1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * Martin Stypinski |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _MovableEntity_H__ |
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30 | #define _MovableEntity_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "WorldEntity.h" |
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35 | #include "objects/Tickable.h" |
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36 | #include "network/ClientConnectionListener.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | class _OrxonoxExport MovableEntity : public WorldEntity |
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41 | { |
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42 | public: |
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43 | MovableEntity(BaseObject* creator); |
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44 | virtual ~MovableEntity(); |
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45 | |
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46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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47 | void registerVariables(); |
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48 | |
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49 | using WorldEntity::setPosition; |
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50 | using WorldEntity::translate; |
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51 | using WorldEntity::setOrientation; |
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52 | using WorldEntity::rotate; |
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53 | using WorldEntity::yaw; |
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54 | using WorldEntity::pitch; |
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55 | using WorldEntity::roll; |
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56 | using WorldEntity::lookAt; |
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57 | using WorldEntity::setDirection; |
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58 | |
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59 | void setPosition(const Vector3& position); |
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60 | void translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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61 | void setOrientation(const Quaternion& orientation); |
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62 | void rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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63 | void yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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64 | void pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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65 | void roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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66 | void lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z); |
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67 | void setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z); |
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68 | |
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69 | void setVelocity(const Vector3& velocity); |
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70 | inline void setVelocity(float x, float y, float z) |
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71 | { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; } |
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72 | inline const Vector3& getVelocity() const |
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73 | { return this->velocity_; } |
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74 | |
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75 | protected: |
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76 | Vector3 velocity_; |
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77 | |
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78 | private: |
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79 | //void attachPhysicalObject(WorldEntity* object); |
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80 | |
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81 | virtual void positionChanged() { } |
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82 | virtual void orientationChanged() { } |
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83 | virtual void velocityChanged() { } |
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84 | |
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85 | virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const; |
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86 | |
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87 | // Bullet btMotionState related |
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88 | void setWorldTransform(const btTransform& worldTrans); |
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89 | void getWorldTransform(btTransform& worldTrans) const; |
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90 | }; |
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91 | } |
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92 | |
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93 | #endif /* _MovableEntity_H__ */ |
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