/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "util/Debug.h" #include "WeaponSet.h" namespace orxonox { WeaponSet::WeaponSet(BaseObject* creator, int k) : BaseObject(creator) { RegisterObject(WeaponSet); this->parentWeaponSystem_ = 0; for (int i=0;iweaponSlots_.push_back(wSlot); } void WeaponSet::fire() { for (int i=0; i < (int) this->weaponSlots_.size(); i++) { this->weaponSlots_[i]->fire(); } } WeaponSlot * WeaponSet::getWeaponSlotPointer(unsigned int n) { if (n < this->weaponSlots_.size()) return this->weaponSlots_[n]; else return 0; } void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode) { } }