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source: code/branches/physics/src/orxonox/objects/collisionshapes/PlaneCollisionShape.cc @ 2468

Last change on this file since 2468 was 2423, checked in by rgrieder, 16 years ago
  • Added detach functions to CollisionShapes
  • Added update functions across the CollisionShape hierarchy so that when you change the radius of a sphere, everything up to the WE gets updated.
  • Setting the btCollisionShape at run time doesn't work after all, fixed that (you can still do it, just a question of internals)
  • Improved network synchronisation
  • new WE function: addedToPhysicalWorld() to check whether we can still perform operations that are disallowed at run time (esp. StaticEntity)

Conclusively, I can say that right now, all operations considering physics should be handled automatically, bugs not withstanding.

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Stypinski
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "PlaneCollisionShape.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "tools/BulletConversions.h"
35
36namespace orxonox
37{
38    CreateFactory(PlaneCollisionShape);
39
40    PlaneCollisionShape::PlaneCollisionShape(BaseObject* creator) : CollisionShape(creator)
41    {
42        RegisterObject(PlaneCollisionShape);
43
44        this->normal_ = Vector3(0, 1, 0);
45        this->offset_ = 0.0f;
46        updatePlane();
47
48        this->registerVariables();
49    }
50
51    PlaneCollisionShape::~PlaneCollisionShape()
52    {
53        if (this->isInitialized())
54            delete this->collisionShape_;
55    }
56
57    void PlaneCollisionShape::registerVariables()
58    {
59        REGISTERDATA(this->normal_, network::direction::toclient, new network::NetworkCallback<PlaneCollisionShape>(this, &PlaneCollisionShape::updatePlane));
60        REGISTERDATA(this->offset_, network::direction::toclient, new network::NetworkCallback<PlaneCollisionShape>(this, &PlaneCollisionShape::updatePlane));
61    }
62
63    void PlaneCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
64    {
65        SUPER(PlaneCollisionShape, XMLPort, xmlelement, mode);
66
67        XMLPortParam(PlaneCollisionShape, "normal", setNormal, getNormal, xmlelement, mode);
68        XMLPortParam(PlaneCollisionShape, "offset", setOffset, getOffset, xmlelement, mode);   
69    }
70
71    void PlaneCollisionShape::updatePlane()
72    {
73        if (this->collisionShape_)
74            delete this->collisionShape_;
75        this->collisionShape_ = new btStaticPlaneShape(omni_cast<btVector3>(this->normal_), this->offset_);
76        this->updateParent();
77    }
78}
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