[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[2201] | 25 | * Martin Stypinski |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "MovableEntity.h" |
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| 31 | |
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[2201] | 32 | #include "objects/Scene.h" |
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| 33 | |
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[2072] | 34 | #include "core/CoreIncludes.h" |
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| 35 | #include "core/XMLPort.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | MovableEntity::MovableEntity(BaseObject* creator) : WorldEntity(creator) |
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| 40 | { |
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| 41 | RegisterObject(MovableEntity); |
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| 42 | |
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| 43 | this->registerVariables(); |
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| 44 | } |
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| 45 | |
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| 46 | MovableEntity::~MovableEntity() |
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| 47 | { |
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| 48 | } |
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| 49 | |
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| 50 | void MovableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 51 | { |
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| 52 | SUPER(MovableEntity, XMLPort, xmlelement, mode); |
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| 53 | } |
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| 54 | |
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| 55 | void MovableEntity::registerVariables() |
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| 56 | { |
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| 57 | } |
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[2201] | 58 | |
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| 59 | void MovableEntity::setPosition(const Vector3& position){ |
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| 60 | // Here the code |
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| 61 | if(isDynamic() && bAddedToPhysicalWorld_){ |
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| 62 | this->getScene()->getPhysicalWorld()->removeRigidBody(this->physicalBody_); |
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| 63 | this->getScene()->getPhysicalWorld()->addRigidBody(this->physicalBody_); |
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| 64 | } |
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| 65 | this->node_->setPosition(position); |
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| 66 | positionChanged(); |
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| 67 | } |
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| 68 | |
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| 69 | void MovableEntity::translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo){ |
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| 70 | if(isDynamic() && bAddedToPhysicalWorld_){ |
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| 71 | this->getScene()->getPhysicalWorld()->removeRigidBody(this->physicalBody_); |
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| 72 | this->getScene()->getPhysicalWorld()->addRigidBody(this->physicalBody_); |
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| 73 | } |
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| 74 | this->node_->translate(distance, relativeTo); |
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| 75 | translateChanged(); |
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| 76 | } |
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| 77 | |
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| 78 | void MovableEntity::setOrientation(const Quaternion& orientation){ |
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| 79 | if(isDynamic() && bAddedToPhysicalWorld_){ |
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| 80 | this->getScene()->getPhysicalWorld()->removeRigidBody(this->physicalBody_); |
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| 81 | this->getScene()->getPhysicalWorld()->addRigidBody(this->physicalBody_); |
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| 82 | } |
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| 83 | this->node_->setOrientation(orientation); |
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| 84 | orientationChanged(); |
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| 85 | } |
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| 86 | |
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| 87 | void MovableEntity::rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo){ |
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| 88 | if(isDynamic() && bAddedToPhysicalWorld_){ |
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| 89 | this->getScene()->getPhysicalWorld()->removeRigidBody(this->physicalBody_); |
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| 90 | this->getScene()->getPhysicalWorld()->addRigidBody(this->physicalBody_); |
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| 91 | } |
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| 92 | this->node_->rotate(rotation, relativeTo); |
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| 93 | rotateChanged(); |
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| 94 | } |
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| 95 | |
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| 96 | void MovableEntity::yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo){ |
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| 97 | if(isDynamic() && bAddedToPhysicalWorld_){ |
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| 98 | this->getScene()->getPhysicalWorld()->removeRigidBody(this->physicalBody_); |
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| 99 | this->getScene()->getPhysicalWorld()->addRigidBody(this->physicalBody_); |
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| 100 | } |
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| 101 | this->node_->yaw(angle, relativeTo); |
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| 102 | yawChanged(); |
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| 103 | } |
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| 104 | |
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| 105 | void MovableEntity::pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo){ |
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| 106 | if(isDynamic() && bAddedToPhysicalWorld_){ |
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| 107 | this->getScene()->getPhysicalWorld()->removeRigidBody(this->physicalBody_); |
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| 108 | this->getScene()->getPhysicalWorld()->addRigidBody(this->physicalBody_); |
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| 109 | } |
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| 110 | this->node_->pitch(angle, relativeTo); |
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| 111 | pitchChanged(); |
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| 112 | } |
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| 113 | |
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| 114 | void MovableEntity::roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo){ |
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| 115 | if(isDynamic() && bAddedToPhysicalWorld_){ |
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| 116 | this->getScene()->getPhysicalWorld()->removeRigidBody(this->physicalBody_); |
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| 117 | this->getScene()->getPhysicalWorld()->addRigidBody(this->physicalBody_); |
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| 118 | } |
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| 119 | this->node_->roll(angle, relativeTo); |
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| 120 | rollChanged(); |
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| 121 | } |
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| 122 | |
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| 123 | void MovableEntity::lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector){ |
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| 124 | if(isDynamic() && bAddedToPhysicalWorld_){ |
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| 125 | this->getScene()->getPhysicalWorld()->removeRigidBody(this->physicalBody_); |
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| 126 | this->getScene()->getPhysicalWorld()->addRigidBody(this->physicalBody_); |
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| 127 | } |
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| 128 | this->node_->lookAt(target, relativeTo, localDirectionVector); |
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| 129 | lookAtChanged(); |
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| 130 | } |
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| 131 | |
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| 132 | void MovableEntity::setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector){ |
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| 133 | if(isDynamic() && bAddedToPhysicalWorld_){ |
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| 134 | this->getScene()->getPhysicalWorld()->removeRigidBody(this->physicalBody_); |
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| 135 | this->getScene()->getPhysicalWorld()->addRigidBody(this->physicalBody_); |
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| 136 | } |
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| 137 | this->node_->setDirection(direction, relativeTo, localDirectionVector); |
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| 138 | directionChanged(); |
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| 139 | } |
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| 140 | |
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[2072] | 141 | } |
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