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source: code/branches/physics/src/orxonox/objects/collisionshapes/SphereCollisionShape.cc @ 2501

Last change on this file since 2501 was 2423, checked in by rgrieder, 16 years ago
  • Added detach functions to CollisionShapes
  • Added update functions across the CollisionShape hierarchy so that when you change the radius of a sphere, everything up to the WE gets updated.
  • Setting the btCollisionShape at run time doesn't work after all, fixed that (you can still do it, just a question of internals)
  • Improved network synchronisation
  • new WE function: addedToPhysicalWorld() to check whether we can still perform operations that are disallowed at run time (esp. StaticEntity)

Conclusively, I can say that right now, all operations considering physics should be handled automatically, bugs not withstanding.

  • Property svn:eol-style set to native
File size: 2.4 KB
RevLine 
[2303]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[2304]23 *      Reto Grieder
[2303]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SphereCollisionShape.h"
31
32#include "BulletCollision/CollisionShapes/btSphereShape.h"
33
34#include "core/CoreIncludes.h"
35#include "core/XMLPort.h"
36#include "tools/BulletConversions.h"
37
38namespace orxonox
39{
40    CreateFactory(SphereCollisionShape);
41
42    SphereCollisionShape::SphereCollisionShape(BaseObject* creator) : CollisionShape(creator)
43    {
44        RegisterObject(SphereCollisionShape);
45
[2403]46        this->radius_ = 1.0f;
47        updateSphere();
[2374]48
49        this->registerVariables();
[2303]50    }
51
52    SphereCollisionShape::~SphereCollisionShape()
53    {
54        if (this->isInitialized())
55            delete this->collisionShape_;
56    }
57
[2374]58    void SphereCollisionShape::registerVariables()
59    {
[2403]60        REGISTERDATA(this->radius_, network::direction::toclient, new network::NetworkCallback<SphereCollisionShape>(this, &SphereCollisionShape::updateSphere));
[2374]61    }
62
[2303]63    void SphereCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
64    {
65        SUPER(SphereCollisionShape, XMLPort, xmlelement, mode);
66
67        XMLPortParam(SphereCollisionShape, "radius", setRadius, getRadius, xmlelement, mode);
68    }
69
[2403]70    void SphereCollisionShape::updateSphere()
[2303]71    {
[2403]72        if (this->collisionShape_)
73            delete this->collisionShape_;
[2423]74        // When we recreate the shape, we have to inform the parent about this to update the shape
[2403]75        this->collisionShape_ = new btSphereShape(this->radius_);
[2423]76        this->updateParent();
[2303]77    }
78}
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