/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "SphereCollisionShape.h" #include "BulletCollision/CollisionShapes/btSphereShape.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "tools/BulletConversions.h" namespace orxonox { CreateFactory(SphereCollisionShape); SphereCollisionShape::SphereCollisionShape(BaseObject* creator) : CollisionShape(creator) { RegisterObject(SphereCollisionShape); this->radius_ = 1.0f; updateSphere(); this->registerVariables(); } SphereCollisionShape::~SphereCollisionShape() { if (this->isInitialized()) delete this->collisionShape_; } void SphereCollisionShape::registerVariables() { REGISTERDATA(this->radius_, network::direction::toclient, new network::NetworkCallback(this, &SphereCollisionShape::updateSphere)); } void SphereCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(SphereCollisionShape, XMLPort, xmlelement, mode); XMLPortParam(SphereCollisionShape, "radius", setRadius, getRadius, xmlelement, mode); } void SphereCollisionShape::updateSphere() { if (this->collisionShape_) delete this->collisionShape_; // When we recreate the shape, we have to inform the parent about this to update the shape this->collisionShape_ = new btSphereShape(this->radius_); this->updateParent(); } }