { |
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82 | // Only actually attach if we didn't pick a CompoundCollisionShape with no content |
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83 | btTransform transf(omni_cast<btQuaternion>(shape->getOrientation()), omni_cast<btVector3>(shape->getPosition())); |
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84 | this->compoundShape_->addChildShape(transf, shape->getCollisionShape()); |
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85 | |
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86 | if (this->childShapes_.size() == 1 && !this->childShapes_[0]->hasTransform()) |
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87 | { |
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88 | // --> Only shape to be added, no transform; add it directly |
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89 | this->collisionShape_ = shape->getCollisionShape(); |
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90 | } |
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91 | else |
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92 | { |
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93 | // Make sure we use the compound shape when returning the btCollisionShape |
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94 | this->collisionShape_ = 0; |
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95 | } |
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96 | } |
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97 | |
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98 | // network synchro |
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99 | if (!bWorldEntityRoot) |
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100 | shape->setParent(this, this->getObjectID()); |
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101 | } |
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102 | |
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103 | CollisionShape* CompoundCollisionShape::getChildShape(unsigned int index) const |
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104 | { |
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105 | if (index < this->childShapes_.size()) |
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106 | return this->childShapes_[index]; |
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107 | else |
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108 | return 0; |
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109 | } |
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110 | } |
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