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source: code/branches/physics/src/orxonox/objects/worldentities/Camera.cc @ 2501

Last change on this file since 2501 was 2300, checked in by rgrieder, 16 years ago

Still getting physics and its implications straight:

  • Removed PositionableEntity —> StaticEntity is now the way to go. They cannot be translated in any way during physics simulation. The trick will be to remove them and add them again to Bullet. This however is not yet implemented.
  • Forgot a few consts in WorldEntity
  • Fixed a bug with infinite masses
  • WE throws exception if you try to apply physics when the SceneNode is not in the root space of the Scene.
  • Moved velocity_ to MovableEntity
  • Outside world reference of WE/ME are now always the non-physical values. getPosition() will always return node_→getPosition() and when setting it, both RigidBody and SceneNode are translated. This accounts for velocity, orientation and position.
  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/ceguilua/src/orxonox/objects/Camera.cc1802-1808
    /code/branches/core3/src/orxonox/objects/Camera.cc1572-1739
    /code/branches/gcc43/src/orxonox/objects/Camera.cc1580
    /code/branches/gui/src/orxonox/objects/Camera.cc1635-1723
    /code/branches/input/src/orxonox/objects/Camera.cc1629-1636
    /code/branches/objecthierarchy/src/orxonox/objects/worldentities/Camera.cc2100
    /code/branches/script_trigger/src/orxonox/objects/Camera.cc1295-1953,​1955
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Camera.h"
31
32#include <string>
33#include <cassert>
34
35#include <OgreCamera.h>
36#include <OgreSceneManager.h>
37#include <OgreSceneNode.h>
38#include <OgreViewport.h>
39
40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
42#include "objects/Scene.h"
43#include "CameraManager.h"
44
45namespace orxonox
46{
47    CreateFactory(Camera);
48
49    Camera::Camera(BaseObject* creator) : StaticEntity(creator)
50    {
51        RegisterObject(Camera);
52
53        assert(this->getScene());
54        assert(this->getScene()->getSceneManager());
55
56        this->camera_ = this->getScene()->getSceneManager()->createCamera(getUniqueNumberString());
57        this->attachOgreObject(this->camera_);
58
59        this->bHasFocus_ = false;
60        this->bDrag_ = false;
61        this->nearClipDistance_ = 1;
62
63        this->setObjectMode(0x0);
64
65        this->setConfigValues();
66        this->configvaluecallback_changedNearClipDistance();
67
68        this->requestFocus(); // ! HACK ! REMOVE THIS !
69    }
70
71    Camera::~Camera()
72    {
73        if (this->isInitialized())
74        {
75            this->releaseFocus();
76        }
77    }
78
79    void Camera::setConfigValues()
80    {
81        SetConfigValue(nearClipDistance_, 1.0f).callback(this, &Camera::configvaluecallback_changedNearClipDistance);
82    }
83
84    void Camera::configvaluecallback_changedNearClipDistance()
85    {
86        this->camera_->setNearClipDistance(this->nearClipDistance_);
87    }
88
89    void Camera::tick(float dt)
90    {
91/*
92        // this stuff here may need some adjustments
93        float coeff = (this->bDrag_) ? min(1.0f, 15.0f * dt) : (1.0f);
94
95        Vector3 offset = this->getNode()->getWorldPosition() - this->cameraNode_->getWorldPosition();
96        this->cameraNode_->translate(coeff * offset);
97
98        this->cameraNode_->setOrientation(Quaternion::Slerp(coeff, this->cameraNode_->getWorldOrientation(), this->getWorldOrientation(), false));
99*/
100    }
101
102    void Camera::requestFocus()
103    {
104        CameraManager::getInstance().requestFocus(this);
105    }
106
107    void Camera::releaseFocus()
108    {
109        CameraManager::getInstance().releaseFocus(this);
110    }
111
112    /**
113        what to do when camera loses focus (do not request focus in this function!!)
114        this is called by the CameraManager singleton class to notify the camera
115    */
116    void Camera::removeFocus()
117    {
118        this->bHasFocus_ = false;
119    }
120
121    void Camera::setFocus(Ogre::Viewport* viewport)
122    {
123        this->bHasFocus_ = true;
124        viewport->setCamera(this->camera_);
125    }
126}
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