1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * Martin Stypinski |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "MovableEntity.h" |
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31 | |
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32 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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33 | |
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34 | #include "util/Debug.h" |
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35 | #include "util/Exception.h" |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/XMLPort.h" |
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38 | |
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39 | #include "objects/Scene.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | MovableEntity::MovableEntity(BaseObject* creator) : WorldEntity(creator) |
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44 | { |
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45 | RegisterObject(MovableEntity); |
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46 | |
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47 | this->velocity_ = Vector3::ZERO; |
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48 | |
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49 | this->registerVariables(); |
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50 | } |
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51 | |
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52 | MovableEntity::~MovableEntity() |
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53 | { |
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54 | } |
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55 | |
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56 | void MovableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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57 | { |
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58 | SUPER(MovableEntity, XMLPort, xmlelement, mode); |
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59 | |
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60 | XMLPortParamTemplate(MovableEntity, "velocity", setVelocity, getVelocity, xmlelement, mode, const Vector3&); |
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61 | } |
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62 | |
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63 | void MovableEntity::registerVariables() |
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64 | { |
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65 | } |
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66 | |
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67 | void MovableEntity::setPosition(const Vector3& position) |
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68 | { |
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69 | if (this->isDynamic()) |
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70 | { |
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71 | btTransform transf = this->physicalBody_->getWorldTransform(); |
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72 | transf.setOrigin(btVector3(position.x, position.y, position.z)); |
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73 | this->physicalBody_->setWorldTransform(transf); |
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74 | } |
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75 | |
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76 | this->node_->setPosition(position); |
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77 | positionChanged(); |
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78 | } |
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79 | |
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80 | void MovableEntity::translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo) |
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81 | { |
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82 | if (this->isDynamic()) |
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83 | { |
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84 | OrxAssert(relativeTo == Ogre::Node::TS_LOCAL, "Cannot translate physical object relative \ |
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85 | to any other space than TS_LOCAL."); |
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86 | this->physicalBody_->translate(btVector3(distance.x, distance.y, distance.z)); |
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87 | } |
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88 | |
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89 | this->node_->translate(distance, relativeTo); |
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90 | positionChanged(); |
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91 | } |
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92 | |
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93 | void MovableEntity::setOrientation(const Quaternion& orientation) |
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94 | { |
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95 | if (this->isDynamic()) |
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96 | { |
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97 | btTransform transf = this->physicalBody_->getWorldTransform(); |
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98 | transf.setRotation(btQuaternion(orientation.w, orientation.x, orientation.y, orientation.z)); |
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99 | this->physicalBody_->setWorldTransform(transf); |
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100 | } |
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101 | |
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102 | this->node_->setOrientation(orientation); |
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103 | orientationChanged(); |
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104 | } |
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105 | |
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106 | void MovableEntity::rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo) |
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107 | { |
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108 | if (this->isDynamic()) |
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109 | { |
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110 | OrxAssert(relativeTo == Ogre::Node::TS_LOCAL, "Cannot rotate physical object relative \ |
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111 | to any other space than TS_LOCAL."); |
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112 | btTransform transf = this->physicalBody_->getWorldTransform(); |
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113 | this->physicalBody_->setWorldTransform(transf * btTransform(btQuaternion(rotation.w, rotation.x, rotation.y, rotation.z))); |
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114 | } |
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115 | |
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116 | this->node_->rotate(rotation, relativeTo); |
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117 | orientationChanged(); |
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118 | } |
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119 | |
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120 | void MovableEntity::yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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121 | { |
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122 | if (this->isDynamic()) |
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123 | { |
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124 | OrxAssert(relativeTo == Ogre::Node::TS_LOCAL, "Cannot yaw physical object relative \ |
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125 | to any other space than TS_LOCAL."); |
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126 | btTransform transf = this->physicalBody_->getWorldTransform(); |
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127 | btTransform rotation(btQuaternion(angle.valueRadians(), 0.0f, 0.0f)); |
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128 | this->physicalBody_->setWorldTransform(transf * rotation); |
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129 | } |
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130 | |
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131 | this->node_->yaw(angle, relativeTo); |
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132 | orientationChanged(); |
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133 | } |
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134 | |
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135 | void MovableEntity::pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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136 | { |
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137 | if (this->isDynamic()) |
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138 | { |
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139 | OrxAssert(relativeTo == Ogre::Node::TS_LOCAL, "Cannot pitch physical object relative \ |
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140 | to any other space than TS_LOCAL."); |
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141 | btTransform transf = this->physicalBody_->getWorldTransform(); |
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142 | btTransform rotation(btQuaternion(0.0f, angle.valueRadians(), 0.0f)); |
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143 | this->physicalBody_->setWorldTransform(transf * rotation); |
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144 | } |
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145 | |
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146 | this->node_->pitch(angle, relativeTo); |
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147 | orientationChanged(); |
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148 | } |
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149 | |
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150 | void MovableEntity::roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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151 | { |
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152 | if (this->isDynamic()) |
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153 | { |
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154 | OrxAssert(relativeTo == Ogre::Node::TS_LOCAL, "Cannot roll physical object relative \ |
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155 | to any other space than TS_LOCAL."); |
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156 | btTransform transf = this->physicalBody_->getWorldTransform(); |
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157 | btTransform rotation(btQuaternion(angle.valueRadians(), 0.0f, 0.0f)); |
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158 | this->physicalBody_->setWorldTransform(transf * rotation); |
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159 | } |
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160 | |
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161 | this->node_->roll(angle, relativeTo); |
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162 | orientationChanged(); |
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163 | } |
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164 | |
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165 | void MovableEntity::lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) |
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166 | { |
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167 | if (this->isDynamic()) |
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168 | { |
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169 | ThrowException(NotImplemented, "ControllableEntity::lookAt() is not yet supported for physical objects."); |
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170 | OrxAssert(relativeTo == Ogre::Node::TS_LOCAL, "Cannot align physical object relative \ |
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171 | to any other space than TS_LOCAL."); |
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172 | //btTransform transf = this->physicalBody_->getWorldTransform(); |
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173 | //this->physicalBody_->setWorldTransform(transf); |
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174 | } |
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175 | |
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176 | this->node_->lookAt(target, relativeTo, localDirectionVector); |
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177 | orientationChanged(); |
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178 | } |
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179 | |
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180 | void MovableEntity::setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) |
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181 | { |
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182 | if (this->isDynamic()) |
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183 | { |
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184 | ThrowException(NotImplemented, "ControllableEntity::setDirection() is not yet supported for physical objects."); |
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185 | OrxAssert(relativeTo == Ogre::Node::TS_LOCAL, "Cannot align physical object relative \ |
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186 | to any other space than TS_LOCAL."); |
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187 | //btTransform transf = this->physicalBody_->getWorldTransform(); |
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188 | //this->physicalBody_->setWorldTransform(transf); |
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189 | } |
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190 | |
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191 | this->node_->setDirection(direction, relativeTo, localDirectionVector); |
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192 | orientationChanged(); |
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193 | } |
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194 | |
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195 | void MovableEntity::setVelocity(const Vector3& velocity) |
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196 | { |
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197 | if (this->isDynamic()) |
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198 | { |
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199 | this->physicalBody_->setLinearVelocity(btVector3(velocity.x, velocity.y, velocity.z)); |
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200 | } |
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201 | |
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202 | this->velocity_ = velocity; |
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203 | velocityChanged(); |
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204 | } |
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205 | |
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206 | bool MovableEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const |
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207 | { |
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208 | if (type == WorldEntity::Static) |
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209 | { |
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210 | ThrowException(PhysicsViolation, "Cannot tell a MovableEntity to have static collision type"); |
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211 | return false; |
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212 | } |
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213 | else |
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214 | return true; |
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215 | } |
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216 | |
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217 | void MovableEntity::setWorldTransform(const btTransform& worldTrans) |
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218 | { |
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219 | // We use a dynamic body. So we translate our node accordingly. |
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220 | this->node_->setPosition(Vector3(worldTrans.getOrigin().x(), worldTrans.getOrigin().y(), worldTrans.getOrigin().z())); |
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221 | this->node_->setOrientation(Quaternion(worldTrans.getRotation().w(), worldTrans.getRotation().x(), worldTrans.getRotation().y(), worldTrans.getRotation().z())); |
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222 | const btVector3& velocity = this->physicalBody_->getLinearVelocity(); |
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223 | this->velocity_.x = velocity.x(); |
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224 | this->velocity_.y = velocity.y(); |
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225 | this->velocity_.z = velocity.z(); |
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226 | velocityChanged(); |
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227 | positionChanged(); |
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228 | orientationChanged(); |
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229 | } |
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230 | |
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231 | void MovableEntity::getWorldTransform(btTransform& worldTrans) const |
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232 | { |
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233 | // We use a kinematic body |
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234 | worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z)); |
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235 | worldTrans.setRotation(btQuaternion(node_->getOrientation().w, node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z)); |
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236 | if (this->isDynamic()) |
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237 | { |
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238 | // This function gets called only once for dynamic objects to set the initial conditions |
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239 | // We have to set the velocity too. |
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240 | this->physicalBody_->setLinearVelocity(btVector3(velocity_.x, velocity_.y, velocity_.z)); |
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241 | } |
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242 | } |
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243 | } |
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