[2303] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[2304] | 23 | * Reto Grieder |
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[2303] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "SphereCollisionShape.h" |
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| 31 | |
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| 32 | #include "BulletCollision/CollisionShapes/btSphereShape.h" |
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| 33 | |
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| 34 | #include "core/CoreIncludes.h" |
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| 35 | #include "core/XMLPort.h" |
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| 36 | #include "tools/BulletConversions.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | CreateFactory(SphereCollisionShape); |
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| 41 | |
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| 42 | SphereCollisionShape::SphereCollisionShape(BaseObject* creator) : CollisionShape(creator) |
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| 43 | { |
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| 44 | RegisterObject(SphereCollisionShape); |
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| 45 | |
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[2403] | 46 | this->radius_ = 1.0f; |
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| 47 | updateSphere(); |
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[2374] | 48 | |
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| 49 | this->registerVariables(); |
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[2303] | 50 | } |
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| 51 | |
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| 52 | SphereCollisionShape::~SphereCollisionShape() |
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| 53 | { |
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| 54 | if (this->isInitialized()) |
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| 55 | delete this->collisionShape_; |
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| 56 | } |
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| 57 | |
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[2374] | 58 | void SphereCollisionShape::registerVariables() |
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| 59 | { |
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[2403] | 60 | REGISTERDATA(this->radius_, network::direction::toclient, new network::NetworkCallback<SphereCollisionShape>(this, &SphereCollisionShape::updateSphere)); |
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[2374] | 61 | } |
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| 62 | |
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[2303] | 63 | void SphereCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 64 | { |
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| 65 | SUPER(SphereCollisionShape, XMLPort, xmlelement, mode); |
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| 66 | |
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| 67 | XMLPortParam(SphereCollisionShape, "radius", setRadius, getRadius, xmlelement, mode); |
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| 68 | } |
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| 69 | |
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[2403] | 70 | void SphereCollisionShape::updateSphere() |
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[2303] | 71 | { |
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[2403] | 72 | if (this->collisionShape_) |
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| 73 | delete this->collisionShape_; |
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[2423] | 74 | // When we recreate the shape, we have to inform the parent about this to update the shape |
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[2403] | 75 | this->collisionShape_ = new btSphereShape(this->radius_); |
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[2423] | 76 | this->updateParent(); |
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[2303] | 77 | } |
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| 78 | } |
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