[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _MovableEntity_H__ |
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| 30 | #define _MovableEntity_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "WorldEntity.h" |
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| 35 | #include "objects/Tickable.h" |
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| 36 | #include "network/ClientConnectionListener.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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[2192] | 40 | class _OrxonoxExport MovableEntity : public WorldEntity |
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[2072] | 41 | { |
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| 42 | public: |
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| 43 | MovableEntity(BaseObject* creator); |
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| 44 | virtual ~MovableEntity(); |
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| 45 | |
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| 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 47 | void registerVariables(); |
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| 48 | |
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[2201] | 49 | using WorldEntity::setPosition; |
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| 50 | using WorldEntity::translate; |
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| 51 | using WorldEntity::setOrientation; |
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| 52 | using WorldEntity::rotate; |
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| 53 | using WorldEntity::yaw; |
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| 54 | using WorldEntity::pitch; |
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| 55 | using WorldEntity::roll; |
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| 56 | using WorldEntity::lookAt; |
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| 57 | using WorldEntity::setDirection; |
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| 58 | |
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| 59 | void setPosition(const Vector3& position); |
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| 60 | void translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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| 61 | void setOrientation(const Quaternion& orientation); |
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| 62 | void rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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| 63 | void yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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| 64 | void pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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| 65 | void roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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| 66 | void lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z); |
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| 67 | void setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z); |
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| 68 | |
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| 69 | |
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[2072] | 70 | private: |
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| 71 | |
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[2201] | 72 | virtual void rollChanged() { } |
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| 73 | virtual void positionChanged() { } |
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| 74 | virtual void translateChanged() { } |
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| 75 | virtual void orientationChanged() { } |
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| 76 | virtual void rotateChanged() { } |
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| 77 | virtual void yawChanged() { } |
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| 78 | virtual void pitchChanged() { } |
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| 79 | virtual void lookAtChanged() { } |
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| 80 | virtual void directionChanged( ) { } |
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| 81 | |
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[2192] | 82 | //void attachPhysicalObject(WorldEntity* object); |
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[2072] | 83 | |
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[2192] | 84 | //// Bullet btMotionState related |
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| 85 | //void setWorldTransform(const btTransform& worldTrans) |
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| 86 | //{ |
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| 87 | // this->node_->setPosition(worldTrans.getOrigin().x(), worldTrans.getOrigin().y(), worldTrans.getOrigin().z()); |
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| 88 | // this->node_->setOrientation(worldTrans.getRotation().w(), worldTrans.getRotation().x(), worldTrans.getRotation().y(), worldTrans.getRotation().z()); |
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| 89 | // //this->velocity_.x = this->physicalBody_-> |
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| 90 | //} |
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[2072] | 91 | |
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[2192] | 92 | //// Bullet btMotionState related |
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| 93 | //void getWorldTransform(btTransform& worldTrans) const |
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| 94 | //{ |
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| 95 | // worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z)); |
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| 96 | // worldTrans.setRotation(btQuaternion(node_->getOrientation().w, node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z)); |
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| 97 | //} |
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[2072] | 98 | }; |
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| 99 | } |
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| 100 | |
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| 101 | #endif /* _MovableEntity_H__ */ |
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