1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Reto Grieder |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "ControllableEntity.h" |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/Core.h" |
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34 | #include "core/XMLPort.h" |
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35 | #include "core/Template.h" |
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36 | |
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37 | #include "objects/infos/PlayerInfo.h" |
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38 | #include "objects/worldentities/Camera.h" |
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39 | #include "objects/worldentities/CameraPosition.h" |
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40 | #include "overlays/OverlayGroup.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | CreateFactory(ControllableEntity); |
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45 | |
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46 | ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator) |
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47 | { |
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48 | RegisterObject(ControllableEntity); |
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49 | |
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50 | this->bControlled_ = false; |
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51 | this->server_overwrite_ = 0; |
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52 | this->client_overwrite_ = 0; |
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53 | this->player_ = 0; |
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54 | this->playerID_ = network::OBJECTID_UNKNOWN; |
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55 | this->hud_ = 0; |
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56 | this->camera_ = 0; |
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57 | this->bDestroyWhenPlayerLeft_ = false; |
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58 | |
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59 | this->server_position_ = Vector3::ZERO; |
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60 | this->client_position_ = Vector3::ZERO; |
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61 | this->server_linear_velocity_ = Vector3::ZERO; |
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62 | this->client_linear_velocity_ = Vector3::ZERO; |
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63 | this->server_orientation_ = Quaternion::IDENTITY; |
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64 | this->client_orientation_ = Quaternion::IDENTITY; |
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65 | this->server_angular_velocity_ = Vector3::ZERO; |
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66 | this->client_angular_velocity_ = Vector3::ZERO; |
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67 | |
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68 | this->registerVariables(); |
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69 | } |
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70 | |
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71 | ControllableEntity::~ControllableEntity() |
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72 | { |
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73 | if (this->isInitialized()) |
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74 | { |
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75 | if (this->bControlled_) |
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76 | this->stopLocalControl(); |
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77 | |
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78 | if (this->hud_) |
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79 | delete this->hud_; |
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80 | |
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81 | if (this->camera_) |
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82 | delete this->camera_; |
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83 | |
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84 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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85 | this->getPlayer()->stopControl(this, false); |
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86 | } |
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87 | } |
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88 | |
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89 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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90 | { |
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91 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); |
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92 | |
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93 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); |
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94 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); |
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95 | |
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96 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); |
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97 | } |
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98 | |
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99 | void ControllableEntity::addCameraPosition(CameraPosition* position) |
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100 | { |
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101 | this->attach(position); |
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102 | this->cameraPositions_.push_back(position); |
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103 | } |
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104 | |
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105 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const |
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106 | { |
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107 | unsigned int i = 0; |
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108 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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109 | { |
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110 | if (i == index) |
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111 | return (*it); |
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112 | ++i; |
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113 | } |
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114 | return 0; |
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115 | } |
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116 | |
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117 | void ControllableEntity::switchCamera() |
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118 | { |
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119 | if (this->camera_) |
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120 | { |
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121 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) |
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122 | { |
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123 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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124 | } |
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125 | else if (this->cameraPositions_.size() > 0) |
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126 | { |
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127 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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128 | { |
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129 | if ((*it) == this->camera_->getParent()) |
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130 | { |
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131 | ++it; |
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132 | if (it != this->cameraPositions_.end()) |
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133 | (*it)->attachCamera(this->camera_); |
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134 | else |
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135 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); |
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136 | break; |
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137 | } |
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138 | } |
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139 | } |
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140 | else |
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141 | { |
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142 | this->attach(this->camera_); |
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143 | } |
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144 | } |
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145 | } |
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146 | |
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147 | void ControllableEntity::setPlayer(PlayerInfo* player) |
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148 | { |
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149 | if (!player) |
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150 | { |
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151 | this->removePlayer(); |
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152 | return; |
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153 | } |
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154 | |
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155 | this->player_ = player; |
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156 | this->playerID_ = player->getObjectID(); |
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157 | this->bControlled_ = (player->isLocalPlayer() && player->isHumanPlayer()); |
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158 | if (this->bControlled_) |
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159 | { |
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160 | this->startLocalControl(); |
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161 | |
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162 | if (!Core::isMaster()) |
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163 | { |
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164 | this->client_overwrite_ = this->server_overwrite_; |
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165 | COUT(0) << "CE: bidirectional synchronization" << std::endl; |
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166 | this->setObjectMode(network::direction::bidirectional); |
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167 | } |
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168 | } |
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169 | } |
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170 | |
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171 | void ControllableEntity::removePlayer() |
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172 | { |
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173 | if (this->bControlled_) |
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174 | this->stopLocalControl(); |
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175 | |
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176 | this->player_ = 0; |
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177 | this->playerID_ = network::OBJECTID_UNKNOWN; |
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178 | this->bControlled_ = false; |
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179 | this->setObjectMode(network::direction::toclient); |
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180 | |
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181 | if (this->bDestroyWhenPlayerLeft_) |
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182 | delete this; |
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183 | } |
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184 | |
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185 | void ControllableEntity::networkcallback_changedplayerID() |
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186 | { |
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187 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID |
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188 | if (this->playerID_ != network::OBJECTID_UNKNOWN) |
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189 | { |
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190 | this->player_ = dynamic_cast<PlayerInfo*>(network::Synchronisable::getSynchronisable(this->playerID_)); |
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191 | if (this->player_ && (this->player_->getControllableEntity() != this)) |
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192 | this->player_->startControl(this); |
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193 | } |
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194 | } |
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195 | |
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196 | void ControllableEntity::startLocalControl() |
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197 | { |
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198 | // std::cout << this->getObjectID() << " ###### start local control" << std::endl; |
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199 | this->camera_ = new Camera(this); |
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200 | this->camera_->requestFocus(); |
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201 | if (this->cameraPositionTemplate_ != "") |
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202 | this->addTemplate(this->cameraPositionTemplate_); |
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203 | if (this->cameraPositions_.size() > 0) |
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204 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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205 | else |
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206 | this->attach(this->camera_); |
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207 | |
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208 | if (this->hudtemplate_ != "") |
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209 | { |
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210 | this->hud_ = new OverlayGroup(this); |
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211 | this->hud_->addTemplate(this->hudtemplate_); |
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212 | } |
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213 | } |
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214 | |
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215 | void ControllableEntity::stopLocalControl() |
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216 | { |
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217 | // std::cout << "###### stop local control" << std::endl; |
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218 | this->camera_->detachFromParent(); |
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219 | delete this->camera_; |
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220 | this->camera_ = 0; |
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221 | |
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222 | delete this->hud_; |
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223 | this->hud_ = 0; |
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224 | } |
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225 | |
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226 | void ControllableEntity::tick(float dt) |
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227 | { |
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228 | MobileEntity::tick(dt); |
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229 | |
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230 | if (this->isActive()) |
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231 | { |
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232 | // Check whether Bullet doesn't do the physics for us |
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233 | if (!this->isDynamic()) |
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234 | { |
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235 | if (Core::isMaster()) |
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236 | { |
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237 | this->server_position_ = this->getPosition(); |
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238 | this->server_orientation_ = this->getOrientation(); |
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239 | this->server_linear_velocity_ = this->getVelocity(); |
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240 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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241 | } |
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242 | else if (this->bControlled_) |
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243 | { |
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244 | this->client_position_ = this->getPosition(); |
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245 | this->client_orientation_ = this->getOrientation(); |
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246 | this->client_linear_velocity_ = this->getVelocity(); |
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247 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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248 | } |
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249 | } |
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250 | } |
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251 | } |
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252 | |
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253 | void ControllableEntity::registerVariables() |
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254 | { |
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255 | REGISTERSTRING(this->cameraPositionTemplate_, network::direction::toclient); |
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256 | |
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257 | REGISTERDATA(this->server_position_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); |
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258 | REGISTERDATA(this->server_linear_velocity_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); |
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259 | REGISTERDATA(this->server_orientation_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); |
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260 | REGISTERDATA(this->server_angular_velocity_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); |
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261 | |
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262 | REGISTERDATA(this->server_overwrite_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); |
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263 | REGISTERDATA(this->client_overwrite_, network::direction::toserver); |
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264 | |
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265 | REGISTERDATA(this->client_position_, network::direction::toserver, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); |
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266 | REGISTERDATA(this->client_linear_velocity_, network::direction::toserver, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); |
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267 | REGISTERDATA(this->client_orientation_, network::direction::toserver, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); |
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268 | REGISTERDATA(this->client_angular_velocity_, network::direction::toserver, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); |
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269 | |
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270 | REGISTERDATA(this->playerID_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); |
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271 | } |
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272 | |
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273 | void ControllableEntity::processServerPosition() |
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274 | { |
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275 | if (!this->bControlled_) |
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276 | this->setPosition(this->server_position_); |
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277 | } |
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278 | |
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279 | void ControllableEntity::processServerLinearVelocity() |
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280 | { |
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281 | if (!this->bControlled_) |
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282 | this->setVelocity(this->server_linear_velocity_); |
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283 | } |
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284 | |
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285 | void ControllableEntity::processServerOrientation() |
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286 | { |
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287 | if (!this->bControlled_) |
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288 | this->setOrientation(this->server_orientation_); |
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289 | } |
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290 | |
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291 | void ControllableEntity::processServerAngularVelocity() |
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292 | { |
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293 | if (!this->bControlled_) |
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294 | this->setAngularVelocity(this->server_angular_velocity_); |
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295 | } |
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296 | |
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297 | void ControllableEntity::processOverwrite() |
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298 | { |
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299 | if (this->bControlled_) |
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300 | { |
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301 | this->setPosition(this->server_position_); |
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302 | this->setOrientation(this->server_orientation_); |
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303 | this->setVelocity(this->server_linear_velocity_); |
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304 | this->setAngularVelocity(this->server_angular_velocity_); |
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305 | |
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306 | this->client_overwrite_ = this->server_overwrite_; |
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307 | } |
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308 | } |
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309 | |
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310 | void ControllableEntity::processClientPosition() |
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311 | { |
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312 | if (this->server_overwrite_ == this->client_overwrite_) |
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313 | { |
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314 | this->setPosition(this->client_position_); |
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315 | // The call above increments the overwrite. This is not desired to reduce traffic |
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316 | --this->server_overwrite_; |
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317 | } |
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318 | } |
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319 | |
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320 | void ControllableEntity::processClientLinearVelocity() |
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321 | { |
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322 | if (this->server_overwrite_ == this->client_overwrite_) |
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323 | { |
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324 | this->setVelocity(this->client_linear_velocity_); |
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325 | // The call above increments the overwrite. This is not desired to reduce traffic |
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326 | --this->server_overwrite_; |
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327 | } |
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328 | } |
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329 | |
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330 | void ControllableEntity::processClientOrientation() |
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331 | { |
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332 | if (this->server_overwrite_ == this->client_overwrite_) |
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333 | { |
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334 | this->setOrientation(this->client_orientation_); |
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335 | // The call above increments the overwrite. This is not desired to reduce traffic |
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336 | --this->server_overwrite_; |
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337 | } |
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338 | } |
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339 | |
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340 | void ControllableEntity::processClientAngularVelocity() |
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341 | { |
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342 | if (this->server_overwrite_ == this->client_overwrite_) |
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343 | { |
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344 | this->setAngularVelocity(this->client_angular_velocity_); |
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345 | // The call above increments the overwrite. This is not desired to reduce traffic |
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346 | --this->server_overwrite_; |
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347 | } |
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348 | } |
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349 | |
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350 | void ControllableEntity::setPosition(const Vector3& position) |
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351 | { |
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352 | if (Core::isMaster()) |
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353 | { |
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354 | MobileEntity::setPosition(position); |
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355 | this->server_position_ = this->getPosition(); |
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356 | ++this->server_overwrite_; |
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357 | } |
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358 | else if (this->bControlled_) |
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359 | { |
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360 | MobileEntity::setPosition(position); |
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361 | this->client_position_ = this->getPosition(); |
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362 | } |
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363 | } |
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364 | |
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365 | void ControllableEntity::setOrientation(const Quaternion& orientation) |
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366 | { |
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367 | if (Core::isMaster()) |
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368 | { |
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369 | MobileEntity::setOrientation(orientation); |
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370 | this->server_orientation_ = this->getOrientation(); |
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371 | ++this->server_overwrite_; |
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372 | } |
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373 | else if (this->bControlled_) |
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374 | { |
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375 | MobileEntity::setOrientation(orientation); |
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376 | this->client_orientation_ = this->getOrientation(); |
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377 | } |
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378 | } |
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379 | |
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380 | void ControllableEntity::setVelocity(const Vector3& velocity) |
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381 | { |
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382 | if (Core::isMaster()) |
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383 | { |
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384 | MobileEntity::setVelocity(velocity); |
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385 | this->server_linear_velocity_ = this->getVelocity(); |
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386 | ++this->server_overwrite_; |
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387 | } |
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388 | else if (this->bControlled_) |
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389 | { |
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390 | MobileEntity::setVelocity(velocity); |
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391 | this->client_linear_velocity_ = this->getVelocity(); |
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392 | } |
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393 | } |
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394 | |
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395 | void ControllableEntity::setAngularVelocity(const Vector3& velocity) |
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396 | { |
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397 | if (Core::isMaster()) |
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398 | { |
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399 | MobileEntity::setAngularVelocity(velocity); |
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400 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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401 | ++this->server_overwrite_; |
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402 | } |
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403 | else if (this->bControlled_) |
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404 | { |
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405 | MobileEntity::setAngularVelocity(velocity); |
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406 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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407 | } |
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408 | } |
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409 | |
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410 | void ControllableEntity::setWorldTransform(const btTransform& worldTrans) |
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411 | { |
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412 | MobileEntity::setWorldTransform(worldTrans); |
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413 | if (Core::isMaster()) |
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414 | { |
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415 | this->server_position_ = this->getPosition(); |
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416 | this->server_orientation_ = this->getOrientation(); |
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417 | this->server_linear_velocity_ = this->getVelocity(); |
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418 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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419 | } |
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420 | else if (this->bControlled_) |
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421 | { |
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422 | this->client_position_ = this->getPosition(); |
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423 | this->client_orientation_ = this->getOrientation(); |
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424 | this->client_linear_velocity_ = this->getVelocity(); |
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425 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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426 | } |
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427 | } |
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428 | } |
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