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source: code/branches/physics/src/orxonox/objects/worldentities/MovableEntity.cc @ 2179

Last change on this file since 2179 was 2178, checked in by rgrieder, 16 years ago
  • Added first basic construct of object hierarchy with physics.
  • Added a few bullet classes to OrxonoxPrereqs.h
  • Added bullet header files to the msvc projects.

No Implementation at all yet, but the game still compiles and runs. Please update the media repository.

  • Property svn:eol-style set to native
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "MovableEntity.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34
35namespace orxonox
36{
37    MovableEntity::MovableEntity(BaseObject* creator) : WorldEntity(creator)
38    {
39        RegisterObject(MovableEntity);
40
41        this->registerVariables();
42    }
43
44    MovableEntity::~MovableEntity()
45    {
46    }
47
48    void MovableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
49    {
50        SUPER(MovableEntity, XMLPort, xmlelement, mode);
51    }
52
53    void MovableEntity::registerVariables()
54    {
55    }
56}
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